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  1. #1
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
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    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Tupsi View Post
    See, and people wonder why the comm reps are usually "not responding" lol. Anyway, they told us during beta exactly why - To get gear out faster, which they said a few times before. Players wanted faster updates so in all actuality, they're simply giving us what we (not me) asked for.
    If all they have to add is a cheesy movie quote with names swapped in... I'm not looking for a friend to tell jokes to me. I'm looking for a community representative to speak with us and communicate our concerns to the dev team.

    The quality of gear is dropping with these new cosmetics - missing the solutions to long loose clothing like other robes and coats and gowns - and suffering clipping issues because of it. Rather than addressing these concerns we're told they will not even address them at all and gave us a response from 2 months ago as reiteration.

    Two months ago we didn't have the newer sets of cosmetic outfits.

    I'm guessing that by stonewalling us with a two month old response, this issue won't even be passed along to the art team.

    (1)
    Last edited by Phenidate; 07-26-2014 at 09:01 AM.

  2. #2
    Community Rep Grekumah's Avatar
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    Jul 2014
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    Quote Originally Posted by Phenidate View Post
    Rather than addressing these concerns we're told they will not even address them at all and gave us a response from 2 months ago as reiteration.

    Two months ago we didn't have the newer sets of cosmetic outfits.

    I'm guessing that by stonewalling us with a two month old response, this issue won't even be passed along to the art team.
    Contrary to belief, the response we posted was the reply that we received when we brought up this thread. While it is reiterating what was mentioned before, this is the current plan for these types of issues. Should anything change, we'll be sure to let you know.
    (40)
    Colby "Grekumah" Casaccia - Community Team

  3. #3
    Player
    Barboron's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Grekumah View Post
    Contrary to belief, the response we posted was the reply that we received when we brought up this thread. While it is reiterating what was mentioned before, this is the current plan for these types of issues. Should anything change, we'll be sure to let you know.
    And the newest member of our community team holds no punches! Telling it like it is!
    (24)

  4. #4
    Player
    Phenidate's Avatar
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    Apr 2011
    Location
    Windurst
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    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Barboron View Post
    And the newest member of our community team holds no punches! Telling it like it is!
    A straight answer like that is preferred.

    My stance on clipping still stands, it's good to know they heard what we think on the matter. Maybe in the future they'll go back and tweak the outfits the way they did with some of those hairstyles.
    (2)

  5. #5
    Player
    Barboron's Avatar
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    Aug 2013
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    Limsa Lominsa
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    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Phenidate View Post
    A straight answer like that is preferred.

    My stance on clipping still stands, it's good to know they heard what we think on the matter. Maybe in the future they'll go back and tweak the outfits the way they did with some of those hairstyles.
    You were given a straight answer to begin with. From Camate himself, right here:

    Quote Originally Posted by Camate View Post
    Due to this the development team has decided to continue putting the designs ahead of the concerns about clipping.
    And it's not a matter of quantity over quality either. There's limitations to the quality due to limitations in hardware. The more quality you want in, the more your system has to deal with. Be it the PS3, PS4, or PC. I'm not going to get into a debate about one platform holding another back because, well...that's a B.S. excuse. You're entitled to your stance on clipping of course. Personally, I am not playing for COSPLAY, as much as I like a good glamour, but I think the system is fine as is.
    (8)

  6. #6
    Player
    Risvertasashi's Avatar
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    Apr 2014
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    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Grekumah View Post
    Contrary to belief, the response we posted was the reply that we received when we brought up this thread. While it is reiterating what was mentioned before, this is the current plan for these types of issues. Should anything change, we'll be sure to let you know.
    While I can sort of understand the original response... Well, it would be a lot more understandable if it was just some obscure combinations. But for example:

    The WHM robe and boots (AF/AF+1) clip. These are two items *meant* to be worn together.

    And as some earlier posters noted, the clipping in general tends to occur with all races with just about any full robe.

    A little clipping between different sets? Sure, fine, can't account for all possibilities. But when it's across the board for even items from the same set? It's disappointing to see this written off in a game otherwise so polished.
    (4)

  7. #7
    Player
    Tupsi's Avatar
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    Feb 2012
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    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Phenidate View Post
    I'm guessing that by stonewalling us with a two month old response, this issue won't even be passed along to the art team.
    They'll pass it along but there's no plans to fix it as, despite word usage, there is a 'large variety' of gear - Remember, variety can mean:

    -Vanity usage
    -Different sets of stats (you know, variety?)
    -Ways to obtain

    Things like that still fall under variety. Look at XI, there's an astronomical variety of gear in that game, but many recycled models and it's still not incorrect to say there's a variety of gear in XI. So while it would be nice, nitpicking the 'variety' when pretty much every MMO recycles..is a bit....silly when you get down to it.

