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  1. #1
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100

    Status Effect Bar

    So I play on a 14in laptop, and this can cause some issues when trying to fit everything into my hud and be readable. However from players I have talked to this seems like it would benefit everyone. Could we please separate the buff and debuff bar? On my screen I either have to have the buff/debuff bar so large it takes up a huge amount of space and blocks other things, or so small all I can see is that I have symbols and would have to actually look at them instead of using my peripheral vision.

    Is there a reason why we can't seperate the 2 bars? It would be much more convenient for these not to be connected. I would like to be able to see both my buffs and debuffs and this is the 1 part of the HUd that's extremely restrictive. If you keep it the same maybe fix the way it scales? The box /space it takes up double but the symbols only get a little bigger, and way less resolution.
    (7)

  2. #2
    Player
    Ysabeau's Avatar
    Join Date
    Aug 2014
    Posts
    1
    Character
    Ysabeau Endsleigh
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    So very much seconded. And while we're at it, how about an option for your buffs/debuffs on target to be larger? It's a little difficult to keep track of MY effects on a target without turning on the thing that shows only your debuffs... which I have to then turn back off again when healing since it doesn't show debuffs on friendly players.
    (1)

  3. #3
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ysabeau View Post
    So very much seconded. And while we're at it, how about an option for your buffs/debuffs on target to be larger? It's a little difficult to keep track of MY effects on a target without turning on the thing that shows only your debuffs... which I have to then turn back off again when healing since it doesn't show debuffs on friendly players.
    I didn't know you could turn them off, much less that it affects party members as well. I would just like for the duration text color of enemy status effects to be different, I know they currently are, but from a distance the green/white contrast is not particularly easy to notice. Throws me off on SMN sometimes when there is another SMN or SCH dotting things up, have to look extra hard to make sure that is/isn't my dot. That's mostly a QOL thing, though.
    (1)
    Last edited by whiskeybravo; 08-07-2014 at 07:34 AM.

  4. #4
    Player
    PenelopeWinn's Avatar
    Join Date
    Aug 2014
    Posts
    113
    Character
    Penelope Do'urden
    World
    Leviathan
    Main Class
    Paladin Lv 60
    Quote Originally Posted by whiskeybravo View Post
    I didn't know you could turn them off, much less that it affects party members as well. I would just like for the duration text color of enemy status effects to be different, I know they currently are, but from a distance the green/white contrast is not particularly easy to notice. Throws me off on SMN sometimes when there is another SMN or SCH dotting things up, have to look extra hard to make sure that is/isn't my dot. That's mostly a QOL thing, though.
    I'm not online so i can't exactly test this but are you dots not shown first in line? Then again (as I was typing i realized this) if its just you and another smn throwing out dots and nothing else is on the target i can see how it could be confusing.
    (0)

  5. #5
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    260
    Greetings,

    Minagawa made a post concerning this topic recently that I would love to share with everyone.

    Quote Originally Posted by Hiroshi_Minagawa View Post
    We are planning to implement options to the configuration settings to change the way buffs and debuffs are displayed in the HUD. (We’re planning to implement methods that do not affect display stress much, such as buff/debuff left align or center align.)

    As for the implementation timing, this feature has an average prioritization rank, and we plan on implementing it at the earliest in patch 2.38. If other tasks take more priority then it may be after 2.4.

    ■Separated buff and debuff display

    In order to make it so that the display UI’s stress would not increase more than it is currently, we would have to optimize the current process speeds and create space as the separated display would cause an increase in stress and memory. As we do not currently have the margin for this, we cannot address it.

    As there is no guarantee that we can achieve the target value for the required memory and speed, it’s difficult for me to promise that we can address this. I apologize.
    (21)
    Colby "Grekumah" Casaccia - Community Team

  6. #6
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Grekumah View Post
    as the separated display would cause an increase in stress and memory
    Well it's a good thing we play on PCs and PS4s with 3gb+ of available memory to play with that already run the game at 1080p/60fps, right?

    They seem to have had no issue giving us full inventory display when the PS3 couldn't.
    (3)

  7. #7
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kaisha View Post
    Well it's a good thing we play on PCs and PS4s with 3gb+ of available memory to play with that already run the game at 1080p/60fps, right?

    They seem to have had no issue giving us full inventory display when the PS3 couldn't.
    They also need to stay within the parameters of the minimum system requirements for PCs. The earliest they'd do anything that affects min. system reqs. would be the expansion since bumping up the minimums on a released product could constitute false advertising (imagine picking up a boxed version at Best Buy, installing it at home, and finding out that an update increased the minimums beyond your PC's specs) but an expansion is its own entity. The first expansion is also as far out as they've committed to the PS3 version.
    (0)

  8. #8
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Lithera View Post
    They also need to stay within the parameters of the minimum system requirements for PCs. The earliest they'd do anything that affects min. system reqs. would be the expansion since bumping up the minimums on a released product could constitute false advertising (imagine picking up a boxed version at Best Buy, installing it at home, and finding out that an update increased the minimums beyond your PC's specs) but an expansion is its own entity. The first expansion is also as far out as they've committed to the PS3 version.
    Adding separate buff and debuff bars on PC and PS4 but not PS3 does not constitute false advertising. The game is playable on all three systems for all content that was introduced at launch and implementing new features on PC/PS4 won't change that fact. Console versions already have separate UI and lowered graphic resolution/framerate.
    (3)

  9. #9
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I just want it so it always shows my debuffs first on the list. It's such a pain trying to keep up Phlebotomize in ST because depending on the makeup of the alliance it'll often just disappear entirely even when it's up.
    (0)

  10. #10
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Grekumah View Post
    Greetings,

    Minagawa made a post concerning this topic recently that I would love to share with everyone.
    This could be easily fixed by community with add-ons. When will you implement add-on API support in the game?
    (5)

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