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  1. #1
    Player
    Mizar's Avatar
    Join Date
    Sep 2013
    Posts
    17
    Character
    Rhaegal Dreadfire
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Xatsh View Post
    The content design was never the problem in XIV 1.23+.

    The issue was the lack of it there was not enough, and then comes into play the issues with a engine that did not work for mmos, combat system, copy paste world.

    Crafting, gathering, progression, gear design (stats), and dungeon design were all vastly superior in 1.X compared to 2.X.

    Dungeons in 1.X blew away 2.0s issue it how long it took them to make 1 and how few of them they are.
    Must be why 1.0 was a smash hit!

    So smashing that it almost crumbled Square-Enix.
    (2)

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Mizar View Post
    Must be why 1.0 was a smash hit!

    So smashing that it almost crumbled Square-Enix.
    Indeed, like Spirits Within.....

    ....

    Yeah let's not go there - FFXI was pretty much their largest income for numerous years, even during XIV, so nothing "almost crumbled" SE besides when they initially wanted to bring FFXI out west and no one would help them setup datacenters for it, which was part of the reason they merged with Enix.

    Design wise, absolutely nothing was wrong with 1.x - The issue came with the foundation, if 1.x was built on the new engine they wouldn't have restructured it so much unless they still wanted to grab the theme park patrons.
    (0)

  3. #3
    Player
    Volcano's Avatar
    Join Date
    Sep 2013
    Posts
    386
    Character
    Infernia Heart
    World
    Famfrit
    Main Class
    Conjurer Lv 87
    Quote Originally Posted by Xatsh View Post
    The content design was never the problem in XIV 1.23+.

    The issue was the lack of it there was not enough, and then comes into play the issues with a engine that did not work for mmos, combat system, copy paste world.

    Crafting, gathering, progression, gear design (stats), and dungeon design were all vastly superior in 1.X compared to 2.X.

    Dungeons in 1.X blew away 2.0s issue it how long it took them to make 1 and how few of them they are.
    Superior content does not almost ruin a companies reputation. Just because 1000 people liked bad content out of 10 million does not make it superior, i am so sorry. there is a REASON they had to fully remake the game from the ground up, because a lot of people also didn't think so.
    (1)

  4. #4
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Volcano View Post
    Superior content does not almost ruin a companies reputation
    Too bad Spirits Within did that long before XIV was even a thought. It's a pitty though what happens when you try to rush out a game despite the one actually doing the project saying it's not ready.

    there is a REASON
    1. They couldn't fix core issues unless moved to a new engine (Confirmed)
    2. They wanted to turn it into a WoW "clone" (Confirmed) Yoshi's exact words were; "We want to bring a WoW like experience to the Japanese playerbase."

    During ARR development and polls, almost no one asked SE to make the game much easier and shaving off some of the interesting concepts - we were always told: "will be fixed in 2.0."
    (1)

  5. #5
    Player
    Volcano's Avatar
    Join Date
    Sep 2013
    Posts
    386
    Character
    Infernia Heart
    World
    Famfrit
    Main Class
    Conjurer Lv 87
    Quote Originally Posted by Tupsi View Post
    Too bad Spirits Within did that long before XIV was even a thought. It's a pitty though what happens when you try to rush out a game despite the one actually doing the project saying it's not ready.
    Spirits within was basically a terrible movie with the FF name, anyone who actually saw that mess could easily tell you that, and that's just it, it's a MOVIE (if you can call it that) i am not sure why you are comparing it to a MMO.


    1. They couldn't fix core issues unless moved to a new engine (Confirmed)
    2. They wanted to turn it into a WoW "clone" (Confirmed) Yoshi's exact words were; "We want to bring a WoW like experience to the Japanese playerbase."
    Well the game does have mounts and minions, that's about as close to WoW as this game has gotten. but there is a difference between "experience" and an actual clone.

    During ARR development and polls, almost no one asked SE to make the game much easier and shaving off some of the interesting concepts - we were always told: "will be fixed in 2.0."
    Maybe because the game was not "hard" to begin with. SE gave content based off what people asked for, so what happend to 2.0 is mainly the result of the asked fanbase, as you may recall since 1.x was such a huge failure they wanted to make SURE they listened very closely to the player base. maybe that one guys opinion or suggestion got ignored but they went with the majority.
    (1)

  6. #6
    Player
    Redemption's Avatar
    Join Date
    Oct 2011
    Posts
    106
    Character
    Xia Lin
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Volcano View Post
    Superior content does not almost ruin a companies reputation. Just because 1000 people liked bad content out of 10 million does not make it superior, i am so sorry. there is a REASON they had to fully remake the game from the ground up, because a lot of people also didn't think so.
    The superior content was added/improved long after the reputation crush (which was on the initial launch). The reason 1.0 stumbled out the door and fell on its face is that it was launched completely unfinished. You people really need to do your homework, the stuff people are saying about 1.x is largely stuff that was not part of the initial hated launch.
    (4)

  7. #7
    Player
    Artamie's Avatar
    Join Date
    May 2011
    Location
    Garlemald
    Posts
    186
    Character
    Artamie Knights
    World
    Aegis
    Main Class
    Goldsmith Lv 60
    I'm all for dungeons that you can explore at your own pace. Having a time constraint on everything makes it very hard to take in the ambiance of dungeons, this really irks me especially when you know the developers put a lot of time and effort into the scenery there.
    (2)

  8. #8
    Player

    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    62
    I remember the old dungeons and they were nice but time consuming. Idk it's like good and bad I guess.
    (0)

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Minya View Post
    I remember the old dungeons and they were nice but time consuming. Idk it's like good and bad I guess.
    Not if your group mastered the 17 minute speedun for the relict quest.

    And for Dzemael it was possible to run through it until the ogre room without fighting anything on the way.
    https://www.youtube.com/watch?v=qiTgSNsjMXw
    (0)
    Last edited by Felis; 08-02-2014 at 03:49 AM.

  10. #10
    Player
    16bitBounty's Avatar
    Join Date
    Aug 2013
    Location
    Houston, TX
    Posts
    559
    Character
    Alyssin Kiger
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Ah the old DOFUS 1.29 syndrome.
    (0)

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