    As for what you showed, simply doing that change won't really fix it in the long run, it'd just honestly make matters worse when you think about it. One of the main issues simply is the universal bones (I suppose you can say) since they didn't want to differentiate the races and genders this go round.
    (1)

  8. #8
    Player
    Phenidate's Avatar
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    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Ways to obtain gear and the stats assigned to it has zero to do with this discussion about the design and appearance of gear. When it's glamoured the stats on the old piece of gear are moot.

    We're being told they're working on giving us a lot of new gear. So far we've been getting recycled low level armor and a limited number of new gear. And cosmetics which despite the intention of looking nice, fall short of the quality of even a level 1 robe.

    This thread was about dresses and skirts, and how they clip through the lower middle portion of the outfit because they moved the verts of the dress to close to the legs. The physics they applied should have been the same they use for robes.

    This whole things been derailed and shifted to address fixing all clipping ever. Before I bow out of this thread, I want to make one thing clear:

    Clipping is something we won't escape until a future time where cloth simulation is near perfect. I can live with clipping here and there, I have ways to alter my appearance and pick gear that fits with a central piece. The issues presented by me in this thread are beyond these solutions and are a fault of the gear displaying on the character model itself.
    It would be nice if the principles behind other dress like gear was applied to the design and modeling of current and newer dresses, skirts and dress like gear. The newest gear we've received is a step back and lacks the improvements made to previously released skirted gear. Such gear had greatly reduced clipping issues.
    The older gear is some of the best rendered I've seen in any MMO, but that quality hasn't been carried through from the past couple patches.

    I've offered suggestions on how it may be fixed with little effort, nothing too difficult beyond tweaking the mesh. If the dev team thinks that's too hard, that this gear is good enough, glaring self clipping issues and all, it's a reflection on them.


    The skirt is no departure from what we've had before, it's the longer lower half of a robe that doesn't take up a chest slot. The Gown is practically the same as the Vanyas in silhouette, with different greeble stuck to it.

    Stop pretending like they've innovated here, as if this is a new thing to the team. They solved these issues before, these solutions should have been applied once again.
    (13)
    Last edited by Phenidate; 07-26-2014 at 02:26 PM.

  9. #9
    Player
    Sapphic's Avatar
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    Oct 2013
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    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Phenidate View Post
    I've offered suggestions on how it may be fixed with little effort, nothing too difficult beyond tweaking the mesh. If the dev team thinks that's too hard, that this gear is good enough, glaring self clipping issues and all, it's a reflection on them.[/B]
    If it took as little effort, don't you think they would have done it? They are paid professionals in their field, I'm pretty sure they know better what takes little effort or more effort that would cause a delay in the release of content. But if you are such an expert in 3d modelling and physics at a level that you can "instruct" professionals. Why aren't you working for a major games company?
    (1)

  10. #10
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I came back to look since there was another dev post, so... what the heck.

    I'm not working at a major games company because up until recently, I was working for Intel on contract. Before that I was working for ASU.

    Yes. I do know how easy it is to fix. If you want, hand me the model and I'll work on fixes. Once I know what works I'll whip that fix out in an hour or two per piece - probably more if it needs to be fixed for each race.
    My rates per hour are negotiable. I'm open for contract work for general programming, modeling, and art. I'm by no means a top tier accomplished artist, but I have done a few small projects as the need arose - so most of the skills are specific to work.

    In short. Intel isn't hiring now, my contract with them ended and I've got plenty of free time till the next job comes up. Doing something for SE could be fun.

    If you'd like to know, said contract was to go around Arizona and New Mexico, giving a week long workshop. This was part of a summer long 'camp' sponsored by Intel in several cities. My week was focused on the basics of programming. I provided a cut down graphics API that the students could work into their code and make simple games. One of the highlights was showing how a game like Sim City could be made using cellular automation and the API. Nothing too fancy, but considering we only had a week to get people from 'This is a variable' to 'Making a working game' in a weeks time...

    Teaching is challenging, but getting to take a crack at it was certainly an experience. Intel picking up the check on travel, food and lodging was nice too.
    (1)