Quote Originally Posted by skaterger View Post
Although I did not play 1.0 and ffxiv, I read about the gear swapping and how some skill sets compliment with certain type of gear, thus needing to farm 1 type of gear specifically. While that might give an illusion of choice it does not fit in with the ffxiv system

1. Combat in ffxiv is fast paced and fluid (though still slower than other mmos with a 2.5s gcd), having to keep swapping gear kills the flow of combat. Unless you want to go back to 1.0 style combat, I don't see how it can coexist. I remember having over 6 sets for my magnus exorcimus priest in Ragnarok Online and it was more of a chore than anything. It is an archaic system that should never see the day of light 2. By having gear that can be relevant for 2-3 years after its introduced, it will totally kill vertical progression. Imagine a trinket that boosts a certain skill by 20%. It might be better than trinket drops from the next 3 raids. Best gear should always come from raids. You can have alternative side grades, but not better than the one from end game content. This is a basic rule for any raiding endgame.

Right, well i never asked for gear swaps , this wouldn't work on this game, and gear will never last 2-3 years,, while i want specialized stats, i think the game should keep using the ilvl system and the main stat progression to please all, the specialized stats would be there just for ppl that want to specialize their job a bit, choosing between boosting one skill or another, getting more cure potency or saving MP, but once the new wave of gear comes we will have to start getting it because in most cases it will always be better, this will lead to building another set, in the end it's the same we have now, but it would give us more personalization, and why not, some strategy lovers can get them all and change them out of battle depending on the content.

It should be enough to give us freedom and choice but w/o making it mandatory and everlasting.

Quote Originally Posted by skaterger View Post
If I didn't read your OP and know better, you sound just like http://forum.square-enix.com/ffxiv/t...dying-steadily!
Well not really, i'm not saying this game is dying, it is indeed a commercial success, but it's losing players, and this is not a good thing for a business, more players means more money reinvested in the game, and that's good for us.

Some players who hit the end of coil, or hit a wall in coil, see how this game is too simple and plain for them. About the growing part, it was in context with another post, there are some kids that like how the game is fun right now for them, but as they mature they will find themselves looking for a more intellectual challenge different to what this game actually offers.