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  1. #61
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Daniolaut View Post
    I'd trade Sword Oath for this "Holy Oath" in a HEARTBEAT!
    Not that I wouldn't mind some more support abilities outside the realm of self casting, I'd frankly settle if they allowed Sword Oaths potency boost to apply to weapon skills even if I have to trade-off for something like increased TP costs or MP consumption per weapon skill. That would of course imply some form of decreased enmity generation from Sword Oath too to help keep balance (and manage hate control), but I don't see why we can't get a little more utility out of us when we're Off Tanking long as the trade-offs are reasonable.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  2. #62
    Player
    silvach's Avatar
    Join Date
    Jul 2014
    Location
    Poland, Warsaw
    Posts
    57
    Character
    Silvach Dakwhil
    World
    Zodiark
    Main Class
    Gladiator Lv 50
    Those are my ideas so far:

    1. For more mitigation and to make the block a stable value that can be more or less predicted I would like to see 3rd hit to riot combo that adds 15% and with additional perk 25% to block rate for 26 seconds (like Maim adds damage but with longer duration because it's 3rd not 2nd combo hit).

    2. Sword Oath - in addition to receiving AA buff, increase the potency of the skills used under the sword oath by 20. It's not game breaking but it's enough to get PLD quite on-pair (but still quite under) with OT WAR.

    3. Shield Oath - Make it available at lvl 30. So PLD can be as effective as WAR from the low levels onward. You can add both stances at lvl 30 and add the 3rd combo to riot blade mentioned in the n1 as lvl40 job reward.

    4. Cover - redesign for any damage type.

    5. Tempered Will - reduce the cooldown to 90 seconds and add 15% movement speed buff for the duration so this skill can be something else than only "heavy" remover while going from one fate to another.
    (0)

  3. #63
    Player
    Kydi's Avatar
    Join Date
    Jun 2014
    Posts
    300
    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    Perhaps rather than a personal buff for 1 make it a group buff based on current oath. Shield oath could give 10% damage reduction and sword oath 10% damage buff. Call it Holy Aura or something and have it affect anyone within 10m of the paladin. My concern would be that it would be that a bonus to block rate would be a great addition for MT paladins it would still leave the OT spamming RoH.
    (0)
    Last edited by Kydi; 07-28-2014 at 09:03 PM.

  4. #64
    Player
    Zenky's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    9
    Character
    Zenky Arturia
    World
    Goblin
    Main Class
    Gladiator Lv 46
    Some thoughts:

    Shield Bash and Shield Swipe - Off of GCD. Give both a minor cooldown (8-15 secs?). I would rather they have a cooldown and fights retain a smooth feel than have to choose between cancelling my combo. It forces unnecessary prioritization over our loan combo.

    AOE - Not a huge issue, but maybe add an extra skill or give us Overpower. Warrior's get Flash...and we get...Skull Sunder from them?

    Invigorate/TP/MP - Why do we, one of the lowest damage classes in the game, have to pace ourselves in DPS? Huh? Warriors have access to Invigorate, but we have no way to replenish our TP? I understand it's the cross-class abilities, but this should be addressed. Food for thought, allow us an ability that lets us USE OUR MP FOR SKILLS. Give an ability that depletes MP and maybe boosts potency of said skills. Kind of like how WHM have Cleric stance. I'm sure everyone's imagination is working out just how well this could sync the class and it's abilities (Riot Blade).
    (0)

  5. #65
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Zenky View Post
    Some thoughts:
    Shield Bash- I prefer they keep Shield Bash as is, it's one of the few party utilities PLD has over other jobs is the ability to stun consecutively if need be.

    AoE- Yes an actual GCD AoE to utilize in battle would be a Godsend.

    Invigorate- Ummm, WAR doesn't get access to Invigorate, besides TP is a non-issue for PLD in 99% of the scenarios because we don't really have any abilities to burn through TP quickly. So unless you accidentally hit sprint or spam Shield Lob more than a few times I don't even see why you would need Invigorate for anything.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  6. #66
    Player
    Zenky's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    9
    Character
    Zenky Arturia
    World
    Goblin
    Main Class
    Gladiator Lv 46
    Quote Originally Posted by SwordCoheir View Post
    Shield Bash- I prefer they keep Shield Bash as is...

