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  1. #131
    Player
    SiriusCrescent's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    25
    Character
    Sirius Crescent
    World
    Odin
    Main Class
    Paladin Lv 80
    Quote Originally Posted by LegionFX View Post
    You don't say...I just hope you realized the game was originally launched and created for pc and back then you still had the invisible walls. Computer limitations I suppose
    You don't say... I hope you realize this game was made with the intention of running it on the PS since it's focused on the Japanese Market as well and many japanese players don't use/have a PC.
    (1)

  2. #132
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SiriusCrescent View Post
    The invisible walls, which I also hate to death, are limitations necessary for the PS support.
    No, they're necessary so players don't go out of bounds or get stuck in spots and require GM assistance to get out of and despite what people want to believe, there's nothing beyond the path you're meant to take - also some 'invisible barriers' are just part of the level design and you're just simply not going to be able to climb it..I can't climb every hill or wall I see in Last of Us for example. As an aside, let me ask a question for those who seem to think ARR is perfect:

    Which FF game could you not use Phoenix Down or Phoenix down like items in battles? Is that just the "balance" that gets thrown around a lot?

    Quote Originally Posted by SiriusCrescent View Post
    You don't say... I hope you realize this game was made with the intention of running it on the PS since it's focused on the Japanese Market as well and many japanese players don't use/have a PC.
    Most if not the grand majority of the JP gaming base has a computer - many don't use it for 'serious' gaming though. Portables and Mobile gaming is the main market there now.
    (2)

  3. #133
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Sessurea View Post
    you could run coil2 for ur gear instead of complaining here u can get it outside of coil? Threads these days...
    people these days.
    (0)

  4. #134
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by SiriusCrescent View Post
    Something I am really disappointed about is the lack of the "Elemental Wheel", as people call it. I really thought that elemental damage would play a role in a FF game, but was very disappointed to see it did not.
    You are not alone my friend
    Since 1.0 BETA we discuss with them about Element attacks...
    You know, killing a Bomber with fire seems a bit odd

    They have 2 points why not doing it:
    1) It will weaken some jobs, because BLM as examples just can use 3 Elements and they do not like that Content excludes any jobs (BLM less effective).
    2) Each job can do "same" damage and you have freedome to play which job you like best and not be forced to play a specific job because the Boss is weak against that element.

    Its an very old discussion and still SE refuse to listen...
    The problem is, some very good topics in Alpha and Beta forums are not visible any more...
    But to be honest: they have some good points, still i like the strategical thing with element wheel much better!

    Edit: One old solution - We have element Materia, why not using on weapon to change our spells and attacks? Its similar to FFVII...
    (2)
    Last edited by Yukiko; 08-08-2014 at 08:39 PM.

  5. #135
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Assirra View Post
    If it truly was so good then why does ARR exists?
    No dev in their right mind would remake a whole game if it wasn't a disaster they tried to fix. Otherwise a couple big patches would have fixed it.
    I'd say it was more of a gimmick to draw the attention of those that left or those that have heard its bad publicity. You woulld be more inclined to try the game again if you hear its new instead of being "patched"
    (0)

  6. #136
    Player
    SiriusCrescent's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    25
    Character
    Sirius Crescent
    World
    Odin
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Tupsi View Post
    No, they're necessary so players don't go out of bounds or get stuck in spots and require GM assistance to get out of and despite what people want to believe, there's nothing beyond the path you're meant to take - also some 'invisible barriers' are just part of the level design and you're just simply not going to be able to climb it..I can't climb every hill or wall I see in Last of Us for example.
    Going "Out of Bounds" is a okayish excuse if the invisible wall is on the edge of the map, but not being able to climb a small stone formation in the middle of the map or jump over a railing is just... No.

    Getting stuck in spots can be solved with using teleport (or return, if you don't want to spent the money) and is a risk every explorer knows, so that really is no counter-argument.


    Quote Originally Posted by Tupsi View Post
    Most if not the grand majority of the JP gaming base has a computer - many don't use it for 'serious' gaming though. Portables and Mobile gaming is the main market there now.
    I don't claim to know the JP gaming base, but from what I've read in these forums so far, a major argument for the PS support have been the japanese players.
    (0)

  7. #137
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by LegionFX View Post
    You don't say...I just hope you realized the game was originally launched and created for pc and back then you still had the invisible walls. Computer limitations I suppose
    There were also just more invisible walls (mostly in form of a 30 cm heigh cliff) during the 1.0 PC version ^^
    (0)

  8. #138
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Its a beautiful game, but encounter design is shallow and lacks depth as a result of using cookie cutter holy trinity. They've pulled out the usual gimmicks like really complex rotations on some jobs to try to make up for the loss of strategy, but just like the games it borrows from it can never make up for that loss of depth. While I love each class/job individually, none are capable of holding my interest in the long term after I've mastered the basics of their rotations because there are few choices to be made in combat and none drastically effect the strategy employed to defeat bosses. The bosses in some of the new dungeons are best defeated by having the tank give up his tanking bonus for an offensive one, but in most good RPGs that is part of the basic function of a tank (bosses in good RPGs shift form from offense to defense regularly during combat, and tanks respond by shifting from defense to offense to take advantage of openings).
    (1)
    Last edited by Fendred; 08-08-2014 at 09:39 PM.

  9. #139
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    I get not spoiling content, and working together with friends to figure out fights and take them down. I prefer it. I prefer pushing progression when it first comes out. (When here are no guides available . . .) But to Yoninxi's comment, there are plenty of people who complain about the content that's out there who can't clear it, but refuse to watch videos.

    Quote Originally Posted by Kiara1 View Post
    I have never watched a video before a fight and i will never do so.
    Gaming has always been about exploring and learning to me, not look up guides how to complete stuff.
    Your arguing with him is a perfect example. I see that you haven't even defeated Turn 5 http://na.finalfantasyxiv.com/lodest...nt/category/4/

    Again, I get why people would like to discover fights for themselves. If you don't have a friend pool to pull from however, and work on the content with you, then everybody else prefers you familiarize yourself with what you are doing, so they don't need to take half the time to explain the fight to you, and they don't wipe to content repeatedly that they are all able to one-shot.

    My Point : Your argument is valid on an individual level, if you are otherwise not complaining about having a hard time with content. Otherwise, your unwillingness to look at guides / videos is very likely correlated to the fact that you haven't cleared the content available in this game 9 months ago, let alone the content that has been released since then.
    (4)

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

  10. #140
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Can people please stop trying to disguise their "I want to whine and complain" threads as "I'm interested in what the community thinks" threads?
    (3)

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