Well it's a good thing we play on PCs and PS4s with 3gb+ of available memory to play with that already run the game at 1080p/60fps, right?
They seem to have had no issue giving us full inventory display when the PS3 couldn't.
They also need to stay within the parameters of the minimum system requirements for PCs. The earliest they'd do anything that affects min. system reqs. would be the expansion since bumping up the minimums on a released product could constitute false advertising (imagine picking up a boxed version at Best Buy, installing it at home, and finding out that an update increased the minimums beyond your PC's specs) but an expansion is its own entity. The first expansion is also as far out as they've committed to the PS3 version.
The developers are taking a wrong approach to this situation. Instead of implementing obvious improvements on PC (and possibly PS4), they suffocate development for the sake of PS3 version. Before game's launch producer Yoshida was promising 1) addon support 6 months after release 2) to drop PS3 support if it turns out it holds back game development 3) to develop game primarily on PC and implement features back into consoles whenever possible 4) to incorporate the most popular functionalities from add-ons into the game so that console players can benefit from them as well.That's unfortunate about the seperate display. Was going to ask if we could have a seperate bar for our dots too since I couldn't care less about what dots of 7 other people are on the boss too.
Again a memory issue though. It's conspicious how compared to other MMO's, simple things aren't available due to memory issues.
But currently these priorities seem to have changed and improvements do not get implemented on all three systems if PS3 can't handle them.
In my opinion the developers should implement whatever they can on PC as soon as possible and later look into whether they can be ported into consoles. This way players could choose whether to get best features by playing on PC or play simplified version on their couch. Otherwise the unfortunate situation of FFXI will be repeated soon.
Diablo III and Phantasy Online 2, just to give two examples, don't seem to suffer same problem, so it's very much possible to do.
Because of this flawed development mentality the game is not as good as it could be. Feature implementation gets severely delayed, is done only partially or even new features do not get researched and implemented at all.
Adding separate buff and debuff bars on PC and PS4 but not PS3 does not constitute false advertising. The game is playable on all three systems for all content that was introduced at launch and implementing new features on PC/PS4 won't change that fact. Console versions already have separate UI and lowered graphic resolution/framerate.They also need to stay within the parameters of the minimum system requirements for PCs. The earliest they'd do anything that affects min. system reqs. would be the expansion since bumping up the minimums on a released product could constitute false advertising (imagine picking up a boxed version at Best Buy, installing it at home, and finding out that an update increased the minimums beyond your PC's specs) but an expansion is its own entity. The first expansion is also as far out as they've committed to the PS3 version.
I just want it so it always shows my debuffs first on the list. It's such a pain trying to keep up Phlebotomize in ST because depending on the makeup of the alliance it'll often just disappear entirely even when it's up.
I'm pretty sure it always shows the players buffs first. You may be thinking of Disembowel, which when someone else uses it will remove your Disembowel icon in favor of the fresh one.
Agreed. I really wish they made this distinction something easier to see, like a thick solid outline around the debuff icon or something. I'm not sure if it's much better for PC players sitting a couple feet from the monitor, but trying to make out whether that tiny little number is in a white or pale green font color is nearly impossible from across the room (couch distance).I would just like for the duration text color of enemy status effects to be different, I know they currently are, but from a distance the green/white contrast is not particularly easy to notice. Throws me off on SMN sometimes when there is another SMN or SCH dotting things up, have to look extra hard to make sure that is/isn't my dot.
Well, if you don't care about other people's dots at all, you can turn them off entirely so it only shows yours. I'm not in the game at the moment, so can't say exactly where the option is, but look around in the character settings for a checkbox labeled something to the effect of "Show only detrimental effects you cast".
The post you're replying to was talking about PC minimum specs. The PC version lists what the minimum specs are that someone's computer needs to meet in order to play the game. They can't add stuff to the PC version that a minimum-spec PC cannot handle. That has nothing to do with consoles.Adding separate buff and debuff bars on PC and PS4 but not PS3 does not constitute false advertising. The game is playable on all three systems for all content that was introduced at launch and implementing new features on PC/PS4 won't change that fact. Console versions already have separate UI and lowered graphic resolution/framerate.
This is my point exactly. We already have a dev comment as to why it's hard to give us the option to save our PvP actions. I play a WHM mostly in PvP, but if I want to play my PLD I have to reset all the points and manually put them in the right actions again and then re-drag the abilities to my hotbars. This because the PS3's (and even the PS4's according by that dev) memory limitations. There was something else we got a comment on and it was again the PS3's limitations and now this topic.
I understand that there's a big group of PS3 players. However, a 2006 released console can only do so much. It's getting rather annoying.
Last edited by abzoluut; 08-08-2014 at 08:56 AM.
The low memory use is a testament to how careful they've been. Standing in Gridania it's using 640MB with textures and such up highest. Most MMOs have big issues with many players in the same zone. In Revenant's Toll I can be in a crowd of 100 or so and not a noticeable drop in FPS. Very busy hunts no notice of a drop. I do read some console players have issues sometimes but the PC client has been very well written.
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