    Invigorate- ...
    I'm surprised you would rather have Shield Bash on the GCD...it forces you to choose between starting/restarting our main enmity builder. I get that it has a certain freedom to it (at a cost), but stuns have diminishing effects and I'd rather the ability coincides with such design. If I want to stun/cancel a cast, I want to do it RIGHT NOW, now 2 secs from now. It's clunky and obstructive and needs to change. But to each their own.

    I haven't played my WAR in some time, but I thought they really had Invigorate. Anyway, I should be able to Shield Swipe 99% of the time it pops, without penalty of being TP starved, along with Bash and Lob. Why else have an ability PROC or on bar in the first place? This wasn't about giving us Invigorate, but an ability that allows us to use our MP as not only the resource but a modifier of skills (add 20-30 potency per ability while active).
    (0)

  7. #67
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by SwordCoheir View Post
    AoE- Yes an actual GCD AoE to utilize in battle would be a Godsend.
    Paladin does have an AoE, (Flash) its just absolutely terrible at generating threat and deals no damage and has an insane MP cost for how much enmity it does generate.

    I"m 100% perfectly content not dealing AoE damage as Paladin cause i like playing warrior for that. I dont like the jobs being too much alike.

    BUT

    Flash does SUCK SO BAD Square-Enix.


    If i have to use flash until my MP pool is completely gone and then start using riot blade combo to keep flashing JUST to keep threat on an equal or higher ilvl weapon BLM then the skill is a FREAKING JOKE!
    I dont care what any "ePot" "min/max" "i gots all the numbers" person wants to say, if a enmity generation skill cant hold threat on a job that cannot do AoE -damage- enmity generating job like Paladin (so they can focus on what they are good at which is single target debuffing) then its not balanced right.

    I personally feel that 2-3 flashes should be able to generate enough threat that a paladin could then go to placing the Rage of Halone debuff on at least 3 mobs before they need to flash again.

    That is a much more fun rotation imo.

    How PLD AoE should be:

    Flash>Flash>Fast blade>Savage Blade>Rage of Halone>Flash>Fast Blade>Savage Blade>Rage of Halone>Flash

    (If this is not a combo that PLD can use then i deem Flash useless and not properly balanced)

    Because this is how it is, and is BORING AS HELL:

    Flash>Flash>Flash>Flash>Fast Blade>Flash>Riot Blade>Flash>Flash>Rast Blade>Riot Blade>Flash

    (that is soooooooooooo d@#n boring and clearly shows that Flash is not generating proper threat.)
    (0)
    Last edited by Daniolaut; 07-30-2014 at 03:19 AM.

  8. #68
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Zenky View Post
    I'm surprised you would rather have Shield Bash on the GCD
    Though not having it interrupt our combo would be a pretty sweet deal, the benefits of Shield Bash being on the GCD are more beneficial end game as we're the only job who has a GCD stun that doesn't require some condition, and it doesn't require people to utilize a stun rotation which can be interrupted for a number of reasons such as someone dies.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  9. #69
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066

    WAR DRUM

    Bring war drum back and drop Circle of Scorn or some other similar silly skill (cover is also silly.)

    War Drum 1.0:
    Delivers a melee attack with your shield to nearby enemies. Generates massive enmity. Can only be used immediately after blocking an attack.
    TP: 500 / Recast Time: 60sec

    War Drum 2.0:
    Delivers a melee attack with your shield to nearby enemies with a potency of 100 (or 120 if not massive enmity)
    Can only be used immediately after blocking an attack.
    Addtional Effect: Increased massive enmity.
    Can only be used immediately after blocking an attack.
    TP: 130
    Recast (on the global cooldown.)
    (0)

  10. #70
    Player TheodoreMcIntyre's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    158
    Character
    Theodulus Deodoros
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I would just be happy if they swapped the levels at which you get Shield Oath and Sword Oath because really the way they did it doesn't make any sense at all.
    (2)

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