Quote Originally Posted by Magis View Post
Unless they were re-introduced.... you are bringing up dungeons from vanilla WoW.... from 2004. When it was more of a classic MMO. I was complaining back when TBC came out that all the instances were glorified hallways compared to previous dungeons (add Stratholm to the list, it had to entrances that intertwined).

Black Rock Depths owned, it had some many paths and options to choose from. It was literally a giant dwarf city.
The person I quoted claimed that people who "grew up" with WoW never saw non-linear dungeon design. Such people more than likely would have played vanilla, where as you and I have confirmed, had non-linear dungeon design. It's also why I mentioned Nexus and Occulus from Wrath of the Lich King (which came out in 2008). Both were non-linear and Occulus had the bonus of not being laid out like any other dungeon. I just don't like people making false claims.