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  1. #1
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50

    Suggestion: Balancing outgoing heals in Frontlines.

    I know many of you have already experienced the amount of healing that goes out in frontlines and most of the time, if the enemy team has 1 healer more than your party, it usually means that you will lose in the skirmish. Usually, not always. (I've seen a healer heal for 2k at the end of the battle, lol)

    I have 3 suggestions that could potentially balance out outgoing healing without limiting players by restricting party compositions.

    1. If there is any overhealing as a result of aoe heals, it should build the LB gauge for any opposing team in the proximity of the heal. I know having a variety of party members give a buff to LB increase, but it really doesn't mean much if a team can hold a point for 5 minutes and wither your team down before they can get the lb. This would make for some more interesting battles all around and could be a comeback factor for obtaining the node that spawns in the middle of the arena.
    (0)

  2. #2
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    2. Give dps tools to decrease outgoing healing. Right now, players always go for the healers because you know, they're trying to prevent you from healing 520k hp by the end of the battle. But I think if you give tools to decrease outgoing healing from a target, it could also allow players to not always focus the healer after making use of that tool. Right now, MRD and ACN can decrease incoming healing, but it doesn't mean much when there are 2-3 healers healing whoever is being focused anyway. So if you coordinate, you can pick any target after reducing the outgoing healing of opposing healers.

    3. Increase the mp cost for aoe heals. I mean, there is no need to explain the impact this would have.

    These are just some proposed suggestions (number 1 being my fav) that I believe would tip the balance of heals towards being balanced.


    What do you guys think?
    (0)

  3. #3
    Player Edenlys's Avatar
    Join Date
    Jan 2014
    Posts
    312
    Character
    Luna Eden
    World
    Louisoix
    Main Class
    Arcanist Lv 70
    I dont think that outgoing heals are pb in frontline, i suggest to make useless teams with a lot of healers with an ajustement like "Hots no longer stacks from healers" (regen, medica II) and prevent spam of divine soil with immunity like "anti-virus" for 1 min.
    (0)

  4. #4
    Player
    Akyio's Avatar
    Join Date
    Jul 2014
    Posts
    130
    Character
    Akyio Tayin
    World
    Zodiark
    Main Class
    Astrologian Lv 60
    if you want to change the heal in PVP, then you have to change heal in PVP and not PVE, because in PVE healing is totally fine from both WHM and SCH. none of the particular WHM or SCH abilities have to be nerfed.
    as a healer myself, i do agree that they should do something because everything now is just too much priotarized for healers, a simple 20-30% heal debuff on everyone in PVP constantly would decrease everything by a bit and less people would QQ.
    while there is still a lot to argue about, because if i get a good bard on me, most of my heals if not all just get constantly interrupted. but still the PvP shouldnt be so much focused on getting healers down, and a healing debuff would just do fine with it.
    (0)

  5. #5
    Player Edenlys's Avatar
    Join Date
    Jan 2014
    Posts
    312
    Character
    Luna Eden
    World
    Louisoix
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Akyio View Post
    if you want to change the heal in PVP, then you have to change heal in PVP and not PVE, because in PVE healing is totally fine from both WHM and SCH. none of the particular WHM or SCH abilities have to be nerfed.
    as a healer myself, i do agree that they should do something because everything now is just too much priotarized for healers, a simple 20-30% heal debuff on everyone in PVP constantly would decrease everything by a bit and less people would QQ.
    while there is still a lot to argue about, because if i get a good bard on me, most of my heals if not all just get constantly interrupted. but still the PvP shouldnt be so much focused on getting healers down, and a healing debuff would just do fine with it.
    Pve could be affected, especially multiples Whm spaming medica II (T2 enrage for ex) !
    Increase mp cost or make an 20-30% debuff will tremendously penalize groups with only one healer imo.
    Btw, there is no holy fix, It's something of a problem from player behavior, the trend is to get Imba rather than trying to balance something interesting.
    (0)

  6. #6
    2. Give dps tools to decrease outgoing healing.
    Its called Stun / sleep / slow and spell speed decrease ? I mean you can literally stack spell speed decrease + slow. Bad dps are bad
    (4)

  7. #7
    Player
    Tinsley's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    319
    Character
    Tinsley Tr'uhart
    World
    Exodus
    Main Class
    Arcanist Lv 50
    I tend to play scholar in most of my FL matches and against a good grp, i can get shut down hard and fast. stuns, sleeps, debuffs, interrupts all force me to blow my cool downs just to stay alive let alone keep my group healed. Against a mediocre/unorganized/bad group they dont stand a chance. It amazes me that in some fights I'm left completely alone to heal to my hearts content. That's on you..not me. i'm doing my job, do yours.

    Frontlines is new and it really saddens me that people are crying out of the chute. Adapt and Conquer people. Try new tactics, communicate with your groups.
    (2)

  8. #8
    Player
    Vudus's Avatar
    Join Date
    Jul 2014
    Posts
    22
    Character
    Arastor Oaks
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sygmaelle View Post
    Its called Stun / sleep / slow and spell speed decrease ? I mean you can literally stack spell speed decrease + slow. Bad dps are bad
    LOL. Those are another type of CC. He is talking about skills like Warrior Storm's Eye that actually reduce incoming heals http://xivdb.com/?skill/45/Storm%27s-Eye


    Stuns, sleeps, slows must be applied to the healer while storm's eye debuff should be applied to the target you are trying to kill, to reduce incoming heals.

    Not a bad idea, PvP skills with this type of debuff.
    (0)
    Last edited by Vudus; 07-22-2014 at 11:40 PM.

  9. #9
    Player
    Vittorino's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    513
    Character
    Vittorino Saggio
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    LOL this thread; I'd recommend you look further into the real dilemma of problem at hand. Heals are not the issue; it's the individuals who can't coordinate properly and focus a healer down. The populous should really understand that PvP is a tactical foundation. You don't just smash your keys like a goon and expect to kill a healer. By nerfing healing down by 20/30% when you have BLM/SMN'ers or burst rotations from other classes can easily destroy a healer.

    You're simply asking to nerf a class due to the simple notion of your team being goons and not coordinating properly; you want to win? get on a Voip and make a party and destroy people. The amount of damage inflicted on healers if coordinated properly no healer can withstand such dmg. Take for granted if you were to kill one sure another on can rez them. But it's pvp; get good is all I can say.

    Cheers
    (2)

  10. #10
    Quote Originally Posted by Vudus View Post
    LOL. Those are another type of CC. He is talking about skills like Warrior Storm's Eye that actually reduce incoming heals http://xivdb.com/?skill/45/Storm%27s-Eye


    Stuns, sleeps, slows must be applied to the healer while storm's eye debuff should be applied to the target you are trying to kill, to reduce incoming heals.

    Not a bad idea, PvP skills with this type of debuff.
    I know I know, but then it d introduce another kind of issue if all dpsers can let say "corrupt a healer" so he'd heal less ... I mean Esuna / Leecher are already pretty limited tools, havin to clean something on top of the existing multiple debuffs + cc's would be clearly unbalanced for the healers ;p
    (0)

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