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  1. #31
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Alukah View Post
    If it's tolerated then go ahead and admit you are using parsers, I'll be happy to file in a report and you tell us what happens after that.
    If you do this, then you are violating the TOS by abusing the report abuse function, this person you have quoted hasnt harassed any one and is simply stating a fact, there has been a thread, a large one regarding parsers, only the ones whining against parsers actually got warnings in that thread since they werent being civil, again, its if you are reported for overly harassing other players gets you a ban, using it to your self isnt an issue.

    What has happened here is, the playerbase that are against parsers have set up a scaremongering tactic to stop people using parsers cos they dont want to get kicked out of a group for sub par performance, thats all people like your self are doing at this moment in time.

    Also, we will be getting parsing meters once addons come out, recall yoshi saying that once addons come out, the ability for them to display more information is fine.
    (7)

  2. #32
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Someone needs to take an age+ potion. I hope you fill out some reports. Fill out one on me as well - I look forward to talking to the GM when he\she contacts me over a report filed by someone in a freaking forum thread. I'm sure that the responding GM will be grateful that you are doing SUCH IMPORTANT WORK reporting people from this thread when they could be dealing with real player abuse, like the shouts to blist a player for trying to participate in a hunt that Mr. Happy wasn't yet present for.
    (4)

  3. #33
    Player
    ShinkuTachi's Avatar
    Join Date
    Aug 2013
    Posts
    333
    Character
    Pyro Frost
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Gallus View Post
    There are so many factors that are contributing to this...

    1 - The first one is hunts. Queues have been severely damaged, if you are a tank or a healer it's not significantly noticeable, but if you are DPS it is. Also, they've trivialized everything.

    2 - Atmas. I've gone through it, and not just once, but it saddens me how SE is deciding to go this line. SE doesn't understand that the majority of people did the Atmas because they hadn't a choice (despite most countertrolls think by saying "it's optional") but because the desire to get their next tier of their relic weapon was higher than the amount of boredom they had to put up with all the atma horror story.


    1. Legit Complaint

    2. The "countertrolls," as you put it, are actually correct on this on in my opinion. I can understand people being frustrated and unhappy with the way something is implemented; however, that doesn't make people wrong by default for having an opposing view. Considering there are, in fact, other options. One of which has been made cake by hunts.

    Quote Originally Posted by Gallus View Post
    3 - Power Creep. It's happening so hard in this game I really want to cry...things like Stone Vigil HM or Hullbreaker Isle which are a complete joke in terms of difficulty literally destroy and triviallize stuff like Copperbell Mines HM, which by the way is significantly harder than the other 2. Also, you have these 3 primal EX fights which in my opinion require a lot of coordination and are extremely exciting and they've turned them into "mount, vanity" farm fights And then there's the ECHO to even leave them more behind. In terms of difficulty, T6 is not harder than Titan EX (without echo) yet one gives basically nothing and the other one nets you highest tier equipment. SE is releasing new content and blatantly throwing out from the window the older one.
    I will admit, it does suck that these new dungeons aren't really difficult, and on the first day of patch, we were already speed running Hullbreaker and SV HM. However, these dungeons are released less for the purpose of actually being difficult; and, more for the purpose of giving people who have been grinding the hell out of the previous Expert Level dungeons a change of pace.

    Basically, we've been eating beef everyday for three months, SE thought after 3 months beef was getting old to us, and now SE is giving us pork.

    As far as the latter part of your complaint, this is something that has happened in other MMOs as well. Let's take an MMO everyone here loves, FFXI. In Rise of the Zilart, there was an epic fight people could do for an accessory called Divine Might. However, as more and more people completed the content and the content got older, less people were doing it. Vana'diel was no longer flooded with shouts to get the content done, there was no DF, there was no Echo. So good luck finding a group of 18 people to get the content done unless you had really good friends, or were willing to spend days at a time shouting.
    Eventually they increased the level cap to 99, and people could duo and trio DM and actually do the content. However, this was done over 5 years later.

    Now, in order to keep something like that 5 year gap occurring, Echo is being added and we have things being pushed into the DF. While it's happening at a faster rate now, it's really no different than what was done in FFXI with the level cap increase (see dyna, diablos, and other pieces of content which eventually became child's play).

