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  1. #21
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by HeroSamson View Post
    I would rather see SE do their own thing than to listen to other's.

    Somethings people say I can tolerate but most of the part SE on main development of the game and stuff I would rather see them do it.
    I agree with this to a point. FFXIII was kinda doomed from the start.

    ==========

    That being said, my only suggestion is to let Allied Seals drop from Frontlines so that I don't have to deal with extremely angry, impatient players in Hunts. You don't have to remove Allied Seals from Hunts, just let me do something else to get them. Hunts already have a chance to drop those bloody log things, so the hardcore pop can still have fun doing the hunts, but all I want right now is a little more access to the Flame Elite gear for glamours. I don't have a single Allied Seal right now because of all of the horror stories I have heard from people who participate in hunts. I don't want to deal with that kind of behavior. Frontlines are actually fun for me, by contrast, because 72 people participate at the same time and everyone gets credit and rewards.
    (0)

  2. #22
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Chasely View Post
    The smartest thing SE can do is not listen to its player base. We kind of ruin everything.
    You're right 1.0 was a masterpiece. In Tanaka we trust*.

    Or... not. I agree the devs should have a filter for player's feedback, but not listening to players is a terrible idea.


    (So many things affect other things, devs can see this web better than players- plus even devs have ideas that are terrible that they find out as such because they test them... usually. Hence why PTR servers are so popular, and extremely useful. Good ideas is not actually the hard part of being a dev, its the connections and management of those ideas that is the hard part.)

    *In Tanaka's defense the game was released earlier than he wanted, counter to that defense.. The years in development vs skeleton game was curious.
    (0)
    Last edited by Shougun; 08-07-2014 at 12:53 AM.

  3. #23
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Yeah, unfortunately what people want isn't always what is good and healthy. A social game needs to do everything in its power to promote social interaction and to do that, it must create a genuine need to interact with the same groups of players on a regular basis. Teleportation services from players and having to travel to dungeons may be frowned upon, but it provides the chance for other players to help those on their server. Similarly, forcing players to play with people on the same server instead of a cross server duty finder forces them to work together regularly with the same people. By the time those people reach end game, they know one another well and treat each other like fellow human beings. They aren't just playing for the loot, but because they genuinely appreciate each others' presence.

    An MMO with high accessibility is making the statement that the player can get whatever he wants without making friends. We need the core of the game to not only promote having people work together, but to promote working with specific groups of people over and over again to build stable relationships.
    (2)
    Last edited by Fendred; 08-07-2014 at 01:28 AM.

  4. #24
    Player
    Cyrusskorrey's Avatar
    Join Date
    Feb 2014
    Posts
    269
    Character
    Blue Castle
    World
    Ultros
    Main Class
    White Mage Lv 70
    please remember guys this is just my opinions, i want to hear what yours are. im not out to change the game. im out to see if there are others who also have thoughts about the game. please have fun with it and enjoy.

    as for if the dev team listens... lets put it this way:
    1.0 was a failure because they didnt listen.
    2.0 was a commucial success because they did.
    (0)

  5. #25
    Player
    Sonofbaldo's Avatar
    Join Date
    Jun 2014
    Posts
    73
    Character
    Mafra Telli
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Fendred View Post
    Yeah, unfortunately what people want isn't always what is good and healthy. A social game needs to do everything in its power to promote social interaction and to do that, it must create a genuine need to interact with the same groups of players on a regular basis.
    Those days are unfortunately dead and buried. MMO's have become single player console games.
    (0)

  6. #26
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Sonofbaldo View Post
    Those days are unfortunately dead and buried. MMO's have become single player console games.
    Yeah, its a pretty unfortunate state of affairs. Also, we're still using tank, damage dealer, and healer as roles? I was making complaints about the holy trinity ten years ago and they still keep repeating the same mistakes.

    Tanking, doing damage, and healing are things that characters do on and off in RPGs, but taken as roles they strip away a ton of depth that makes traditional RPG combat more interesting. In a good team based RPG every character is usually given an opportunity in some circumstance to deal serious damage, usually as part of a strategy agreed upon by his teammates to take advantage of some weakness the enemy has.

