15-20 fates for 1 atma crystal is a lot and equals 180-240 fates for 1 upgrade! Buying or a progressive be for each would probably be better. Since is so tedious it would be probably be better and more productive to get a new weapon.
15-20 fates for 1 atma crystal is a lot and equals 180-240 fates for 1 upgrade! Buying or a progressive be for each would probably be better. Since is so tedious it would be probably be better and more productive to get a new weapon.



My Ninja farm took ~380 fates. I don't find it too bad, grind is grind.


Now this is where I find the counter arguments get unreasonable. First off, I'll start by saying I've done the grind. I have an Animus, 2 Atma weapons and 7/12 to a third. I know what the grind is and I'm putting in the time as the system stands. However, that does not mean the system is, or ever was, reasonable and that this kind of "grind" is representative of any kind of actual work or effort on anyone's behalf.No isn't fair tbh , creating a new ''atma'' system for players unwilling to actually grind it out wouldn't be fair to the countless hours others put in to obtain the weapon , stop trying to be spoon fed.
Most of the people actually complaining about atma probably farmed a area for a hr or so , maybe even did 5 fates and got pissed
People aren't asking to be "spoon fed" anything, they don't want stuff just handed to them. What they want is a reasonable expectation that if they put in x number of hours they will get result y. As it stands right now, gathering Atma is less like work and more like shooting dice. You can take two different people, have them put in the same amount of "effort" (supposedly time in this case) and they may end up with vastly different outcomes. It's not even in the realm of similar return rate for effort put in.
Imagine if your job or school worked like that... Complete a task and you get a spin on the wheel, with a tiny sliver of a chance that you'll get that promotion or passing grade, no matter how much work or time you put in. No one would accept that, but somehow "it's just a game" makes it fine for people who may have more free time to invest into that game to tell anyone else who doesn't that they should "suck it up and stop whining".
When the system actually rewards effort (which by the by is something that requires skill, not just time and blind luck), then maybe the complaints will stop. But don't think that people who want the system made into something reasonable are just being lazy because they don't have the time to devote every day that you might.
-Edit-
Oh, as an aside since I know it'll be brought up... raids and raid gear as well as the RNG there are a completely separate animal and issue. Raids require skill to complete and I believe rewards there should be in line with that even if they are still a form of shooting dice in the long run, it's expected that if you're running static raids that eventually you will get the drop.
Last edited by Malzian; 07-25-2014 at 12:29 PM.



I'm just saying the atma grind in this game is no different from grinding things in any other game with low rate chance to drop. The issue people take is the reward is generally not worth the effort. Which means it's a bad grind. However, maybe since I've played games like Aion Online and Ragnarok Online, I'm just too used to ridiculous and, quite possibly, unreasonable grinding.


I've played Aion an RO as well, and yes there are grinds in every game, but you're right in the rewards aren't worth the effort. Atma is just a time-sink gateway to animus, where I would argue the grind is much more reasonable to complete 9 books. Personally, I loved the way Relics were first initially handled, a series of hurdles through specific dungeons/trials that got progressively harder. That was a true effort to reward balanced system.I'm just saying the atma grind in this game is no different from grinding things in any other game with low rate chance to drop. The issue people take is the reward is generally not worth the effort. Which means it's a bad grind. However, maybe since I've played games like Aion Online and Ragnarok Online, I'm just too used to ridiculous and, quite possibly, unreasonable grinding.
Unfortunately I see a larger and larger push for content towards RNG, which is actually what really killed 1.0 since that was virtually all RNG content.
Last edited by Malzian; 07-26-2014 at 01:00 AM.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE
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