    Quote Originally Posted by Gallus View Post
    4 - Melee Classes. Ridiculous. Why can a BRD parse a brutal amount of damage pressing 4 buttons (straight shot, venomous bite, windbite and heavy shot) with the occasional buffs and bloodletters and Melees have to deal with overly complicated rotations with FLANK AND REAR REQUIREMENTS. Now this is my MAIN complain. I don't mind the hard rotations, but what's this flank/rear business? Especially in a game where you can only reliably hit flanks and rears IF the enemy is standstill, there's no absolute way you can coordinate a flank/rear in a moving target, in fact, 90% of your attacks don't even land on moving targets forcing you to recast them (which puts melee classes even at a more disadvantage), let alone LANDING A FLANK/REAR hit on enemies that are moving. And then you have all the melee dangers which all the poor DRGs and MNKs have to deal with, no wonder they spend more time lying on the floor than fighting. When I see someone playing DRG or MNK, I feel bad for that person.
    As a main mnk, I can assure you that it really isn't that bad. It just takes practice and knowing what to do in these situations. What's far more frustrating than a boss where the mechanic forces me to give him frontal attacks is a boss with 'on-and-off' mechanics, basically the kind that force me to lose my stacks. That makes me rage sometimes.

    I can assure you, what's more frustrating to a monk concerning positioning is not positioning mechanics; but, that goddamed tank that can't seem to keep still for even a moment. I personally don't even bother with positioning if I have a tank doing this, and I dare the bastard to ask why.

    Quote Originally Posted by Gallus View Post
    There's a fair chance I will not continue to play. I haven't done anything fun in the last two weeks and I completely refuse joining the Hunt FFXIV hysteria that has 90% of my server farming mind numbing content and teleporting from one place to another like soulless thralls.
    Another fair point.

    Personally, I don't participate in hunts at all, because I don't find how they were implemented fun, and I don't with to deal with the attitudes within our community concerning it. It's bad enough when I have to be in the same zone as those people, seeing all those vile shouts. If I were actually participating, it would be driving me nuts. So, all I can do is let my data speak for me concerning this, and do other stuff. I'm high enough iLvl on my MNK to do every piece of content to completion except for Coil Savage, so I don't feel the urgency to hop on the gold rush.

    What I have to ask you is this. Now that we know everything you hate about the game, what do you propose could be done to make the game better? Since it's so heartbreaking, I'm sure you and your circle of friends have had discussions about how to make all these things you hate, better.
    (4)
    Last edited by ShinkuTachi; 08-03-2014 at 08:55 AM.

  4. #34
    Player
    Haoma's Avatar
    Join Date
    Mar 2012
    Posts
    112
    Character
    Orpheus Telos
    World
    Sargatanas
    Main Class
    Marauder Lv 52
    Atma is my problem right now. Especially since I've got high level areas left, and literally nobody is taking the time to do FATEs anymore. Personally not interested in (and don't have the time to attempt) power leveling my Chocobo to a decent level just so I can solo them. I've not logged in for a week so far. Bad enough I've spent 40 hours getting the 9 atma I have.
    (0)

  5. #35
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Gallus View Post
    farming mind numbing content
    Like... Instances + tomestones pre-Hunt?
    (2)

  6. #36
    Player
    Darki's Avatar
    Join Date
    Sep 2013
    Posts
    348
    Character
    Dar'kai Krauser
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gallus View Post
    There are so many factors that are contributing to this...

    1 - The first one is hunts. Queues have been severely damaged, if you are a tank or a healer it's not significantly noticeable, but if you are DPS it is. Also, they've trivialized everything.

    2 - Atmas. I've gone through it, and not just once, but it saddens me how SE is deciding to go this line. SE doesn't understand that the majority of people did the Atmas because they hadn't a choice (despite most countertrolls think by saying "it's optional") but because the desire to get their next tier of their relic weapon was higher than the amount of boredom they had to put up with all the atma horror story.
    When you queue up as a DPS, do you select all 4 languages before clicking "Join?" If not, then there is your problem right there.

    Atma weapons are not worth it AT ALL. The soldiery stone weapons are faster to get and are about the same in terms of attack power. In terms of time spent getting weapons, this is a no brainier.

    Quote Originally Posted by Gallus View Post
    3 - Power Creep. It's happening so hard in this game I really want to cry...things like Stone Vigil HM or Hullbreaker Isle which are a complete joke in terms of difficulty literally destroy and triviallize stuff like Copperbell Mines HM, which by the way is significantly harder than the other 2. Also, you have these 3 primal EX fights which in my opinion require a lot of coordination and are extremely exciting and they've turned them into "mount, vanity" farm fights And then there's the ECHO to even leave them more behind. In terms of difficulty, T6 is not harder than Titan EX (without echo) yet one gives basically nothing and the other one nets you highest tier equipment. SE is releasing new content and blatantly throwing out from the window the older one.
    There is a reason why many games throughout history have had difficulty settings. I think the echo is a nice attempt (and i'll admit flawed) at adding a difficulty setting to the game. If you are one of those players that thinks a game has to be hard in order to be fun then I can't help you here.

