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  1. #1
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    Horizontal progression has limits, and once those limits are exceeded you will see playerbases just falling off, because repeating the same content is lame. So what if they add in 3 new dungeons in horizontal progression and only 1 of the pieces of weapons/armor are of use because it doesnt benefit you at all. What good did this horizontal progression do?

    When you are stuck at a certain rank, you are limited with development and ideas on what you can do with those ranks. Forget adding in new skills that would destroy previous content, you will hear bitching regardless. Vertical progression gives developers and players always something new to think about and do.

    With vertical progression, it creates a need to grind on "NEW" mobs, NEW areas, NEW Content, NEW Dungeons, NEW items, NEW everything for those new ranks...

    With horizontal progression, you have no need to grind or rank on new mobs, no need to goto new areas, new dungeons may be pointless and new items may/may not be of any use to you... Horizontal progression are for LAZY developers, LAZY players, and LAZY altogether.

    Vertical progression is the only thing that keeps NEW alive... OLD will become OLD anyways, and eventually no one wants to do it. Might as well keep NEW alive, and NEW stuff to do...
    (2)

  2. #2
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    Quote Originally Posted by AuctionGirl View Post
    Horizontal progression has limits, and once those limits are exceeded you will see playerbases just falling off, because repeating the same content is lame. So what if they add in 3 new dungeons in horizontal progression and only 1 of the pieces of weapons/armor are of use because it doesnt benefit you at all. What good did this horizontal progression do?

    When you are stuck at a certain rank, you are limited with development and ideas on what you can do with those ranks. Forget adding in new skills that would destroy previous content, you will hear bitching regardless. Vertical progression gives developers and players always something new to think about and do.

    With vertical progression, it creates a need to grind on "NEW" mobs, NEW areas, NEW Content, NEW Dungeons, NEW items, NEW everything for those new ranks...

    With horizontal progression, you have no need to grind or rank on new mobs, no need to goto new areas, new dungeons may be pointless and new items may/may not be of any use to you... Horizontal progression are for LAZY developers, LAZY players, and LAZY altogether.

    Vertical progression is the only thing that keeps NEW alive... OLD will become OLD anyways, and eventually no one wants to do it. Might as well keep NEW alive, and NEW stuff to do...
    thats a perfect way to think of it as long as u have the mindset of other MMO's with FF14 u can play as everything so yes thier might be 1 peice for this job 1 for that other job but add it up thats alot of peices u can get from just 1 place and they dont even have to give items to every job because ppl arnt limited to just 1 job thats y this game can have wonderfull horizontal leveling
    (3)
    Last edited by danny52844; 07-15-2011 at 04:13 AM.

  3. #3
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    Quote Originally Posted by danny52844 View Post
    thats a perfect way to think of it as long as u have the mindset of other MMO's with FF14 u can play as everything so yes thier might be 1 peice for this job 1 for that other job but add it up thats alot of peices u can get from just 1 place and they dont even have to give items to every job because ppl arnt limited to just 1 job thats y this game can have wonderfull vertical leveling
    While I semi-agree with your comment, you fail to recognize not everyone likes to play every job out there, nor do they want to repeat the same content 10000 times. You are talking about a small minority that like to repeat the same stuff, or care to have the VERY best of everything, and will play something 10000 times to get it. MMO's in the end are about making money and more money in satisfying more of your audience. Look at XI for example, yes it did well, but not as well as it could have if the content never ended, and new levels, new areas etc... Blame stale old content/stuff to get/do for people quitting. Few players stuck around even through this because they felt like leaving the game, they would lose some kinda FAKE status.

    XI did horizontal progression well, and eventually they hit a cap. This is where the playerbase kept falling off.

    Vertical progression is the key to keeping things fresh and new. Vertical too fast or without regards to past content will also kill off a game, but if you didnt have to work 5 years to get some item, you are less attached, and you are looking forward to the new items to get...

    If you think we should set a limit and go horizontal, set a limit of rank 9999, and just dont make content for it until later.. cap every area with a certain rank so you cant exceed it, but know that you will never reach the end rank in the game and your character will always be growing.

    Character growth is one of the best parts of MMO's. Everyone loves to see new ranks, new abilities, new stuff. It creates new strategies.
    (1)

  4. #4
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    Quote Originally Posted by AuctionGirl View Post
    While I semi-agree with your comment, you fail to recognize not everyone likes to play every job out there, nor do they want to repeat the same content 10000 times. You are talking about a small minority that like to repeat the same stuff, or care to have the VERY best of everything, and will play something 10000 times to get it. MMO's in the end are about making money and more money in satisfying more of your audience. Look at XI for example, yes it did well, but not as well as it could have if the content never ended, and new levels, new areas etc... Blame stale old content/stuff to get/do for people quitting. Few players stuck around even through this because they felt like leaving the game, they would lose some kinda FAKE status.

    XI did horizontal progression well, and eventually they hit a cap. This is where the playerbase kept falling off.

    Vertical progression is the key to keeping things fresh and new. Vertical too fast or without regards to past content will also kill off a game, but if you didnt have to work 5 years to get some item, you are less attached, and you are looking forward to the new items to get...

    If you think we should set a limit and go horizontal, set a limit of rank 9999, and just dont make content for it until later.. cap every area with a certain rank so you cant exceed it, but know that you will never reach the end rank in the game and your character will always be growing.

    Character growth is one of the best parts of MMO's. Everyone loves to see new ranks, new abilities, new stuff. It creates new strategies.
    i dont get ur ppls arguement why cant they just keep adding dungeons or w/e to keep it fresh and yet we still have the old dungeons available that still give us good stuff so yes we keep doing the old dungeons over and over again but we also get new dungeons again and again
    so without the old stuff going out of date they just have more and more on end game to do
    (0)

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