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  1. #221
    Player
    Eckhart's Avatar
    Join Date
    Aug 2012
    Posts
    27
    Character
    Raijin Fuujin
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by RaineMagus View Post
    Absolutely, and it's good to hear other people say that their beef isn't directed necessarily at the playerbase.
    Of course, If I ever go hunting, for example, and I arrive late to that B, A or S, well it's a hunting game, I lost my chance, act like the grown up I am and move on.

    But if I'm with some friends and the B or A I found is 50% and someone resets, blood simply boils, that can't be remedied.

    I think there's many people that post in these forums that have very good feedback on how to improve the system and I cross my fingers SE staff is reading closely all the suggestions if they haven't made a decision yet.
    (9)

  2. #222
    Player
    KahnyaRedx's Avatar
    Join Date
    Mar 2012
    Posts
    40
    Character
    Kahnya Relix
    World
    Hyperion
    Main Class
    Archer Lv 50
    I vote for rooting the mob in place once it's been tagged. Can't reset it then! I really see no problems with the hunts. If you don't make it in time, you didn't react fast enough or got the information late. Maybe try looking yourself? I've only missed a few that were B ranks because I didn't react fast enough or got the information too late. Not a big deal, they spawn again, it's not like I'll never see another hunt target in my life...well...unless I just drop dead I guess?

  3. #223
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Square Enix doesn't care, nothing will be done, I don't know why these threads even keep popping up. It's like Atma, chocobo raising, and gardening. There are certain aspects of the game they just don't want *everyone* to enjoy. I've stopped playing hunts and it's only going to take a few more of these troll systems by SE before I stop playing the game entirely. Too much stress\abuse\hostility in this playerbase.
    (4)

  4. #224
    Player
    Trell's Avatar
    Join Date
    Oct 2013
    Posts
    44
    Character
    Trell Taskann
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Interesting thread. I see a lot of people adopting absolute rules either based on the ToS or their personal sense of morality and perception of what is right, wrong, selfish or altruistic. People are twisting and contorting these concepts around to support their point of view in a way that would make Dhalsim blush.

    Thing is, in the real world, these rules are only individual parts of the social construct in this MMO. You can repeat "this is how this feature was intended to be played" or "this is against the ToS" or "it's an early pull", or "it's not an early pull" until you are blue in the face. It doesn't matter in the end. Real talk: what matters is how the community as a whole decides to manage this feature and the non written rules which are more widely adopted. You will likely be confronted with repercussions of ignoring those rules way more often than the repercussions of ignoring a somewhat open to interpretation rule in the ToS. Those social repercussions will have the biggest effect on your playing experience - beyond just hunting.

    The reality I've seen through hunting almost daily since the inception of the feature:

    - A or S rank spawns and is spotted.
    - Spotter calls out a pull time, typically 2-3 minutes after the mark has been spotted.
    - People gather. The mark is attacked and killed. Qué séra séra.

    The rationale behind this approach is that by limiting the wait time for the pull after spotting the mark, you can somewhat control overcrowding to a point where everyone present is very likely to receive full reward. Additionally, calling out the pull time insures two things:

    - People in the zone have a reasonable amount of time to reach the mark.
    - Late arrivals don't waste their time trying to get to the mark if they know the pull time won't allow it.

    That way, you manage people's expectations and there are considerably less complaints. It seems to have been the best compromise I've seen until now, judging by people's reactions.

    Despite all these personal rules people like to throw around, people who err outside of those conventions are the ones who face repercussions. Early pullers (i.e "screw the pull time, I'm going in, fist come first serve, blablablah) get angry tells and blacklisted, while players who reset mobs possibly get reported.

    There's no perfect solution - in any given situation, there's going to be winners and losers. However, people in this game do seem to generally try to opt for solutions which minimize the number of losers, since we all share the pain of the grind. If you want to cling to your principles and take a step out on on either side of the spectrum, have at it, but don't be surprised it you get angst as a reward.
    (6)
    Last edited by Trell; 08-08-2014 at 12:09 AM.

  5. #225
    Player
    SinSTAR's Avatar
    Join Date
    Apr 2014
    Posts
    54
    Character
    Ami Tyanu
    World
    Odin
    Main Class
    White Mage Lv 60
    At the end of day, it's a hunt.

    Early pulls are really not anything to blacklist/flame people for. SE put the hunt system in with the idea of groups of people finding the hunts and smacking them in the face.

    Why should people wait? I really don't understand peoples logic. You find a mark, you get your group there and rain down hell on it.

