The smartest thing SE can do is not listen to its player base. We kind of ruin everything.
The smartest thing SE can do is not listen to its player base. We kind of ruin everything.

^This. So much this. SE´s Development Team has years of experience in Game design. And we? We just think its a cake walk. Come on add this and remove that..If they´d do everything the Players wants,this game would be unplayable.
It always reminds me of this Statement:"You all think you have great ideas for Pokemon games, but if I actually listened to all of you and we combined all of your ideas in a game, it would be an unplayable monstrosity. You want a game with all the regions, but only the first generation Pokemons, yet all the legendary ones and such silly things. Whenever I receive one of these rants, I go to the development floor and read it out loud to all the Game Freak employees in a mocking voice, and we all laugh at you.
-Satoshi Tajiri, Creator of Pokemon
I wish SE would think that way too. Just make your Game SE as you think its the best. You can.
By the divine did he really say that? Ha ha nice.^This. So much this. SE´s Development Team has years of experience in Game design. And we? We just think its a cake walk. Come on add this and remove that..If they´d do everything the Players wants,this game would be unplayable.
It always reminds me of this Statement:"You all think you have great ideas for Pokemon games, but if I actually listened to all of you and we combined all of your ideas in a game, it would be an unplayable monstrosity. You want a game with all the regions, but only the first generation Pokemons, yet all the legendary ones and such silly things. Whenever I receive one of these rants, I go to the development floor and read it out loud to all the Game Freak employees in a mocking voice, and we all laugh at you.
-Satoshi Tajiri, Creator of Pokemon
I wish SE would think that way too. Just make your Game SE as you think its the best. You can.


I'm not into Pokemon at all, but I think this guy just became my new hero"You all think you have great ideas for Pokemon games, but if I actually listened to all of you and we combined all of your ideas in a game, it would be an unplayable monstrosity. You want a game with all the regions, but only the first generation Pokemons, yet all the legendary ones and such silly things. Whenever I receive one of these rants, I go to the development floor and read it out loud to all the Game Freak employees in a mocking voice, and we all laugh at you.
-Satoshi Tajiri, Creator of Pokemon![]()





You're right 1.0 was a masterpiece. In Tanaka we trust*.
Or... not. I agree the devs should have a filter for player's feedback, but not listening to players is a terrible idea.
(So many things affect other things, devs can see this web better than players- plus even devs have ideas that are terrible that they find out as such because they test them... usually. Hence why PTR servers are so popular, and extremely useful. Good ideas is not actually the hard part of being a dev, its the connections and management of those ideas that is the hard part.)
*In Tanaka's defense the game was released earlier than he wanted, counter to that defense.. The years in development vs skeleton game was curious.
Last edited by Shougun; 08-07-2014 at 12:53 AM.
Yeah, unfortunately what people want isn't always what is good and healthy. A social game needs to do everything in its power to promote social interaction and to do that, it must create a genuine need to interact with the same groups of players on a regular basis. Teleportation services from players and having to travel to dungeons may be frowned upon, but it provides the chance for other players to help those on their server. Similarly, forcing players to play with people on the same server instead of a cross server duty finder forces them to work together regularly with the same people. By the time those people reach end game, they know one another well and treat each other like fellow human beings. They aren't just playing for the loot, but because they genuinely appreciate each others' presence.
An MMO with high accessibility is making the statement that the player can get whatever he wants without making friends. We need the core of the game to not only promote having people work together, but to promote working with specific groups of people over and over again to build stable relationships.
Last edited by Fendred; 08-07-2014 at 01:28 AM.
Those days are unfortunately dead and buried. MMO's have become single player console games.
Yeah, its a pretty unfortunate state of affairs. Also, we're still using tank, damage dealer, and healer as roles? I was making complaints about the holy trinity ten years ago and they still keep repeating the same mistakes.
Tanking, doing damage, and healing are things that characters do on and off in RPGs, but taken as roles they strip away a ton of depth that makes traditional RPG combat more interesting. In a good team based RPG every character is usually given an opportunity in some circumstance to deal serious damage, usually as part of a strategy agreed upon by his teammates to take advantage of some weakness the enemy has.
To understand how damaging these flat roles are, just look at what happened to Dungeons and Dragons when 4th edition came out. It attempted to copy MMORPG standards into Pen and Paper form to replace a far more flexible system (the kind of system that these roles are inspired from to begin with). Pathfinder is now the most successful pen and paper RPG in the U.S. D&D, the game with an insurmountable monopoly in the P&P RPG space suffered massive losses, a fractured fan base, and was beaten by a game that merely improved upon where 3rd edition D&D left off.
Instead of trying to make DPS rotations more complicated, they should stop looking at jobs in terms of a set role and instead look at what they do. If a monk is a front line combatant, that means he should be able to tank in some respects, correct? Otherwise he might as well be a suicidal man in cloth. Also, what do the classes do outside of combat? What can a dragoon give to a party that no other job can provide? Can his increased vertical mobility give the party access to areas that they might ordinarily not be able to reach?
Last edited by Fendred; 08-07-2014 at 06:54 AM.
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