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  1. #51
    Player
    Tupsi's Avatar
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    Feb 2012
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    Odsarzol Que
    World
    Balmung
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    Arcanist Lv 80
    Quote Originally Posted by Mizar View Post
    Must be why 1.0 was a smash hit!

    So smashing that it almost crumbled Square-Enix.
    Indeed, like Spirits Within.....

    ....

    Yeah let's not go there - FFXI was pretty much their largest income for numerous years, even during XIV, so nothing "almost crumbled" SE besides when they initially wanted to bring FFXI out west and no one would help them setup datacenters for it, which was part of the reason they merged with Enix.

    Design wise, absolutely nothing was wrong with 1.x - The issue came with the foundation, if 1.x was built on the new engine they wouldn't have restructured it so much unless they still wanted to grab the theme park patrons.
    (0)

  2. #52
    Player
    Volcano's Avatar
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    Sep 2013
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    386
    Character
    Infernia Heart
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    Famfrit
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    Conjurer Lv 87
    Quote Originally Posted by Xatsh View Post
    The content design was never the problem in XIV 1.23+.

    The issue was the lack of it there was not enough, and then comes into play the issues with a engine that did not work for mmos, combat system, copy paste world.

    Crafting, gathering, progression, gear design (stats), and dungeon design were all vastly superior in 1.X compared to 2.X.

    Dungeons in 1.X blew away 2.0s issue it how long it took them to make 1 and how few of them they are.
    Superior content does not almost ruin a companies reputation. Just because 1000 people liked bad content out of 10 million does not make it superior, i am so sorry. there is a REASON they had to fully remake the game from the ground up, because a lot of people also didn't think so.
    (1)

  3. #53
    Player
    Tupsi's Avatar
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    Feb 2012
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    Odsarzol Que
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    Balmung
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    Arcanist Lv 80
    Quote Originally Posted by Volcano View Post
    Superior content does not almost ruin a companies reputation
    Too bad Spirits Within did that long before XIV was even a thought. It's a pitty though what happens when you try to rush out a game despite the one actually doing the project saying it's not ready.

    there is a REASON
    1. They couldn't fix core issues unless moved to a new engine (Confirmed)
    2. They wanted to turn it into a WoW "clone" (Confirmed) Yoshi's exact words were; "We want to bring a WoW like experience to the Japanese playerbase."

    During ARR development and polls, almost no one asked SE to make the game much easier and shaving off some of the interesting concepts - we were always told: "will be fixed in 2.0."
    (1)

  4. #54
    Player
    Redemption's Avatar
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    Oct 2011
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    106
    Character
    Xia Lin
    World
    Lamia
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    Gladiator Lv 50
    Quote Originally Posted by Volcano View Post
    Superior content does not almost ruin a companies reputation. Just because 1000 people liked bad content out of 10 million does not make it superior, i am so sorry. there is a REASON they had to fully remake the game from the ground up, because a lot of people also didn't think so.
    The superior content was added/improved long after the reputation crush (which was on the initial launch). The reason 1.0 stumbled out the door and fell on its face is that it was launched completely unfinished. You people really need to do your homework, the stuff people are saying about 1.x is largely stuff that was not part of the initial hated launch.
    (4)

  5. #55
    Player
    Volcano's Avatar
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    Sep 2013
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    Infernia Heart
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    Famfrit
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    Conjurer Lv 87
    Quote Originally Posted by Tupsi View Post
    Too bad Spirits Within did that long before XIV was even a thought. It's a pitty though what happens when you try to rush out a game despite the one actually doing the project saying it's not ready.
    Spirits within was basically a terrible movie with the FF name, anyone who actually saw that mess could easily tell you that, and that's just it, it's a MOVIE (if you can call it that) i am not sure why you are comparing it to a MMO.


    1. They couldn't fix core issues unless moved to a new engine (Confirmed)
    2. They wanted to turn it into a WoW "clone" (Confirmed) Yoshi's exact words were; "We want to bring a WoW like experience to the Japanese playerbase."
    Well the game does have mounts and minions, that's about as close to WoW as this game has gotten. but there is a difference between "experience" and an actual clone.

    During ARR development and polls, almost no one asked SE to make the game much easier and shaving off some of the interesting concepts - we were always told: "will be fixed in 2.0."
    Maybe because the game was not "hard" to begin with. SE gave content based off what people asked for, so what happend to 2.0 is mainly the result of the asked fanbase, as you may recall since 1.x was such a huge failure they wanted to make SURE they listened very closely to the player base. maybe that one guys opinion or suggestion got ignored but they went with the majority.
    (1)

  6. #56
    Player
    Tupsi's Avatar
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    Feb 2012
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    Odsarzol Que
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    Balmung
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    Arcanist Lv 80
    Quote Originally Posted by Volcano View Post
    Spirits within was basically a terrible movie with the FF name, anyone who actually saw that mess could easily tell you that, and that's just it, it's a MOVIE (if you can call it that) i am not sure why you are comparing it to a MMO.
    When you talk about a companies reputation being ruined - What do you think the reputation of Square and FF was like after that? It was made and produced by a branch within Squaresoft, that's what I'm referring to.

