Quote Originally Posted by Clicked View Post
Basically your subjob dictates your "spec". And the level of your subjob determines the potency of the spec bonuses. And maybe cap that at a reasonable level so we don't feel compelled to level our subjob to max.
One idea that was kicked around the forums before 1.18 hit was to have classes define the "spec" of a job. A CNJ that equipping the Soul of the Paladin could be more heals-focused, a GLA that equipped the PLD crystal would be tank-focused and so on.

The only issue I had with that is that it allowed abominations like paladins and red mages using staves instead of their iconic weapons to exist.