So many inaccuracies with this. Just where do I start?
Is your idea of fun watching a mob blinking every few seconds and becoming untargetable midway thru a fight? Is your idea of fun watching a spamfest of AOEs on the ground? Is your idea of fun watching healers spam medica all day to get healing aggro even though everyone's hp is full? Is your idea of fun watching someone resetting a mob to screw over a solo/player small group who stumbled across the mob? If it is, all the power to you, but the it is definitely a big fat NO for me and many others playing the game.
If you had been diligently capping soldiery since 2.3 hit (you just have to do expert roulette 6 times weekly), you have enough soldiery to buy a full set of weathered gear (full left and right side) and more. I don't really know how to respond to your "20 oil and 20 sands comment" honestly. Do you think 20 sands and 20 oils is a tiny number? Do you know that raiders who have been clearing second coil every week have 2, at most 3 sands/oils in 3 months? And here SE is giving you unlimited sands and oils and you try to make it seem not like a big deal. Do you know it only takes 7 sands and 5 oils to be FULLY decked out in i110, something that less than 1% of the playerbase has before they introduced the hunts? Yet you throw about 20 and 40 sands as if its nothing. You have no idea how coveted sands was before 2.3. Are you f**** kidding me? But if you think about it, the loot handout with hunts has really made the general playerbase think that sands are supposed to be pinatas that drop from the Eorzean sky.
And lastly, if you are using seals for alexandrites, you are doing it wrong. They are probably the least economical unless you tell me you are one of those players that have been farming sands non stop that you have fully decked out your character in i110. It is much much more economical to get a UAT and a sands to get a i110 weapon. But regardless, good hunting sir, I wish I had your patience.


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