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  1. #71
    Player
    slokav's Avatar
    Join Date
    Jun 2013
    Posts
    7
    Character
    Keaska Elos
    World
    Ultros
    Main Class
    Conjurer Lv 50
    The biggest issue I have seen with the hunts is the allied seals themselves. From the hunts I have done on Ultros, it is a never ending zerg fest all the time, during peak hours there can be 300+ people zerging every class of monster and even already being in the same zone doesn't mean you'll get credit as no one waits beyond their group and it is usually dead in seconds.

    Late night gameplay is a bit better but even at 2-5am there is a steady 100+ people after everything and with the influx of websites tracking all the spawn timers you have people waiting in the zone practically atop the monster already eager to tag and kill it.

    Capping the allied seals, at least imo, would decrease the amount of players constantly farming them to those who are only after the myth or are still seeking to hit their 750 allied cap. Allowing those fed up with dungeons to keep farming hunts for myth/sold but making the hunts a reasonable encounter, not the horrid zerg fest it is.
    (2)

  2. #72
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    You have a point OP. No matter what people say, hunts take very little effort if you're in a LS or hunting group. Although it can be frustrating with FPS lag/hunts vanishing/early pulls. And yes, I'm saying that walking around the world looking for mobs with the help of a website is not hard work. Even spawning S ranks is meh. I say this as a hunter who's already gotten a few rewards from seals.

    I think they should take the weekly limit off ST/CT2 because of hunts. That or cap the seals but I highly doubt they will do that.
    (0)
    Last edited by Elim; 07-23-2014 at 05:55 AM.

  3. #73
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    The answer is simple, the devs don't think things through when they implement content. They don't think ahead, don't take the playerbase into consideration and how they will react to it, and don't think how it will fit in or compare to other content.
    (4)

  4. #74
    Player
    Kagari_Asuha's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    91
    Character
    Kagari Asuha
    World
    Ultros
    Main Class
    Archer Lv 60
    Quote Originally Posted by Mcshiggs View Post
    The answer is simple, the devs don't think things through when they implement content. They don't think ahead, don't take the playerbase into consideration and how they will react to it, and don't think how it will fit in or compare to other content.
    This is why they need to do a public test server. Badly.
    (0)

  5. #75
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,303
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by DeathFiend View Post
    TL;DR REMOVE SAND AND OILS AND THE PROBLEM SOLVED. CASUALS DONT DESERVE ENDGAME GEAR.
    I think you forgot that currently some of the gear upgraded with those happens to be BiS for some jobs
    (0)

  6. #76
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by skaterger View Post
    From a raiders perspective, I totally see where you are coming from. I think that the hunt system is terribly broken and screws over players who absolutely have no interest in doing them yet are forced to do so because that is the only way to progress if you are going for bis/have bad rng in coil. However I think removing lockout right now would not be the best idea.
    Personally, I don't care about the notion of 'handout' gear, but I can see the point in trying to keep t9 non-trivial by locking SCOB. I still see no reason why Syrcus Tower is even single-locked when its time:reward ratio is often even worse than hunts and its actual given rewards are statistically inferior. Like, the oil and i100 chestpieces don't just teleport from Xande's corpse into your inventory every time you kill him. You have to get the like 30-50% droprate to happen in the first place, lot against 7 other people, yadda yadda yadda...it's in every way worse than hunting, if you have a good hunt LS and decent bloodied log RNG.
    (0)

  7. #77
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alipoprocks View Post
    Regardless of how many soldiery tomes a person received, there is still a cap. You can end up with more oils/tomes than you have gear for. That is true. It is valid.

    Not to mention, before soldiery existed, everyone was able to purchase equivalent iLVL gear to coil gear with myth. Hunts are helping people be able to do it again. What is such a problem with it?
    That statement just proves my point. The fact that you can easily farm items from hunts without any limit for items which took 4 months to get is just terrible game design. I'm just going to quote for any post that I posted in since its essentially the same thing.


    Quote Originally Posted by skaterger View Post
    If you had been diligently capping soldiery since 2.3 hit (you just have to do expert roulette 6 times weekly), you have enough soldiery to buy a full set of weathered gear (full left and right side) and more. I don't really know how to respond to your "20 oil and 20 sands comment" honestly. Do you think 20 sands and 20 oils is a tiny number? Do you know that raiders who have been clearing second coil every week have 2, at most 3 sands/oils in 3 months? And here SE is giving you unlimited sands and oils and you try to make it seem not like a big deal. Do you know it only takes 7 sands and 5 oils to be FULLY decked out in i110, something that less than 1% of the playerbase has before they introduced the hunts? Yet you throw about 20 and 40 sands as if its nothing. You have no idea how coveted sands was before 2.3. Are you f**** kidding me? But if you think about it, the loot handout with hunts has really made the general playerbase think that sands are supposed to be pinatas that drop from the Eorzean sky.
    (0)
    Last edited by skaterger; 07-23-2014 at 12:25 PM.

  8. #78
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Alipoprocks View Post
    Not to mention, before soldiery existed, everyone was able to purchase equivalent iLVL gear to coil gear with myth. Hunts are helping people be able to do it again. What is such a problem with it?
    That was crappy design in the first place which is why they didn't do it in 2.2 and why they buffed the ilvl of Allagan weapons to 95. Better gear is supposed to be an incentive to do hard content.
    (0)

  9. #79
    Player
    Kagari_Asuha's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    91
    Character
    Kagari Asuha
    World
    Ultros
    Main Class
    Archer Lv 60
    Quote Originally Posted by Elim View Post
    You have a point OP. No matter what people say, hunts take very little effort if you're in a LS or hunting group. Although it can be frustrating with FPS lag/hunts vanishing/early pulls. And yes, I'm saying that walking around the world looking for mobs with the help of a website is not hard work. Even spawning S ranks is meh. I say this as a hunter who's already gotten a few rewards from seals.

    I think they should take the weekly limit off ST/CT2 because of hunts. That or cap the seals but I highly doubt they will do that.
    Any sort of response from SE would be welcome at this point. Their continued silence continues to reduce my faith in the game each day and the longer they let things fester, the worse they'll get.
    (0)

  10. #80
    Player
    Bushido_Brown's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    168
    Character
    Lo Ra'mzei
    World
    Balmung
    Main Class
    Lancer Lv 50
    I guess I'm in the minority for not worrying about what others are doing with their time in getting new gear. As someone who runs coil with a static, and likes to share loot, I'm all for another having another way to supplement my own gear (4/5 left side BiS pieces for DRG are Sol) and not have to deal with the (0.125*2) chance once a week at Sands of Time. This gear will be obsolete in a few months anyway, so it really shouldn't be that big of a deal, should it?
    (1)

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