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  1. #31
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Edyn View Post
    Wait, really? Have you played other Final Fantasy games? This is one of the attractions of Final Fantasy. Each one does pretty much "reinvent the wheel". A few themes are common between games such as chocobos and job types but each Final Fantasy gives SE the chance to release a new battle system, a new world, etc.

    If you loved the FFXI world so much, then you should probably go back to it. This being a new instalment in Final Fantasy means things will be different. This doesn't mean FFXIV needs to stay as it is now, but it gives us the chance to explore something new.
    This FF installment reinvented the wheel and turned it into a square that puts a bullet through your legs every time it lands on one of its faces.
    (0)

  2. #32
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    I'm fine with Coerthas, but Black Shroud I can see that it needs to be changed up. Real forests really are labrynthy and you see a LOT of the same things over and over again (which is why you never walk off the trail in a forest. Very easy to get lost.)

    But considering it's the same block section over and over again... It's a little to much. Some parts of Black Shroud should remain labrynth like, but not the whole place.
    (0)

  3. #33
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Guys I really can't see how this is a good news °-° I'm not a huge fan of Gridania as well, but do you know how much time it takes to reinvent a whole map? that's basically everything they did in the years of development... when are we gonna play the finished game, in 2030? °-°
    (0)

  4. #34
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    He didn't say anything like that. People are just getting their hopes up based on rumors.

    It would kick all kinds of ass if it was true though.
    (0)

  5. #35
    Player
    Aldwin's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Aldwin Aybara
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Alcide View Post
    Guys I really can't see how this is a good news °-° I'm not a huge fan of Gridania as well, but do you know how much time it takes to reinvent a whole map? that's basically everything they did in the years of development... when are we gonna play the finished game, in 2030? °-°
    I don't think it would be quite as hard as you're implying. And I don't think a major portion of the time it took to design the game went into the zones themselves. They aren't created point by point. The entire base system of the game is designed like a basic machine. You pump numbers into it, and it controls them for you in the way it was designed.

    I took a 3d programming class a few years ago, and we did a project where we created a 3d landscape. In my own experience I would say changing 1 zone alone, like the black shroud, could be done by a team of experienced people in less than a month easily, possibly even less than a week.
    (0)

  6. #36
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Aldwin View Post
    I don't think it would be quite as hard as you're implying. And I don't think a major portion of the time it took to design the game went into the zones themselves. They aren't created point by point. The entire base system of the game is designed like a basic machine. You pump numbers into it, and it controls them for you in the way it was designed.

    I took a 3d programming class a few years ago, and we did a project where we created a 3d landscape. In my own experience I would say changing 1 zone alone, like the black shroud, could be done by a team of experienced people in less than a month easily, possibly even less than a week.
    I took a class of 3d graphic too and it was definitely a hard and long work, but it was about interiors, not landscapes, so I really hope you're right.
    (0)

  7. #37
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    can be easily changed in a week, people pop out massive maps on crysis and unreal with their own custom models very easily and these are unprofessional learners lol. Se have zero excuses to the reason it takes so long other than they're just bad at what they do.
    (0)

  8. #38
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Just a heads up.

    Look at the eastern black shroud north of camp nine ivies before they change it, its a pretty unsettling area and worth a look.

    edit: Clearly they have some sort of terrain editing tool that makes it a lot easier for them.
    (0)

  9. #39
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Silvyaniss View Post
    OR...we can Rape the Horses and Ride the Women
    God, I REALLY hope something got mixed up there. >_>;
    (0)

  10. #40
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by viion View Post
    can be easily changed in a week, people pop out massive maps on crysis and unreal with their own custom models very easily and these are unprofessional learners lol. Se have zero excuses to the reason it takes so long other than they're just bad at what they do.
    You're forgetting that these zones already have content. Every guild leve, quest, story quest, class quest, behest, mob, NM, mining point, botany point etc. would all have to be re-placed to a new location. Even mob redistribution would have to be done manually so that the right rank mobs are in the right areas and that you don't get aggro mobs camping quests or DoL points (then again they already did a terrible job at that in Treespeak with the goblin NM). It would be a bigger challenge for the quests, moving where mobs and DoL points spawn is probably point and click. But it's still a lot of work. I agree it wouldn't take a massive amount of time to redesign the Black Shroud, because they would reuse all of the textures, trees and other objects.

    Still waiting for official translation to suggest this is actually happening.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

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