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  1. #1
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Shougun View Post
    The main issue is not if content is hard or long, it is that it is -too- random (randomness can lead to the first two non-issues, but it shouldn't be the primary tool to reach such.. as that leads to the feelings here). The feeling that what I wear is an entrance to the content and beyond that it is a ticket to a casino that requires winning another casino's machine upon another casino's machine and if you get the wrong color of a ticket from each casino then it doesn't matter you made it to the last casino, start over again.. It isn't very desirable.
    I can certainly understand that but to act like the system isn't casual isn't an accurate representation. Compared to any other system in the game it is most certainly consumed in a casual manner.

    I have no disagreement that once you want to start catching all the big fish it's not quite casual anymore since hitting windows and having the right gear takes some work even if ultimately the act of fishing itself is quite casual. You've taken upon yourself to enter fishing's end game and it's anything but casual. Fishing as a system is hardly perfect and once you get that involved with it that becomes pretty clear. My friends and I have used penny slots at a casino as a good metaphor for how the system works. We frequently toss some ideas around for GP based abilities that would help and I hope Square does something with all that GP.

    One ability I'd love to see is for 300 GP (or some other decently high TP amount to reduce abuse) you can increase the chance of the next fish coming up HQ.
    A second ability for 300 GP to greatly increase the odds you will recatch a fish you just caught.

    I could see these abilities being very useful to help us target certain fish, and at the same time make GP actually useful for us. I'm sure there are more ideas people could come up with.

    Also, I'm with you. The tacklebox is required at this point. I have so much bait it's insane.
    (2)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Tiggy View Post
    I can certainly understand that but to act like the system isn't casual isn't an accurate representation. Compared to any other system in the game it is most certainly consumed in a casual manner.

    I have no disagreement that once you want to start catching all the big fish it's not quite casual anymore since hitting windows and having the right gear takes some work even if ultimately the act of fishing itself is quite casual. You've taken upon yourself to enter fishing's end game and it's anything but casual. Fishing as a system is hardly perfect and once you get that involved with it that becomes pretty clear. My friends and I have used penny slots at a casino as a good metaphor for how the system works. We frequently toss some ideas around for GP based abilities that would help and I hope Square does something with all that GP.

    One ability I'd love to see is for 300 GP (or some other decently high TP amount to reduce abuse) you can increase the chance of the next fish coming up HQ.
    A second ability for 300 GP to greatly increase the odds you will recatch a fish you just caught.

    I could see these abilities being very useful to help us target certain fish, and at the same time make GP actually useful for us. I'm sure there are more ideas people could come up with.

    Also, I'm with you. The tacklebox is required at this point. I have so much bait it's insane.
    I agree with all of this in terms of this is how the game is currently, I just wish it wasn't true lol.

    Having been a 1.0 Fisher your first sentence which is very true I find very disappointing to be such, SE should have added a secondary system or not directly shifted the course of a class into near oblivion... ... *sniffles to self*

    +1 not for wanting the situation, just for having the grasp of it. Also those are some cool GP abilities, I'd like to have them~
    (1)
    Last edited by Shougun; 08-12-2014 at 01:57 AM.