Quote Originally Posted by Gramul View Post
Why have leveling at all?
I know what you mean with your sarcasm, and I agree, bu it made me think, that with the game is now designed since it became ARR, it coudl have no leveling, just quests to promote area exploration, and unlock skills by doing certain class quests akin with how the job quests work, then the rest of the game would be dictated by the item level of the character, it certainly wouldn't change the gameplay or the player experience of the game, except the sense of accomplishment while raising the item level would substitute the sense of accomplishment of leveling up.

In fact I think would actually work better with the current focus on endgame, which is essentially a time sink to raise the item level.