Quote Originally Posted by Xatsh View Post
The content design was never the problem in XIV 1.23+.

The issue was the lack of it there was not enough, and then comes into play the issues with a engine that did not work for mmos, combat system, copy paste world.

Crafting, gathering, progression, gear design (stats), and dungeon design were all vastly superior in 1.X compared to 2.X.

Dungeons in 1.X blew away 2.0s issue it how long it took them to make 1 and how few of them they are.
Superior content does not almost ruin a companies reputation. Just because 1000 people liked bad content out of 10 million does not make it superior, i am so sorry. there is a REASON they had to fully remake the game from the ground up, because a lot of people also didn't think so.