    Sure it's frustrating when you arrive at a mark location only to find it's already dead - brush yourself off and move on to hunting for the next one.
    (6)

  6. #226
    Player
    Rednight's Avatar
    Join Date
    Oct 2013
    Posts
    72
    Character
    Red Night
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    IMO for Hunts there are actually 2 diffrent kinds of a reset, but it seems most people here throw them both in the same pot.

    1, A small party or someone solo found and started fighting a mark, then the zerg-train arrives and the mob gets reset and demolished in mere seconds.

    2, An unclaimed mark is found, announced in the LS, and with a few people around someone jumps the gun and pulls while countless people are still on the way, so someone else decides to reset the mob to buy the people on the way a bit more time to get there.

    I rarely hunt, but i never actually seen situation 1 on my server. And yes, i think if that happens it should be reported and punished. But i see nothing wrong with a reset in situation 2, especially when you consider that in most situations the person who "pulls early" is not the one who found the mark.
    (1)

  7. #227
    Player
    Charisma's Avatar
    Join Date
    Apr 2014
    Posts
    234
    Character
    Barrie Capdevila
    World
    Shiva
    Main Class
    Conjurer Lv 60
    If u reset a monster once, theres no way SE will take the reports serious.
    but im not so sure if u reset one mob all over again.

    Its funny to see how people say u can report everything under harassment, makes me laugh all the time.
    (0)

  8. #228
    Player
    Clavaat's Avatar
    Join Date
    May 2012
    Location
    Ul'Dah
    Posts
    531
    Character
    Osric Sylador
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Trell View Post
    -snip-
    I've been pretty adamant about this subject, but this post was reasonable enough to make me lighten up.

    I'm not happy about the fact that what you described is not a "Hunt", or even an NM in the traditional sense, but that's how it's going to be. Severely disappointing.

    The nugget of hope is that you don't mention B's. It's pretty much assumed you kill those if you find em, they don't give enough to matter on a grand scale. I think the best solution SE can have in this scenario is to greatly increase the amount of Hunts, but lower the rewards for killing in the coming patches. We need to spread the whole thing out. More hunts - Lower rewards would keep the competitive edge while still preventing griefing. Didn't get there in time? No worries, there will be another one elsewhere, possibly even in the same zone. 3 mobs per zone is quite small, especially when some have really long pop windows.
    (0)

  9. #229
    Player
    Brine_Gildchaff's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    380
    Character
    Brine Gildchaff
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SinSTAR View Post
    Early pulls are really not anything to blacklist/flame people for. SE put the hunt system in with the idea of groups of people finding the hunts and smacking them in the face.

    Why should people wait? I really don't understand peoples logic. You find a mark, you get your group there and rain down hell on it.
    For some kinds of "early pulls", sure. But what if a group says "there's a mark here, come get it, we're pulling at XX time!" and then they pull it a full two minutes ahead of that? Couldn't that be considered mean-spirited? And, more prevalently, there are a number of players in recent days who will watch for such shouts, and then even though they didn't find the hunt mark, they'll run in and grab it, forcing a pull. It's a hunt, yes, so shouldn't the decision of whether to wait or faceroll lie with the finding party, not some random jerk who's arguably griefing the finding party and any hopefuls running in to get a piece of the pie?
    (2)

  10. #230
    Player
    Zeroblade's Avatar
    Join Date
    Jan 2013
    Location
    Brooklyn
    Posts
    20
    Character
    Zeroblade Accel
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    I only read the first page and lol'd. If this was like FFXI where the NM (or hunts, marks, etc, whatever floats your boat) was locked out for everyone but the PT that pulled it, this would be a completely different thread.

    I only recently started getting back after a break and seeing a flood of people rushing to a spot reminded me a lot like a Fafnir spawn. I did think it was considerate of players to "wait" a bit before just pulling. Again if it wasn't open for anyone to attack, its first come first serve. The PT that didn't pull first loses. The person that gets there last loses. The result is the same - they both get mad. I'm thankful its not like FFXI. The drama the people bring up now about this is nothing compared to what I saw in FFXI. Either they didn't experience it or forgot about it. The biggest thing I can appreciate is that these Hunts are on going and will always come back within a small window relative to FFXI's.

    As for resetting, I didn't give it much thought for above reasons. At work so off top of my head I can only see resetting working once maybe twice. Eventually too many players would come running to make resetting impossible but in the end you still should be able to get the points you was going to get anyway.

    So far, people spoting, running, gather, wait and stare at the mob until someone blinks seems to work. If your PC, console, network, or fingers aren't fast enough. The blame should be put there.
    (0)
    Last edited by Zeroblade; 08-08-2014 at 01:08 AM.

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