Quote Originally Posted by Appleh4x View Post
Literally none of you are even getting the point I'm making about how intent works because of your blinders. I see where you are coming from in this, I truly do, my arguments are for the sake of stopping a blanketed biased view of how resets should be handled though and because of your own feelings about it going into this you fail to see the problems I'm trying to address. There is literally no point in talking about this to people who won't listen so I'll just continue to play how I think is right and leave you all to your complaining about things here.
Your opinion is "resets are good" because it can help 50 additional players get credit. I can respect that and your good intentions on that. However, you are blinded if you think EVERYONE can rebuild their contribution effectively if a mob is reset. Varying circumstances and issues will arise that will invariable prevent some individuals from rebuilding their contribution. You might accept this is good anyway since the good of 50 > the good of 5.

However, the GMs cannot see that on the same level because they have to treat every customer equally. If your actions of reset even cause one individual to lose credit, and you are reported for it, the GMs will need to act upon. In order to prevent the resource use of this, the GMs would ask you to NOT RESET MARKS.

As mentioned earlier by Ashkendor, we can argue until our faces turn blue, but in my opinion you have the blinders that are covered in intent you want to help the greater good (admirable) but causes more headache and grief for the GM team in the process.

Is the implementation of hunts a flawed system? Yes. However, the server taking matters into their own hands and determining "what is right for everyone" only increases the headaches GMs have to deal with.