Yet every other MMORPG that uses cross server instancing can do it with no problem, lag free.Take a moment to think about how many players from different servers connect to one instance, now think about multiples instances that contain those players from different servers, now think about a front line alliance of 3 alliances connected to one instances and all those instances of frontlines/duty finder going on at the exact same time. Now if everyone was able to send tells back to their home servers. Do the math. That would over stress the instance servers ten fold. Servers would go down
Two words: Gil Sellers. Do you really want to be spammed with those kind of tells while in a dungeon?
If they fall victim to my blacklist macro just as easily from there, it really won't make a difference.
Counter question;
Gil Sellers. Do you really want to be spammed with those kinds of tells ANYWHERE? No? Let's remove all chats!
I remember someone said a dungeon can have 2 chracters with same name while they come from 2 different servers,
therefore I think current /tell does not support dungeon because "player name" is not an unique identity in the dungeon.
I would imagine in this instance /tells would automatically be send to PCs from your native server. Otherwise you would have to specify server name with PC name (i.e. /tell Player Name Server message_here) which would also require the programming to be changed.
But that could cause a lot of confusion if you try using the /tell to talk to a party member in the dungeon with you. (And I'm sure plenty of people would try to use it that way.) If someone on your native server happens to have the same name, they'd get the message you'd intended to go to someone else. It would just be too error-prone to be a good idea.
The off chance that somebody would try to whisper somebody from an entirely different server in the same duty as themselves, who just so happens to have the same name as some other person on the server is enough for you to suggest that it's a good thing that we're unable to whisper during duty...?But that could cause a lot of confusion if you try using the /tell to talk to a party member in the dungeon with you. (And I'm sure plenty of people would try to use it that way.) If someone on your native server happens to have the same name, they'd get the message you'd intended to go to someone else. It would just be too error-prone to be a good idea.
There are plenty of popular names that appear across multiple servers. I don't think that "off chance" would be unlikely at all. It could happen a lot.
Take a moment to look into other similar games that link players from different servers. Tells work. Make it so that you can only use it for FC members and players in your friend list. Problem solved. Nobody will be able to use it to insult people in dungeons.Take a moment to think about how many players from different servers connect to one instance, now think about multiples instances that contain those players from different servers, now think about a front line alliance of 3 alliances connected to one instances and all those instances of frontlines/duty finder going on at the exact same time. Now if everyone was able to send tells back to their home servers. Do the math. That would over stress the instance servers ten fold. Servers would go down
It's wholly unique to SE games then, because other games have managed to figure it out. I cannot think of one other game that blocks you from communications just because you jumped in a dungeon, and two of those I know for certain have had cross-server for years. They invented it.I doubt /tells are that much harder on the systems than the FC and linkshell chat that can already go on. I suspect that it's due to a different problem:
/tell "John Doe" Hi
would be confusing if there's both a John Doe there in the dungeon party with you and also a different John Doe back on your home server. No matter which one they implemented, there would be people trying to use it to talk to the other John Doe.
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