    To understand how damaging these flat roles are, just look at what happened to Dungeons and Dragons when 4th edition came out. It attempted to copy MMORPG standards into Pen and Paper form to replace a far more flexible system (the kind of system that these roles are inspired from to begin with). Pathfinder is now the most successful pen and paper RPG in the U.S. D&D, the game with an insurmountable monopoly in the P&P RPG space suffered massive losses, a fractured fan base, and was beaten by a game that merely improved upon where 3rd edition D&D left off.

    Instead of trying to make DPS rotations more complicated, they should stop looking at jobs in terms of a set role and instead look at what they do. If a monk is a front line combatant, that means he should be able to tank in some respects, correct? Otherwise he might as well be a suicidal man in cloth. Also, what do the classes do outside of combat? What can a dragoon give to a party that no other job can provide? Can his increased vertical mobility give the party access to areas that they might ordinarily not be able to reach?
    (0)
    Last edited by Fendred; 08-07-2014 at 06:54 AM.

  7. #27
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    A more interactive community relations team for me. I mean yes they do a good job at monitering the forums and posting official updates and contests and reports on twitter and live letter updates and that's.... great

    Then I log in Wildstar and...the community team does...pretty much the same and...Things like taking notice of a player who made their house into an MMA style fighting ring complete with stands and everything. So what does the community relations manager do? They send a rep to once a month act as referee and live stream matches on twitch and players come compete and watch in the stadium. Even players come and set up food carts. The rep rewards the top fighters with special titles and its a fun night for all.

    A good community representative team can make or break a game.
    (0)
    Last edited by Aylis; 08-07-2014 at 08:21 AM.

  8. #28
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    The ability to click on minions several dozen times to make them explode in a bloody mess like the critters in Warcraft II.
    (1)

  9. #29
    Player
    Lionhand's Avatar
    Join Date
    Oct 2013
    Posts
    45
    Character
    Gael Monsoon
    World
    Mateus
    Main Class
    Thaumaturge Lv 50
    I got some things that had been bothering me about this game so I think it wil be better to list them and see if the community feels the same way.

    * Elemental as functioning part of the game. I mean why do we even have elemental materia? For example, Ifrit is fire-based, but will melding materia to your gears as defense/offensive feature have any effect? Ice attacks dont do bigger damage on him and even some major LB's which is fire based kill him with impunity. What about Ramuh or even Shiva...

    *Stats. there is no use distributing stats to any job because you will just be gimping yourself. When will distributing stats actually have some weight on your character? Having freedom to design different builds to a throng of bards, BLMs, Paladins, warriors, etc, can lead to a very interesting if not more enjoyable experience for us players.

    *Crafting. Eventhough Yoshi said this will never have any end game role, I am primarily a crafter who still think being afraid of RMT's abusing this part of the game is utter garbage reason why it can't be done. Get rid of RMT's, not taking away the fun from loyal crafters who choose to grind it. It shouldn't be relegated for vanity or gil machine purposes only, give us some teeth to fight through the game content too.

    I know most of this is impossible now or too late to do, but this is my opinion and how i think the game will be more enjoyable.
    (0)
    Last edited by Lionhand; 08-07-2014 at 09:43 AM. Reason: character limit

  10. #30
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Edli View Post
    How can you speak for the majority of EU userbase? We don't know how many EU players there are so we don't know what the number is for the majority of them yet you managed to take the opinion of everyone of them. That is an incredible feat. Or was this just a feeling you got after asking EU players in your FC?
    Because I've played with a large majority of EU players from various locations, who have absolutely no issues.


    Isolated area/cases for unstable connections isn't a great reason to spend hundreds of thousands of dollars on a new datacentre.


    I'm not saying people don't have terrible connections and that adding in an EU datacentre wouldn't fix it, in some cases it may, but in some cases it may not.
    (0)

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