
dunno, I think it would be the same as it is now,meaning you'll have to do countless of times the dungeon till you get the piece you want...
still, it's an improvement form having crafting material for the entire dungeon xD
Did you see my badge? I'm a professional!
People wouldn't be quitting after the first boss though, leaving the other 3 people stranded. This is another lesson that SE could have learned from other games that already went through these growing pains.
Yea, this was the point I was going for. It would still be a grind for the vanity pieces, which is an entirely different issue to be tackled on its own; this would be purely to save all those poor souls who get into a dungeon run to have their tank ditch after the first boss and leave them stranded. That's a pretty crappy thing to do to someone. Not sure I could ever bring myself to do it.![]()
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




