I'm pretty set on wanting rune fencer as a tank job. Bonus points if it feels smooth like a melee dd, and isn't spamming one combo over and over *glares at 2.0 pld* As for healing what about conjurer > geomancer with geo acting as a buffer/healer that uses gound based aoes that give a heal over time, damage taken -, or ele resist up?
I really REALLY hope they don't do any more branching classes, its so lack luster and silly like from CNJ to a dps just... wouldn't make any real sense. The one job I want that would make me the happiest person in the world. Dark Knight but not as a tank as a DPS stick to its nature of DD.
Hell even Blue Mage I could be down for but not as much as Dark Knight. But on the topic of what speculation is for the two expansion jobs... Healer? Chemist... Tank? Samurai (seems perfect timing right after Ninja)
Yoshi already said 3.0 will see a refinement of the current job system. As many have stated they see to many flaws with the branching off of current classes. They have to many weaknesses and do not fit well with the current system. They said it was easier to make the current jobs based off the classes because they built on them and didn't really effect the job as a whole.
Where say if they would make Samurai it would require 3 or 4 jobs to make. Which if you play the DoW almost all of them have one ability that Sam got in FFXI. They did say they are looking at requiring you to have 3 or 4 classes lvl'd to open up the new class tho which I see they are headed to.
Not even a notice signed by the god of your choice as a witness will prove to people that Thief will never be a thing. Heck, even I still hope to see Thief as a class/job. They can still get away with making it a ranged class using things like Chakrams and Throwing Knives.
Letting PLD healing for more using cure would end up giving it more survivability than it has, specially if you take into account that it already has survival and damage reduction cooldowns. For what the job is supposed to do (tank things), it's fine as is.
I expect two new classes to go with the jobs, but I'm not sure of what to expect until we get more info on what they're going to do to existing classes and the class=>job dynamic going into the expansion. Ideally they should revamp the classes so that they can branch intwo two jobs the way SCH and SMN branch out of ACN. As much as I hate to admit it, it'd be sort of difficult for the classes as they are right now to support a second job of a different role.
That said, I'm hoping for a class that will branch into beastmaster for the tank job. The gunblade class (they've been pushing gunblades at us a little too much during this patch) would probably end up getitng the healer job; I just hope that they don't get crowbarred into the musketeer's guild, otherwise we're gonna have a good number of pissed off people.
Last edited by Duelle; 07-27-2014 at 06:54 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Yoshi also stated Rogue would be Thief. Only thing left is will higher level rogue get exclusive abilities like sneak attack and trick attack.
I'd go with this one for tank, which would fit in with the expansion taking us (probably) to the war between the dragons and Ishgard. (OT, but really don't like Ishgardians, I want to fight for the dragons XD ).
Maybe cleric for healer? Heavy armor healers <3
But would love a tanking job influenced by Shadow Knights which have always been my favorite tank class in any MMO (they are from everquest). Utilizing dots and life taps to maintain hate. Basically warriors trained in and utilize necromantic arts.
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