Page 1 of 2 1 2 LastLast
Results 1 to 10 of 91

Dev. Posts

Hybrid View

  1. #1
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    If it's true that the Defense stats don't function in FL, then PLD really do have mega-burst damage.

    Because there isn't a single Melee around (that I've met on the field) that can take out my (Sword Oath - full STR accessories) PLD 1v1 in FL when we both have full CDs, unless they LB.

    They seem to take so much more damage than I do. Are we certain that the defenses don't function in at least FL?

    It would be such a pain to try to actually conduct a test for this in a way where there's no uncontrolled variables skewing the data...

    Quote Originally Posted by Slib View Post
    Here is a little explanation of it. While it is not straight from Square Enix, it is written on a wiki...

    http://ffxiv.consolegameswiki.com/wiki/Morale

    "Morale is an attribute that affects the amount of damage you take from enemy players and the amount of damage you deal to enemy players in PvP. The attribute only comes into play in level 50 PvP matches, where it replaces Defense and Magic Defense in influencing the damage you receive."
    I'm not sure if you meant it this way, or if you were just proving that about WD, but I don't believe this means it also replaces the Defenses in FL. What makes me doubt it is that this description was written before FL was released, or even announced with any sort of detail beyond the name and that it'd be a form of PvP. It may or may not be true that Defenses do nothing in FL, but I don't think we can safely try to use this quote as evidence.
    (0)
    Last edited by Vandril; 07-31-2014 at 06:10 AM.

  2. #2
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Vandril View Post
    If it's true that the Defense stats don't function in FL, then PLD really do have mega-burst damage.

    Because there isn't a single Melee around (that I've met on the field) that can take out my (Sword Oath - full STR accessories) PLD 1v1 in FL when we both have full CDs, unless they LB.

    They seem to take so much more damage than I do. Are we certain that the defenses don't function in at least FL?

    It would be such a pain to try to actually conduct a test this in a way where there's no more than one controlled variable...
    It is confirmed. There is an ongoing discussion in JP PvP fourm atm. Any defense increase related actions are useless.
    (0)

  3. #3
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Divinemight View Post
    It is confirmed. There is an ongoing discussion in JP PvP fourm atm. Any defense increase related actions are useless.
    Does this mean that "Blood for Blood" doesnt increase damage taken by 25% then also?
    (0)

  4. #4
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Logo View Post
    Does this mean that "Blood for Blood" doesnt increase damage taken by 25% then also?
    Damage reduction still works, good example is that Paladin can use Sentinel to reduce a 5k damamge Brave under 3k. It has nothing to do with the defense value. In this case, if Blood for Blood is let you receive extra incoming damamge, it is likely that will function as tooltip described.
    (1)

  5. #5
    Player
    Fainto's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    18
    Character
    Win Logon
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Logo View Post
    Does this mean that "Blood for Blood" doesnt increase damage taken by 25% then also?
    No, but it seems like you're missing the nuance in the wording here. Spells and abilities that say "damage taken" will still work the exact same way they do in PvE.

    Some examples of spells that do work (Damage Taken):
    • Blood for Blood
    • Vengeance
    • Rampart
    • Sentinel

    Some examples of spells that don't work (Physical or Magical Defense):
    • Protect
    • Foresight
    • Fey Covenant

    As for raising the magic defense of Dragoons, that is mostly a PvE change... The issue there is that DRG armour has much lower magic defense than everyone else on their gear and are therefore more likely to die to unavoidable aoe magic damage (such as the primal ultimates and megaflare in T9).
    (3)
    Last edited by Fainto; 07-31-2014 at 06:30 AM.

  6. #6
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Fainto View Post
    No, but it seems like you're missing the nuance in the wording here. Spells and abilities that say "damage taken" will still work the exact same way they do in PvE.

    Some examples of spells that do work (Damage Taken):
    • Blood for Blood
    • Vengeance
    • Rampart
    • Sentinel

    Some examples of spells that don't work (Physical or Magical Defense):
    • Protect
    • Foresight
    • Fey Covenant
    Gotcha! makes sense now!
    (0)

  7. 07-31-2014 06:39 AM

  8. #8
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by tehomegaking View Post
    Paladin is a counter class to melee. DEF is eliminated, thus def increasing skills become obsolete other than to act as a buff filter. Percent reduc skills like sentinel still have effect as they reduce damage by a flat out %. This makes paladins very strong in 1 on 1.
    This is true. In most 1v1 fights, I am taking an average of about 25% (totally guestimated) less damage than my enemy solely due to CDs, now that I think about it. And that would explain the gap I'm seeing.

    Quote Originally Posted by tehomegaking View Post
    Honestly, I don't know how you people can pvp and not notice these things. Think of the logistics of what would happen if def was enabled. Ever notice how dungeon mobs can 1/2 shot most classes, but the tank classes can take multiple of them on without needing cooldowns? Because their def/mdef is at least double. IF def was enabled tanks would be sooo hard to kill in comparison with regular classes, much like in pve. In fl/wd they are sturdier due to their defensive cooldowns and larger HP pool. But they still die pretty quickly too.
    Well, in my case, I didn't notice because I go out of my way to hit anything except tanks. I always assumed Def/MDef worked in FL since Morale wasn't in effect, so I avoided hitting tanks if there was any other target nearby. And I don't much pay attention to the numbers my abilities deal in damage. I focus mainly on my enemy's health bar and go by percentages, when I'm trying to determine my damage. I could turn my floating combat text off and not notice the difference.

    All in all, this revelation won't change much in how I play Frontlines. At most, it'll make me not bother using Protect after dying, unless I think it'll be worth using to soak a dispel. Tanks are still more tanky, DPS still do more damage, and Healers are still going to die by my Shield Bash Spa-er, I mean hand. So, yeah, not much has changed.
    (1)
    Last edited by Vandril; 07-31-2014 at 05:29 PM.

  9. #9
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Update on this issue. It is confirmed that defense values does not work in the Frontline is working as intended:

    Quote Originally Posted by Pocchory View Post
    こんばんは。

    フロントラインでは、ウルヴズジェイル同様に物理防御力/魔法防御力は無効にしており、
    その前提でバトルのバランスも調整しています。

    そのためフォーサイトやプロテスのような物理防御力をのばすアクションも効果はありません。
    The god damn morale has ruined a lot of thing. They are balance the Frontline based on the framework of Wolf Den where defense values doesnt work because of morale. Protect, Foresight, and Fey Covenant doesnt work because of the stupid Morale?
    (2)

  10. #10
    Player
    Gor's Avatar
    Join Date
    Oct 2013
    Posts
    402
    Character
    Pink Logic
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Divinemight View Post
    Update on this issue. It is confirmed that defense values does not work in the Frontline is working as intended:



    The god damn morale has ruined a lot of thing. They are balance the Frontline based on the framework of Wolf Den where defense values doesnt work because of morale. Protect, Foresight, and Fey Covenant doesnt work because of the stupid Morale?
    Lame. Then I retract my earlier statement ... its still useful tho for buff munchers and I'll still cast it on my party members. Still no reason not to tho. Altho it does kind of suck, players have learned to adapt to the minus morale environment even if the Protect icon is just a placebo
    (0)

Page 1 of 2 1 2 LastLast