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  1. #91
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Rex View Post
    Wow...Rokien is still around? Thought you quit in the Beta because you thought this game was going no where or something.
    Quote Originally Posted by Mugiawara View Post
    Rokien still plays? O_o
    Here's why:
    http://forum.square-enix.com/ffxiv/t...Poor-Rokien%21

    lol

    Anyways, welcome back! lol
    (2)

  2. #92
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Rex View Post
    I can also accept this Dannythm. However, it was the same exact case in 1.0. Except those of us who had the ability to travel through teleportation had a thing called "Anima" that needed to be recharged over time due to "fatigue" of teleporting this way. Now we just pay gil to endlessly teleport.
    Red my other posts in this thread, I played 1.0 and I'm 100% for bringing back anima.

    Quote Originally Posted by Komoritane View Post
    I read a book by a successful game designer who said, "Walking is not gameplay."
    Whoever said that doesn't know about game design, and I don't care how successful he is, because as far as I know exploring is gameplay, and games such as, Myst, Dark/Demon Souls, Elders Scrolls and Fallout, any Sandobx and many more (most RPG's ever) prove that walking and exploring is a really important part of the experience.

    Quote Originally Posted by Yumi_umi View Post
    Sounds reasonable imo lol
    wonder y SE changed it, was it cuz ppl QQd so hard ?
    It goes well with the whole new player friendly approach Yoshi decided to add to the game, it seems that he thought having to manage anima could stress some players, and as everything else he thought it could stress players, it got removed.
    (2)

  3. #93
    Player
    Wolf_Gang's Avatar
    Join Date
    Sep 2013
    Posts
    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17
    I wish there was more immersion in traveling like in FFXI but I also remember how excruciating it was trying to go back and forth for mundane tasks.

    I think the middle ground is to just make teleports more expensive for the expanded areas in 3.0
    (1)

  4. #94
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    anyways, I do understand decision behind changing anima to gil for gil sinks.

    Still, if I wanna choose, I rather have anima system back myself. All the time I play 1.0 & ARR making me realize that gils are more wasted in ARR than 1.0.
    (1)

  5. #95
    Player
    Landsoul's Avatar
    Join Date
    Mar 2012
    Posts
    21
    Character
    Already Banned
    World
    Ragnarok
    Main Class
    Lancer Lv 70
    Won't ever happen. Teleports have been around since the launch of FFXIV v1.0, but instead of gil it used the Anima system.
    (0)

  6. #96
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Rex View Post
    Tedium? Isn't it part of an RPG to TRAVERSE these worlds? All the work the team put into these lands...all the detail in the remote places...and they're skipped 80% of the time because people just want to constantly teleport. This is literally why the sightseeing log was implemented. And yes, to each their own, but I just feel that I explored XI more than I do in XIV, even when I decide to walk. But what can you do.
    You should do more quests, I guess
    Or play more DoL classes
    (0)
    Last edited by Felis; 07-25-2014 at 07:21 PM.

  7. #97
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Dannythm View Post
    Whoever said that doesn't know about game design, and I don't care how successful he is, because as far as I know exploring is gameplay, and games such as, Myst, Dark/Demon Souls, Elders Scrolls and Fallout, any Sandobx and many more (most RPG's ever) prove that walking and exploring is a really important part of the experience.
    Are you kidding? It's not "exploring" when you've been in the area before, walking just the same damn path to get from A to B that you already walked the first time in order to attune with the Aetheryte in the first place, so you could teleport there the next time.
    (3)

  8. #98
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    I'm lucky that I generally have ~4h/day to play during weekdays... but out of those 4h... I'll run ST once or twice(there goes 90-120 min), drexpert(30min), gather a few things(depending on what's needed and what time slots I can hit), do maps(there goes usually 30-60 min since doing them with friends). So that's generally my time when I'm not training coil or some ex or something. Without teleport I would be only able to do one or the other type of content. No thanks. Balancing all this along with helping FC mates with fates, dungeons, crafting, gathering is hard enough as it is.

    I'm still not done all the sightseeing logs so I still have a purpose to roam around the areas searching for those(without guides). And I try to do a hunt or two here and there(which means patrolling a zone over and over for over an hour until I hit a spawn or someone shouts).
    (1)

  9. #99
    Player
    Mitsukai123's Avatar
    Join Date
    Sep 2013
    Posts
    55
    Character
    Mitsukai Shimakaze
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    OP sounds like he's just mad that everyone kills Hunts on his server before he can get to them.
    (4)

  10. #100
    Player
    Velo_Vandore's Avatar
    Join Date
    Aug 2011
    Posts
    374
    Character
    Bynder Whitehowler
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    Didn't they have a different currency for teleports in 1.0 similar to leve allowances. By limiting the player to 5 or 10 teleports a day (can save up to 100) we can stop players from spamming the hunts constantly, and also encourage people to travel the old fashioned way just a little bit more which would make the open world feel a bit more busy / alive.

    I wonder why this was changed to gil for teleporting?
    (0)

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