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  1. #1
    Player
    Clicked's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Edge Vice
    World
    Leviathan
    Main Class
    Arcanist Lv 83
    Yeah, scrap classes. Instead, to encourage leveling other jobs, maybe we could do something a little less direct than FFXI where you basically just got a stat bonus and the abilities of the subjob that were appropriate up to the subjobs level (which was half your level at the max). Like allowing the subjob to affect your job's abilities.

    Example:
    WHM who subs BLM gets more crit heals and have burn and regen phases.
    WHM who subs SCH gets a small shield attached to their heals and another damage reduction ability or two.
    WHM who subs SMN gets a HoT on their heals that can stack and be instantly consumed by a cooldown ability for a healing burst.

    Basically your subjob dictates your "spec". And the level of your subjob determines the potency of the spec bonuses. And maybe cap that at a reasonable level so we don't feel compelled to level our subjob to max.

    Tada?
    (0)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Clicked View Post
    Basically your subjob dictates your "spec". And the level of your subjob determines the potency of the spec bonuses. And maybe cap that at a reasonable level so we don't feel compelled to level our subjob to max.
    One idea that was kicked around the forums before 1.18 hit was to have classes define the "spec" of a job. A CNJ that equipping the Soul of the Paladin could be more heals-focused, a GLA that equipped the PLD crystal would be tank-focused and so on.

    The only issue I had with that is that it allowed abominations like paladins and red mages using staves instead of their iconic weapons to exist.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Clicked's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Edge Vice
    World
    Leviathan
    Main Class
    Arcanist Lv 83
    Quote Originally Posted by Duelle View Post
    One idea that was kicked around the forums before 1.18 hit was to have classes define the "spec" of a job. A CNJ that equipping the Soul of the Paladin could be more heals-focused, a GLA that equipped the PLD crystal would be tank-focused and so on.

    The only issue I had with that is that it allowed abominations like paladins and red mages using staves instead of their iconic weapons to exist.
    That would be rather odd. Also I think people want to be a Job primarily and they don't really care much about the broader classes. I don't think anyone picks up FFXIV thinking they want to be a level 50 Thaumaturge. They definitely want to be a Black Mage.
    (0)