Must be why 1.0 was a smash hit!The content design was never the problem in XIV 1.23+.
The issue was the lack of it there was not enough, and then comes into play the issues with a engine that did not work for mmos, combat system, copy paste world.
Crafting, gathering, progression, gear design (stats), and dungeon design were all vastly superior in 1.X compared to 2.X.
Dungeons in 1.X blew away 2.0s issue it how long it took them to make 1 and how few of them they are.
So smashing that it almost crumbled Square-Enix.
Indeed, like Spirits Within.....
....
Yeah let's not go there - FFXI was pretty much their largest income for numerous years, even during XIV, so nothing "almost crumbled" SE besides when they initially wanted to bring FFXI out west and no one would help them setup datacenters for it, which was part of the reason they merged with Enix.
Design wise, absolutely nothing was wrong with 1.x - The issue came with the foundation, if 1.x was built on the new engine they wouldn't have restructured it so much unless they still wanted to grab the theme park patrons.
Superior content does not almost ruin a companies reputation. Just because 1000 people liked bad content out of 10 million does not make it superior, i am so sorry. there is a REASON they had to fully remake the game from the ground up, because a lot of people also didn't think so.The content design was never the problem in XIV 1.23+.
The issue was the lack of it there was not enough, and then comes into play the issues with a engine that did not work for mmos, combat system, copy paste world.
Crafting, gathering, progression, gear design (stats), and dungeon design were all vastly superior in 1.X compared to 2.X.
Dungeons in 1.X blew away 2.0s issue it how long it took them to make 1 and how few of them they are.
Too bad Spirits Within did that long before XIV was even a thought. It's a pitty though what happens when you try to rush out a game despite the one actually doing the project saying it's not ready.
1. They couldn't fix core issues unless moved to a new engine (Confirmed)there is a REASON
2. They wanted to turn it into a WoW "clone" (Confirmed) Yoshi's exact words were; "We want to bring a WoW like experience to the Japanese playerbase."
During ARR development and polls, almost no one asked SE to make the game much easier and shaving off some of the interesting concepts - we were always told: "will be fixed in 2.0."
Spirits within was basically a terrible movie with the FF name, anyone who actually saw that mess could easily tell you that, and that's just it, it's a MOVIE (if you can call it that) i am not sure why you are comparing it to a MMO.
Well the game does have mounts and minions, that's about as close to WoW as this game has gotten. but there is a difference between "experience" and an actual clone.1. They couldn't fix core issues unless moved to a new engine (Confirmed)
2. They wanted to turn it into a WoW "clone" (Confirmed) Yoshi's exact words were; "We want to bring a WoW like experience to the Japanese playerbase."
Maybe because the game was not "hard" to begin with. SE gave content based off what people asked for, so what happend to 2.0 is mainly the result of the asked fanbase, as you may recall since 1.x was such a huge failure they wanted to make SURE they listened very closely to the player base. maybe that one guys opinion or suggestion got ignored but they went with the majority.During ARR development and polls, almost no one asked SE to make the game much easier and shaving off some of the interesting concepts - we were always told: "will be fixed in 2.0."
The superior content was added/improved long after the reputation crush (which was on the initial launch). The reason 1.0 stumbled out the door and fell on its face is that it was launched completely unfinished. You people really need to do your homework, the stuff people are saying about 1.x is largely stuff that was not part of the initial hated launch.Superior content does not almost ruin a companies reputation. Just because 1000 people liked bad content out of 10 million does not make it superior, i am so sorry. there is a REASON they had to fully remake the game from the ground up, because a lot of people also didn't think so.


I'm all for dungeons that you can explore at your own pace. Having a time constraint on everything makes it very hard to take in the ambiance of dungeons, this really irks me especially when you know the developers put a lot of time and effort into the scenery there.
I remember the old dungeons and they were nice but time consuming. Idk it's like good and bad I guess.



Not if your group mastered the 17 minute speedun for the relict quest.
And for Dzemael it was possible to run through it until the ogre room without fighting anything on the way.
https://www.youtube.com/watch?v=qiTgSNsjMXw
Last edited by Felis; 08-02-2014 at 03:49 AM.

Ah the old DOFUS 1.29 syndrome.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote





