Yes but alot of FFXI players think that pointless hurdles and difficult content are the same thing. Things like exp loss when you die is a pointless hurdle but they will argue the idea came from Jesus himself.kind of depends what pple are hoping for in XIV.
A good majority of the WoW generation had a hard time keeping up with the old FFXI (in the old days).
FF attracts pple that are a class of their own. These are the pple that have no problem with a higher hurdle just as long as the officially released game does not play like a freaking 1year open beta
While it's not amazing, this is not a pointless hurdle.
One could argue that every step of an MMo is a pointless hurdle, as ultimately you are in a constant cycle of "get better gear to get better gear, to make getting better gear easier".
Losing experience gave FFXI a very real sense of danger when you were going to die. FFXIV currently gives me no such feelings, I die, meh, I home point and am back again.
The penalty is the reason you DONT want to die, thus encouraging people to play better, but as it is now, no penalty has me caring less than I thought possible when I hit the dust.
Players with a mind set that its OK to die, lol.
Goodbye, Final Fantasy...
no it does not you ppl seem to see it this way (not really sure why) me i never die because death itself was enough to keep me from dying. The 3 mins it takes for weakness to wear was 3 mins i was not playing when i could have been but because i came in underprepare i've now got to wait. this is how it is with exp loss but now when im done i dont have to go lvl randomly to recover for trying something new.While it's not amazing, this is not a pointless hurdle.
One could argue that every step of an MMo is a pointless hurdle, as ultimately you are in a constant cycle of "get better gear to get better gear, to make getting better gear easier".
Losing experience gave FFXI a very real sense of danger when you were going to die. FFXIV currently gives me no such feelings, I die, meh, I home point and am back again.
The penalty is the reason you DONT want to die, thus encouraging people to play better, but as it is now, no penalty has me caring less than I thought possible when I hit the dust.
Raise and Resurrect arent being set too low. I would have liked them to be R10 instead.
If you die you should have to start over from Lv. 1
And as for 'working hard to get raise', now it has changed to 'working hard to get raise II and rebirth'. they are better, so why complain.
Guys it is raise not reraise. Meaning you only cast on targets not yourself. And considering this game most content starts @ 20, that is my they increased the spead. WOw and Bethesda explained this well, You got to keep people hooked in the early levels. As people tend to quit after getting level 10. Like bliz re did most of the starting zones in cata. To make them more like the death knight starting area. Unlike ffxi we do not have city mission or ranks. And most the content is 20+. So they figured to help keep new players hooked just increase the speed a bit. Pretty much by comparrison. 1-20 in ffxiv is = to 1-10 in ffxi.
Also as I stated, ffxi had a ton of raise things. From earings to scrolls to other items. Ranging from 1-50 and higher. This was to help the ease of leveling not be so time consuming (in a bad way).
Also in retro spec, once people figured out the formulars of leveling can get 1-75 in a day.
Pretty much raise is an insentive to group at 14. Since people do not group up till 48/49 to kill raptors.
Also unlike most mmo ingeneral. We have 2 tier penalty. we have a basic weakness, but if we die while weakend we get the second teir. Any death after that while under brink of death get durability loss on their gear.
This makes crafters importent since they will need to repair gear a lot more.
Most people solo at 14 so this doesn't make leveling easy since you can't raise yourself if K'Oed. But this does get people to help out others.
With having multiple raises on the action bar. If this is uncorrect I'm sorry. But from my experiance in ffxi. Raise had their own cd. Meaning with mp, you can cast every raise to raise any player. Instead of waiting on CD for raise.
Also do understand that with physical level being removed, stats numbers will decrease since they plan on decreasing the amount of stat points you get to allocate. So you may not have the "2k hp" after the change.
Also do realise that mmo change, rules change. And they are adding content. But also soon or later we will have a ps3 launch, those players would have to play catch up. With the way leveling is it will be more fun for the,. Since they will get to see a good portion of content rahter quickly. Which will keep them playing.
Really, getting a buffer was one of the most pointless and annoying thing I've ever came across. It was also one of the most frequent complaints I hear while playing XI. I have no buffer, I cant go on this job cuz I got no buffer, oh crap I deleveled and cant use any of my gear.While it's not amazing, this is not a pointless hurdle.
One could argue that every step of an MMo is a pointless hurdle, as ultimately you are in a constant cycle of "get better gear to get better gear, to make getting better gear easier".
Losing experience gave FFXI a very real sense of danger when you were going to die. FFXIV currently gives me no such feelings, I die, meh, I home point and am back again.
The penalty is the reason you DONT want to die, thus encouraging people to play better, but as it is now, no penalty has me caring less than I thought possible when I hit the dust.
Weakness is enough of a punishment, dont need to kick the player in the stomach while on the ground. But I guess that would be hardcore huh.
everyone is entitled to express their own opinion, at least some of us level up our account pass 30but still the forums was made to talk even if we people say is dumb they still entitled to say what they think about the updates.
who the hell care if a level 1 or level 50 can use it? does anyone even raise with crystal being so close to everywhere.? it really a joke i don't care if it's 1 or 50 we still can return lol and we be there within 1min anyways.
maybe the new maps would delete all the crystal and only make a few so Raise can be used more then few times.
Last edited by Zenaku; 07-15-2011 at 10:01 AM.
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