Don't know what recent means for you but:
And then:It is not widely known when instances were first used in this genre, however The Realm Online (1996) is sometimes credited as introducing the concept.
The term MMORPG was coined by Richard Garriott, the creator of Ultima Online, in 1997.
Alright, but it doesn't change what I say. In older mmropg instanced were the exceptions, not a common commodity. FFXI had "instanced" in the form of Dynamis (well, one per server, but still), but they never felt like that. I'm not including BCNM because they took place in an arena and you could even see what happened from outside.
A world of instances accessible with instant-teleport with DF is not a world for a mmorpg.
There's almost nothing they can do at this point, the damage is done with the flooding of the game with tomes and seals.
Not to mention all the animosity the whole thing caused between players on the servers.
Hunts were a horribly executed idea that did more harm to this game than anything, and the next couple of patches may put a few more nails in that coffin if SE doesnt get its head out of its arse and think before they put in more stupid things like this.
What's wrong with the flood of tomes? Did people really like SR brayflox so much?
Beside, it will hardly matter in 2.4
Last edited by Taruranto; 08-07-2014 at 06:49 AM.
Flooding the game with tomes at a pace far quicker than even speedrunning Brayflox handed them out was a stupid thing to do. You arent looking at how that affected the overall economy for things like Myth materials and such, along with speed buffing the playerbase with gear that they didnt even have to really earn. It was just handed to them for mindless running around with a pack of 100 people killing mobs designed for 10-20 people. Thats poor execution on SE's part, and the damage done is likely permanent.
And since we have no clue just exactly whats going to happen in 2.4..... all you're doing is guessing.
The flood of oils/sands myth and soldiery shouldn't have happened until 2.4 not before.
What we get now is hunts which are have far greater rewards for time/effort, devaluing all other content in the game. It's simply unbalanced in the grand aspect of the game.
I myself join hunt parties, I've upgraded a few pieces of gear. I only queued for duty roulette twice since 2.3 hit. TWICE in a month. And that was with a premade party to do expert dungeons. I can cap soldiery within a few hours of weekly reset thanks to hunts. This would be all good and fine when 2.4 hits and introduces the next set of iLvl gear. But that's still at least 60+ days away.
Ok, first FFXIV economy is a facade. Game is a theme park.Flooding the game with tomes at a pace far quicker than even speedrunning Brayflox handed them out was a stupid thing to do. You arent looking at how that affected the overall economy for things like Myth materials and such, along with speed buffing the playerbase with gear that they didnt even have to really earn. It was just handed to them for mindless running around with a pack of 100 people killing mobs designed for 10-20 people. Thats poor execution on SE's part, and the damage done is likely permanent.
And since we have no clue just exactly whats going to happen in 2.4..... all you're doing is guessing.
Second, I WELCOME the myth flood. Farming the myth from books and alex was AWFUL. People were lamenting on this very forum how boring and grindy the progress was. Do people really like doing dungeons over and over for myth? Fine, you can still do it. No one is stopping you.
2.4 will give us a new tier of coil and new gears, it's the very nature of the game.
The flood of oils/sands myth and soldiery shouldn't have happened until 2.4 not before.
What we get now is hunts which are have far greater rewards for time/effort, devaluing all other content in the game. It's simply unbalanced in the grand aspect of the game.
I myself join hunt parties, I've upgraded a few pieces of gear. I only queued for duty roulette twice since 2.3 hit. TWICE in a month. And that was with a premade party to do expert dungeons. I can cap soldiery within a few hours of weekly reset thanks to hunts. This would be all good and fine when 2.4 hits and introduces the next set of iLvl gear. But that's still at least 60+ days away.
If you like dungeons so much, why don't do it, instead of doing hunts? They are fun to do over and over, right? No one is stopping you. You are the one who said myth shouldn't drop from hunts.
Don't try to bullshit me about queue because I know very well they hardly changed.
I don't think you're picking up what I'm putting down.If you like dungeons so much, why don't do it, instead of doing hunts? They are fun to do over and over, right? No one is stopping you. You are the one who said myth shouldn't drop from hunts.
Don't try to bullshit me about queue because I know very well they hardly changed.
What's the point of doing dungeons? Hunts are an all-inclusive content. Dungeons aren't
Why doesn't killing a dungeon boss which is arguably more difficult to kill, reward you similar to hunting 1 single A rank mark? Let alone completing a full dungeon doesn't reward nearly as much? From a game balance standpoint is just plain WRONG.
So therein lies the problem.
It's not that "I love doing dungeons" and I think everyone else should too.
It's not compelling to do dungeons for a few hours, when I can spend the same time with hunts and get more out it than I could the dungeons. Plus you get Allied Seals. Three birds with one stone. Hunts should have been an equal alternative to dungeons, not blow them out of the water.
I hope that SE's silence on this topic is due to the fact that they are planning to change the outgoing rewards to something less, but are waiting for 2.35 to drop the news, instead of compounding the problem by making everyone and their mother make a mad rush on hunts for the next two weeks.
Last edited by ChiefCurrahee; 08-07-2014 at 02:51 PM.
Ok, first "dungeon" in this game aren't hard. At all. They are DF, instanced stuff, basically the bottom of the barrel. There is not even "competition" like with hunts were it may happen that you don't get the reward.
If you like dungeons, do dungeons. If you don't like dungeons, don't. I mean, you are the one who said myth shouldn't drop from hunts, right? So myth dropping from hunts shouldn't be a big deal for you. You clearly don't want them. You would prefer to go back to SR brayflox over and over.It's not compelling to do dungeons for a few hours, when I can spend the same time with hunts and get more out it than I could the dungeons. Plus you get Allied Seals. Three birds with one stone. Hunts should have been an equal alternative to dungeons, not blow them out of the water.
You still failed to provide a reasoning on how this cap affected people who already had near a full set of Soldiery pieces as the patch went live and have even more now.Really? I capped myth and soldiery faster in dungeons. And I would still do them if I wasn't sick to death of them. And soldiery cap is what keeps it out of hand. So what if someone has all i110 gear on one job from hunts? I am sure that is the idea behind adding oils/sands from seals in the first place. For people who aren't doing coil to catch up.
And, no, I still don't understand why people are complaining. What exactly is the problem with having 500 sands? How does that hurt or affect anyone when they can't be utilized.
Whether you think the economy is a facade or not is irrelevant. Every MMO needs an economy and removing the cap on Tomestone is a sure way to damage it.Ok, first FFXIV economy is a facade. Game is a theme park.
Second, I WELCOME the myth flood. Farming the myth from books and alex was AWFUL. People were lamenting on this very forum how boring and grindy the progress was. Do people really like doing dungeons over and over for myth? Fine, you can still do it. No one is stopping you.
The fact that you don't understand the implications of such a request speaks volume about your knowledge about the topic at hand.
Last edited by Dwill; 08-08-2014 at 12:10 AM.
Maybe if they removed the cap on tomestones, more people would have i110 weapons and the materia market for Novus weapons which is stupid right now would settle to a more reasonable level. Unless you think paying 5-10 million gil to finish a Novus is actually a fair price for a weapon which is already going to be made obsolete when patch 2.4 is released!Whether you think the economy is a facade or not is irrelevant. Every MMO needs an economy and removing the cap on Tomestone is a sure way to damage it.
The fact that you don't understand the implications of such a request speaks volume about your knowledge about the topic at hand.
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