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  1. #1
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    Take a moment to think about how many players from different servers connect to one instance, now think about multiples instances that contain those players from different servers, now think about a front line alliance of 3 alliances connected to one instances and all those instances of frontlines/duty finder going on at the exact same time. Now if everyone was able to send tells back to their home servers. Do the math. That would over stress the instance servers ten fold. Servers would go down
    (1)

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Kerwin View Post
    Take a moment to think about how many players from different servers connect to one instance, now think about multiples instances that contain those players from different servers, now think about a front line alliance of 3 alliances connected to one instances and all those instances of frontlines/duty finder going on at the exact same time. Now if everyone was able to send tells back to their home servers. Do the math. That would over stress the instance servers ten fold. Servers would go down
    I doubt /tells are that much harder on the systems than the FC and linkshell chat that can already go on. I suspect that it's due to a different problem:

    /tell "John Doe" Hi
    would be confusing if there's both a John Doe there in the dungeon party with you and also a different John Doe back on your home server. No matter which one they implemented, there would be people trying to use it to talk to the other John Doe.
    (1)

  3. #3
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Niwashi View Post
    I doubt /tells are that much harder on the systems than the FC and linkshell chat that can already go on. I suspect that it's due to a different problem:

    /tell "John Doe" Hi
    would be confusing if there's both a John Doe there in the dungeon party with you and also a different John Doe back on your home server. No matter which one they implemented, there would be people trying to use it to talk to the other John Doe.
    It's wholly unique to SE games then, because other games have managed to figure it out. I cannot think of one other game that blocks you from communications just because you jumped in a dungeon, and two of those I know for certain have had cross-server for years. They invented it.
    (1)

  4. #4
    Player
    rockint's Avatar
    Join Date
    Jul 2014
    Posts
    30
    Character
    Max Awesome
    World
    Faerie
    Main Class
    Lancer Lv 57
    Quote Originally Posted by Kerwin View Post
    Take a moment to think about how many players from different servers connect to one instance, now think about multiples instances that contain those players from different servers, now think about a front line alliance of 3 alliances connected to one instances and all those instances of frontlines/duty finder going on at the exact same time. Now if everyone was able to send tells back to their home servers. Do the math. That would over stress the instance servers ten fold. Servers would go down
    Yet every other MMORPG that uses cross server instancing can do it with no problem, lag free.
    (1)

  5. #5
    Player
    SMWorks's Avatar
    Join Date
    Jun 2014
    Posts
    3
    Character
    Aeris Linn
    World
    Odin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kerwin View Post
    Take a moment to think about how many players from different servers connect to one instance, now think about multiples instances that contain those players from different servers, now think about a front line alliance of 3 alliances connected to one instances and all those instances of frontlines/duty finder going on at the exact same time. Now if everyone was able to send tells back to their home servers. Do the math. That would over stress the instance servers ten fold. Servers would go down
    Take a moment to look into other similar games that link players from different servers. Tells work. Make it so that you can only use it for FC members and players in your friend list. Problem solved. Nobody will be able to use it to insult people in dungeons.
    (0)

  6. #6
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kerwin View Post
    Take a moment to think about how many players from different servers connect to one instance, now think about multiples instances that contain those players from different servers, now think about a front line alliance of 3 alliances connected to one instances and all those instances of frontlines/duty finder going on at the exact same time. Now if everyone was able to send tells back to their home servers. Do the math. That would over stress the instance servers ten fold. Servers would go down
    It's funny how this a complete non-issue for basically every other MMO with cross-server grouping.

    Moreover, you can still chat with your own linkshells and free companies, so you're still connected to a server in charge of handling communication. I don't know if this is the same server responsible for handling chat messages in between players, probably not, but I seriously doubt it's such an insurmountable technical challenge to have these messages be properly passed off to the right server. As I said, basically every other MMO does this without issue.
    (0)