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  1. #81
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Illya View Post
    Remove Myth from hunts? Really? I don't fancy doing 270 Brayflox speedruns to upgrade Atma to Animus, that's why I ignored the whole Relic upgrade quest until after Hunts came out. If Hunts didn't give all the Myth they do, I would still be ignoring the Relic upgrade quest. For anyone who doesn't realize it, 1,500 Myth per book x 9 books = 13,500 Myth. You used to get 50 Myth from one Brayflox HM. There actually were people who grinded out 270 runs of Brayflox to get their Animus before 2.3, I salute those crazy people.
    Right now, would you ever consider queuing up for a dungeon knowing that you'll only get 50 myth?

    If you had a chance to kill an Elite A Mark NM right when a duty finder popped, would you hit "ok" or "withdraw" ?

    this is the problem with hunts, they reward too much compared to the rest of the game. Their rewards should be on a similar level of the rest of the content. It drives too many people into a single form of content and it has adverse effects on the community and the servers.

    Balance the hunts with the rest of the game, or balance the rest of the game with the hunts.
    (3)

  2. #82
    Player
    AldoVonAlexandros's Avatar
    Join Date
    Sep 2013
    Posts
    444
    Character
    Aldo Von'alexandros
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    too late for a fix i guess
    (1)

  3. #83
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Teirshin View Post
    Flooding the game with tomes at a pace far quicker than even speedrunning Brayflox handed them out was a stupid thing to do. You arent looking at how that affected the overall economy for things like Myth materials and such, along with speed buffing the playerbase with gear that they didnt even have to really earn. It was just handed to them for mindless running around with a pack of 100 people killing mobs designed for 10-20 people. Thats poor execution on SE's part, and the damage done is likely permanent.

    And since we have no clue just exactly whats going to happen in 2.4..... all you're doing is guessing.
    Ok, first FFXIV economy is a facade. Game is a theme park.

    Second, I WELCOME the myth flood. Farming the myth from books and alex was AWFUL. People were lamenting on this very forum how boring and grindy the progress was. Do people really like doing dungeons over and over for myth? Fine, you can still do it. No one is stopping you.

    2.4 will give us a new tier of coil and new gears, it's the very nature of the game.

    Quote Originally Posted by ChiefCurrahee View Post
    The flood of oils/sands myth and soldiery shouldn't have happened until 2.4 not before.

    What we get now is hunts which are have far greater rewards for time/effort, devaluing all other content in the game. It's simply unbalanced in the grand aspect of the game.

    I myself join hunt parties, I've upgraded a few pieces of gear. I only queued for duty roulette twice since 2.3 hit. TWICE in a month. And that was with a premade party to do expert dungeons. I can cap soldiery within a few hours of weekly reset thanks to hunts. This would be all good and fine when 2.4 hits and introduces the next set of iLvl gear. But that's still at least 60+ days away.

    If you like dungeons so much, why don't do it, instead of doing hunts? They are fun to do over and over, right? No one is stopping you. You are the one who said myth shouldn't drop from hunts.

    Don't try to bullshit me about queue because I know very well they hardly changed.
    (0)

  4. #84
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    SE need to either fix the Hunt or beef up the rewards from doing dungeon grinds... The easiest way would be to triple the rewards from dungeons or add more variety of rewards. Adding 25-50 allied seals in various dungeons would be great, it provides alternative to farm seals. Capping the seals to 500 a week would also be great in reducing the need to farm endlessly. Beefing up bonus on beast men tribe quest to 5 seals, 20 myth, and 5 soldiery would not break this game... This would be easy band aid solutions - suddenly you have so many different ways of earning seals that the Hunt become less of an attractive options.

    The other ways as others have already suggested would be to place a 3 minutes invincibility timer by the time mob is pulled and your damage is severely reduced for the first 5 minutes after mob is being attacked, as well as double the mob HP (again...). This will make each Hunt a 5 minutes battle instead of the 30 seconds kill after being pulled. And have multiple copy of the mobs at one given locations and put more "mechanic" that punish zerging methods. NM Hunts should not be a mere 30 seconds ordeal, it should be at least 5-10 minutes ordeal.

    FFXI actually implemented a much much better idea with their wilds keeper reive open world system. It severely discourage abuse while at the same time still giving more time for everyone to gather and get rewarded. This is sad - I think FF14 did amazing, and this HUNT is really destroying everything else in the game and render them pointless.
    (1)
    Last edited by Luvbunny; 08-07-2014 at 12:09 PM.

