"Hey guys! We can't be bothered to fix the numerous clipping issues on lazily designed gear because we're too busy designing items we can charge you and your friends money for such as the Recruit-a-Friend Chocobo!"
"Hey guys! We can't be bothered to fix the numerous clipping issues on lazily designed gear because we're too busy designing items we can charge you and your friends money for such as the Recruit-a-Friend Chocobo!"
I came back to look since there was another dev post, so... what the heck.
I'm not working at a major games company because up until recently, I was working for Intel on contract. Before that I was working for ASU.
Yes. I do know how easy it is to fix. If you want, hand me the model and I'll work on fixes. Once I know what works I'll whip that fix out in an hour or two per piece - probably more if it needs to be fixed for each race.
My rates per hour are negotiable. I'm open for contract work for general programming, modeling, and art. I'm by no means a top tier accomplished artist, but I have done a few small projects as the need arose - so most of the skills are specific to work.
In short. Intel isn't hiring now, my contract with them ended and I've got plenty of free time till the next job comes up. Doing something for SE could be fun.
If you'd like to know, said contract was to go around Arizona and New Mexico, giving a week long workshop. This was part of a summer long 'camp' sponsored by Intel in several cities. My week was focused on the basics of programming. I provided a cut down graphics API that the students could work into their code and make simple games. One of the highlights was showing how a game like Sim City could be made using cellular automation and the API. Nothing too fancy, but considering we only had a week to get people from 'This is a variable' to 'Making a working game' in a weeks time...
Teaching is challenging, but getting to take a crack at it was certainly an experience. Intel picking up the check on travel, food and lodging was nice too.
For tail clipping it would help if more body pieces change a bit again if a Miqo'te wear it.
As an example, most body pieces from 1.0 that reach over the hip have a cutting in the tail area.
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Last edited by Felis; 08-06-2014 at 04:47 AM.
No offense, but i rather have less gear that actually fits compared to looking like a hobo that put on everything he could find.Greetings,
This is similar to what we said in the past, but I would like to reiterate it for those who may have missed it.
Fundamentally, we are prioritizing the introduction of equipment in a large variety of designs, regardless of whether or not they may have clipping issues or overlap with certain equipment or characters. Due to this, we will not be making any adjustments to the dresses. However, in extreme cases there may be instances where we will make changes.
Btw, I am rocking the Crescent Moon Nightgown as my tank body, and nothing compares to how dapper it makes me look.
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