    Well the game does have mounts and minions, that's about as close to WoW as this game has gotten. but there is a difference between "experience" and an actual clone.
    Hence: "clone" and not clone. Also if that's the only thing you noticed..I'm guessing you never played WoW...or tried Summoner (XIV.) WoW to this date remains one of the few popular MMORPGs that even utilizes a GCD system and has no console version, just a thought on that as well comparative to the 1.2x battle system which was closer to what you'd expect from a FF MMORPG, a mix of 'active' and 'moderate pace.'

    as you may recall since 1.x was such a huge failure
    Actually, they said just recently once 1.2x was out subs tripled, even in the Pay to Play period, so 1.0 was a failure, 1.x wasn't - It's why some of the original story of 1.x still exists even though most of the other stories take place "after the fact" and as if you've never set foot into eorzea before.

    maybe that one guys opinion or suggestion got ignored but they went with the majority.
    And what do most people want? A WoW "clone" - Hence why they wanted to do it, especially since Japan largely doesn't have those style MMOs or even an official WoW version. Yoshi working with Blizzard even in terms of 'talks' isn't a coincidence since plenty of other companies out there has successful MMORPGs.
    (0)

  7. #57
    Player
    Volcano's Avatar
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    Infernia Heart
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    Famfrit
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    Conjurer Lv 87
    Quote Originally Posted by Tupsi View Post
    When you talk about a companies reputation being ruined - What do you think the reputation of Square and FF was like after that? It was made and produced by a branch within Squaresoft, that's what I'm referring to.



    Hence: "clone" and not clone. Also if that's the only thing you noticed..I'm guessing you never played WoW...or tried Summoner (XIV.)
    I did but it's not a clone aside from those things, everyone was saying FFXI was a clone of WoW also PSO2j pretty much most MMOS that came out after was pretty much a clone, you see where im going with this? long story short, it's not a clone, and i'll never understand why people keep calling it a clone. just because of a few similar elements that you can find in most MMOs or rpgs.

    Hell in fact i'll go again and toss another "clone" at you, in PSO2 they have "retainers" or rather comrads you can send out to gather items, they get exp and level up like you do, you send them to do quests for items to bring back to you, they also refer to you as any servant does. does this seem very familar to a recent update? so with that i can call FFXIV a PSO2 clone now.

    and also do you realize how long ago that movie was? i even forgot about it entirely untill you mentioned it.
    (0)

  8. #58
    Player
    Redemption's Avatar
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    Oct 2011
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    106
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    Xia Lin
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    Lamia
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    Gladiator Lv 50
    Quote Originally Posted by Volcano View Post
    I did but it's not a clone aside from those things, everyone was saying FFXI was a clone of WoW also PSO2j pretty much most MMOS that came out after was pretty much a clone, you see where im going with this? long story short, it's not a clone, and i'll never understand why people keep calling it a clone. just because of a few similar elements that you can find in most MMOs or rpgs.

    Hell in fact i'll go again and toss another "clone" at you, in PSO2 they have "retainers" or rather comrads you can send out to gather items, they get exp and level up like you do, you send them to do quests for items to bring back to you, they also refer to you as any servant does. does this seem very familar to a recent update? so with that i can call FFXIV a PSO2 clone now.

    and also do you realize how long ago that movie was? i even forgot about it entirely untill you mentioned it.
    First, FFXI came out 'before' WoW so nobody was saying it was a WoW clone. Second, this game is WAY more similar to WoW than any other mmo I have ever played (and I have played a lot). Third, Yoshi P has been VERY clear that this game was designed according to WoW in almost all of its major systems and has cited on numerous occasions that it was his inspiration for the changes. When even the devs are telling you the game is meant to copy WoW and you're still refusing to accept that, you're in denial.
    (3)

  9. #59
    Player
    Volcano's Avatar
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    Sep 2013
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    Infernia Heart
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    Famfrit
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    Conjurer Lv 87
    Quote Originally Posted by Redemption View Post
    First, FFXI came out 'before' WoW so nobody was saying it was a WoW clone. Second, this game is WAY more similar to WoW than any other mmo I have ever played (and I have played a lot). Third, Yoshi P has been VERY clear that this game was designed according to WoW in almost all of its major systems and has cited on numerous occasions that it was his inspiration for the changes. When even the devs are telling you the game is meant to copy WoW and you're still refusing to accept that, you're in denial.
    it's not denial, it's just not there, if they did try, i'm not seeing it. Maybe its just that FFXIV is just a better game then an 10+ year old MMO that i am not seeing it. they got inspiration from other MMOS as well as i clearly stated a similarity from another MMO and there are others. All games come from inspiration of another. but i'm sorry, it's not a clone. but we can go around this all day.

    And regardless of what came out 1st i simply told you that people are calling those 2 games clones. But you seemed to missed that point again. so we'll just leave that alone.

    Bottom line you're free to like 1.x all you like and think it's superior all you like. but it won't change what has already happend.
    (0)

  10. #60
    Player
    Falcus's Avatar
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    Mar 2011
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    Limsa Lominsa
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    673
    Character
    Ineli Falcus
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Surian View Post
    1.0 dungeons are completely diffirent. They might have had an entrance which was your starting point, but the rest of the dungeon was a maze
    Like Sastasha? Because those weren't dungeons. The dungeons in 1.0 were fairly linear just like they are in 2.0, the main difference is the fact that there was so much more effort into min/maxing the runs to do them as fast as possible back then and pretty much everyone followed the exact same strategies.

    Dungeons were more about learning and mastering those strategies then just steamrolling through it with no difficulty.
    (0)
    Quote Originally Posted by Macha View Post
    You win, Mr. Falcus! (no prize for you)

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