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  1. #1
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Giantbane View Post
    Yay for big hunt shells.
    Like I have said many times, the people that started some of the hunt shells were people I didn't like and were on my blacklist even before the hunts, I choose not to be a part of those groups, and I am ok with the fact that it will take me longer to get marks and what not. If I see a group gathered around a mark, I don't pull those, I wait because I or the folks in my group didn't find it, now if I find a mark, or someone in my group does, I pull when we have enough to kill it, I will shout in zone, and if there is room I will invite those that ask for invites or will take a random invite if I am solo. I'm just not a fan of the huge horde, and choose not to be a part of it and not to support it, I don't think there is anything malicious with it, and I am ok with not getting all the perks that comes along with it, it's just how I choose to play.
    (3)

  2. #2
    Player
    Velo_Vandore's Avatar
    Join Date
    Aug 2011
    Posts
    374
    Character
    Bynder Whitehowler
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Mcshiggs View Post
    I'm just not a fan of the huge horde, and choose not to be a part of it and not to support it, I don't think there is anything malicious with it, and I am ok with not getting all the perks that comes along with it, it's just how I choose to play.
    Exactly, I can't understand why people will support and participate in this rediculous hoard and zerg gameplay, just because the reward is high. Why on earth have the devs allowed endless grindng of seals to be possible instead of limiting to the daily / weekly bills, or adding a seals cap? As another player suggested why not simply add a vending machine for tomes and seals in each main city, since currently hunts are not gameplay of any kind. Spamming medica, and high emnity moves?? Come on guys, is this what you are paying for? This is the way you want to play?

    So many talk of courtesy being sharing the hunt with many players by waiting. This to me is not courtesy but instead a shameful way to dishonour and destroy this game. So how great is it for everyone to farm hunts like mindless drones, and leave nobody bothered to actually play a dungeon? - hunts as they are now are a great way to destroy a cool game... :/ If you value the game and quality gameplay, stop spamming hunts. True courtesy in my view would be to do your weekly or daily hunt bill, and maybe the odd hunt you find out there, but to stop spamming and let other players have a chance at some hunts. The game DOES NOT restrict you and sure you have every right to spam hunts all day and night, but if everyone did choose to ease off of their own accord (since SE make no mention of limiting the ability to farm constantly) we would be able to enjoy hunts as serious challenges like they were advertised to be.

    Of course I don't suggest this cold ever happen, since people are generally focused on easiest rewards over engaging gameplay. Unfortunately this attitude in gamers has prevented me from being able to enjoy hunts at all, by taking them on in smaller groups and actually having some challenge. All this talk of party up and spam medica / emnity moves is absolutely pathetic. Where is your sense of adventure, challenge, accomplishment? I'll stick to dungeons for now, and I hope the devs will correct this mess that is the hunt.
    (4)
    Last edited by Velo_Vandore; 08-08-2014 at 09:49 AM.

  3. #3
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Mcshiggs View Post
    Like I have said many times, the people that started some of the hunt shells were people I didn't like and were on my blacklist even before the hunts, I choose not to be a part of those groups, and I am ok with the fact that it will take me longer to get marks and what not. If I see a group gathered around a mark, I don't pull those, I wait because I or the folks in my group didn't find it, now if I find a mark, or someone in my group does, I pull when we have enough to kill it, I will shout in zone, and if there is room I will invite those that ask for invites or will take a random invite if I am solo. I'm just not a fan of the huge horde, and choose not to be a part of it and not to support it, I don't think there is anything malicious with it, and I am ok with not getting all the perks that comes along with it, it's just how I choose to play.
    Well there's nothing particularly difficult about any of the hunt marks save a few gimmicks that kill even the large groups (petrify, reflects and 1 shot kills). So it's not like doing this as a group is *challenging*. In the beginning I duo'd some As as a healer. Dungeon bosses & primals are much more challenging if that's what you're looking for.

    What I find more fun and interesting about the hunts was when the large groups did work together. Everyone shared information about which hunts were able to spawn, scouts went out looking for them, and whenever there was thought to be a potential for an S, others would go out looking to spawn those. When things went well, most people would actively participate in the hunt, and there was a sense of pride in being the one to mark the hunt and call it out to everyone else. It was like a server wide treasure hunt. Working together as a group was more fun for me than solo'ing or duo'ing an A or B that wasn't any more difficult than dungeon or primal fights.

    However when people aren't playing nice together, it takes away from the whole experience. Assuming no one's going to wait, everyone is hesitant to start doing anything because they want to be able to port to the next call at the drop of a hat. Players will either camp in cities waiting for calls or only search for hunts in safe zones where they won't get agro and the heavy status. Players won't try to spawn 'S' ranks because they don't want to chance missing the next bump on the 'A' train. Some of this is unavoidable as you get too many people involved because server lag starts happening, the flaws in their visibility system start showing and it's hard to get full credit even if you've got a full group there TRYING to participate. But that's usually when I bow out and wait to continue hunting when the stupidity dies down.

    I'm not saying the way you're playing is wrong. It's a perfectly legitimate way to play even if it bothers the hunt zergs. But I think you're missing out if you don't try to get in on an active server wide hunt group, particularly at off hours like late night or early morning. Although this is only for Ultros, I can't say what the Sargatanas community is like.
    (1)