  5. #85
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Sands in Syrcus Tower for 2.3 or riot! Something something japanese emoticon meme.
    (0)
    video games are bad

  6. #86
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    We need i120 now. ^^;
    (0)

  7. #87
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Taruranto View Post
    If you like dungeons so much, why don't do it, instead of doing hunts? They are fun to do over and over, right? No one is stopping you. You are the one who said myth shouldn't drop from hunts.

    Don't try to bullshit me about queue because I know very well they hardly changed.
    I don't think you're picking up what I'm putting down.

    What's the point of doing dungeons? Hunts are an all-inclusive content. Dungeons aren't

    Why doesn't killing a dungeon boss which is arguably more difficult to kill, reward you similar to hunting 1 single A rank mark? Let alone completing a full dungeon doesn't reward nearly as much? From a game balance standpoint is just plain WRONG.

    So therein lies the problem.

    It's not that "I love doing dungeons" and I think everyone else should too.

    It's not compelling to do dungeons for a few hours, when I can spend the same time with hunts and get more out it than I could the dungeons. Plus you get Allied Seals. Three birds with one stone. Hunts should have been an equal alternative to dungeons, not blow them out of the water.

    I hope that SE's silence on this topic is due to the fact that they are planning to change the outgoing rewards to something less, but are waiting for 2.35 to drop the news, instead of compounding the problem by making everyone and their mother make a mad rush on hunts for the next two weeks.
    (2)
    Last edited by ChiefCurrahee; 08-07-2014 at 02:51 PM.

  8. #88
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Ok, first "dungeon" in this game aren't hard. At all. They are DF, instanced stuff, basically the bottom of the barrel. There is not even "competition" like with hunts were it may happen that you don't get the reward.

    It's not compelling to do dungeons for a few hours, when I can spend the same time with hunts and get more out it than I could the dungeons. Plus you get Allied Seals. Three birds with one stone. Hunts should have been an equal alternative to dungeons, not blow them out of the water.
    If you like dungeons, do dungeons. If you don't like dungeons, don't. I mean, you are the one who said myth shouldn't drop from hunts, right? So myth dropping from hunts shouldn't be a big deal for you. You clearly don't want them. You would prefer to go back to SR brayflox over and over.
    (0)

  9. #89
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Volcano View Post
    it IS to late, the damage is done, in fact if anything is done to reduce hunts now people will stop caring about it, because they are used to how they are now.
    Quote Originally Posted by Erudain View Post
    It's to late to fix now, otherwise is like promoting a "exploit early exploit often" playstyle.
    But it's not to late to fix other content, like increasing the daily hunt reward to at least 50 seals a day or removing the lockout in ST for gears/oils since it's lv100 un-upgradeable and if you are gonna give infinite sands/oils from hunts, then you can give infinite oils from ST.
    Quote Originally Posted by AldoVonAlexandros View Post
    too late for a fix i guess
    Something considered broken should always be fixed, no matter how many people have abused it/got used to it.

    IMHO.
    Add Sands to ST (with small chance of appearing in 4th chest.)
    Add small amounts of Allied Seals to Frontlines, Wolves Den & Roulettes.
    Decrease seals from random hunts.
    Increase seals from hunt marks.
    Add the ability to get/buy/craft bait for daily marks.
    Limit sands/oils from hunts to one (or two) each a week.
    Very slight decrease to tomes dropping from hunts.
    (2)
    Last edited by Jandor; 08-07-2014 at 05:31 PM.

  10. #90
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Jandor View Post
    IMHO.
    Add Sands to ST (with small chance of appearing in 4th chest.)
    Add small amounts of Allied Seals to Frontlines, Wolves Den & Roulettes.
    Decrease seals from random hunts.
    Increase seals from hunt marks.
    Add the ability to get/buy/craft bait for daily marks.
    Limit sands/oils from hunts to one (or two) each a week.
    Very slight decrease to tomes dropping from hunts.
    Sands were originally planned to drop in ST, however it was decided to not have them drop in 2.3. They should be added in 2.35 if I'm not mistaken.
    Seals coming from PvP, specifically Frontlines, actually makes some relative sense. I can see this.

    Not a big fan of your other ideas, with exception to increasing seals from daily hunt marks because right now the seals you get from daily hunts are laughable to the point where it's just not really worth doing.
    (0)

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