    Quote Originally Posted by Gallus View Post
    4 - Melee Classes. Ridiculous. Why can a BRD parse a brutal amount of damage pressing 4 buttons (straight shot, venomous bite, windbite and heavy shot) with the occasional buffs and bloodletters and Melees have to deal with overly complicated rotations with FLANK AND REAR REQUIREMENTS. Now this is my MAIN complain. I don't mind the hard rotations, but what's this flank/rear business? Especially in a game where you can only reliably hit flanks and rears IF the enemy is standstill, there's no absolute way you can coordinate a flank/rear in a moving target, in fact, 90% of your attacks don't even land on moving targets forcing you to recast them (which puts melee classes even at a more disadvantage), let alone LANDING A FLANK/REAR hit on enemies that are moving. And then you have all the melee dangers which all the poor DRGs and MNKs have to deal with, no wonder they spend more time lying on the floor than fighting. When I see someone playing DRG or MNK, I feel bad for that person.
    This may come as a surprise but BRD is actually the weakest damage dealer out of all of the DPSs. It's true. It only seems that way because BRDs can keep moving while damage dealing *AND* attack from a distance. It may be consistent damage but it's still weak. A MNK or DRG while having inconsistent damage can pour out way more damage when they keep their damage consistent.

    Also, I find it funny that in #3 you imply too easy but in #4 you imply too hard. Which is it then? Personally I think you just wanted attention.
    (1)

  7. #37
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    I'm impressed by all the responses I got regarding melee classes. Guys, I did NOT say a BRD could bring more damage than a MNK. Maybe I didn't word it correctly. My point is that ranged DPS rotations seem to be exaggeratedly easy, with BLM and BRD coming on top, and SMN maybe being a bit more complicated but really...not so much. They just get away with all the melee dangers while doing a VERY NICE amount of damage. I bet you all think about T8 when you tell me that a BRD can never outdps a MNK, but what happens if the comparison is between a SMN and DRG? A SMN can perfectly outdps a DRG, with ranged damage, from a safe distance, with support spells like eye for an eye, virus and even a swiftcast ressurrection, and to make matters worse, SMN damage is infinite, because even if your mana drains to a say "dangerous point" you can always energy drain x3 and your mana is back. DPSing full strength with DRG eventually runs you out of TP, even with invigorate.
    (1)
    Last edited by Gallus; 08-03-2014 at 06:29 PM.

  8. #38
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    My concern with melee classes isn't that they are fun, but the fact they are VERY frustrating to play outside a static or outside a group of people you don't know. I no longer have a group of real life friends playing this, my brother left right after collecting the 12 atmas he felt burnout and my other 3 friends moved onto LoL and Dota II. There is a large portion of this player's database that is extremely casual, playing a melee classses with DF parties or even with PF parties is like tying a giant rock at your foot. Every single boss, I mean every single one you depend on the tank not being a fool. Stuff like Chimera which is a roflstomp with a BRD or a SMN trying it with MNK made me eat all the nails from both hands. Eventually the rear and flanks were all swarmed by these ice pools and I had no room other than Dhorme's Chimera front to hit it, so I kept getting flamethrowered. And this happens constantly, with almost everything. Please stop thinking the only scenario that exists in FFXIV is T8 where the avatar does not move and you can go Bruce Lee way with your MNK doing your 400-500 DPS.
    (0)
    Last edited by Gallus; 08-03-2014 at 06:28 PM.

  9. #39
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Bards are the least simplistic class to play.....they gotta keep track of 3 dots, 3 procs and tons of buff cds. That's quite a lot of chaotic patternless non rotational gameplay,....compared to my drg or blm, which is just...go through the nice and easy rotation....

    I also really disagree, bards don't do brutal dps x_x my blm friend does 440 on a dummy THAT is brutal.

    And I REALLY agree with you on this, and I think it's the crux of the post. SE are destroying old content. Extreme primals...what a tragedy xc.
    (0)
    Last edited by Sessurea; 08-03-2014 at 07:19 PM.

  10. #40
    Player
    ruinedmirage's Avatar
    Join Date
    Aug 2013
    Posts
    461
    Character
    Jera Teiwaz
    World
    Siren
    Main Class
    Weaver Lv 50
    Judging by the OP's forum name and character name, I suggest sticking to the types of games you already KNOW you like.
    (0)

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