Bard is the most reliable dps job.
If the flank or rear is inaccessible: Dragoon greatly suffers and Monk takes a significant hit.
If the boss frequently becomes invulnerable or leaves the arena: Monk greatly suffers.
If you have to move around constantly to avoid mechanics: Black Mage greatly suffers and Summoner takes a hit
No matter the situation, Bard can always maintain great dps. There's no encounter in the game that's bad for Bard.
Last edited by LunarEmerald; 07-22-2014 at 09:51 PM.
Bards got nerfed in 2.1 for a reason, way too much in their kits. They are fine where they are at. If you want more damage go play a monk.
You don't need anymore dps buffs, as people have stated several times in this thread parties are currently made or broken by bards. you have a guaranteed party slot and are probably (no you are) the most demanded dps by a large margin.
1. - Bard typically top dps while people are making progression and learning this is a pretty big deal, they are the least hurt by unexpected mechanics
2. - Requiem improves peoples dps by a large margin in some cases up to 40-50, paeon is nice to have for 8, you have the utllity to kite in turn 7 much like summoner does. Ballad, much like summoner res is there for when "Shit happens" its very useful. Paeon's usefulness further increases when Selene is around
3. - comparing apocatastasis and shitty blm virus to your songs is laughable
4. Bards have access to to probably the largest burst in the game, my static bard can outburst me on plenty of occasions, and for the record my highest parse on t8 so far has been 496 on blm - I'm not exactly low damage, and BLM is really good at burst in order to outburst my bard I have to hit multiple fire 3 crits at over 3k apiece, let me remind you that's with him singing battle foe. This is due to how many cds you have access to and the crazy buff uptime you have.
4. bard silence is useful in a plethora of situations including turn 9.
5. You are a bard, not a ranger your lucky Square even gave you guys a bow. (sometimes i wish they hadn't then maybe bards would do what they were picked up for - songs.) Your job description is hybrid support/dps your job is the only job in the game that does this well, smn has the 2nd most utility and it doesnt even come close to bard utility.
6. Even with all your utility you still pump out very respectable dps. its not like your hindered by any mechanic in the game except things that hard disable like titan goals. I'm all for lowering the damage penalty on your songs but no, you dont need potency buffs so you can relive 2.0 bard again.
7. Bards by their mere presence make drg a lot more appealing due to disembowel. Monks do not have a dps buddy to debuff for.
8. Bards by their cooperative presence make smn and blm high/top tier dps.
Honestly guys, I feel by the way most bards play or behave (burdened by asking for songs of any type - even foe) they think they have been tricked into playing a support class. (which to be fair i think some were lol)
As for you you need to get over it, it's not like any of these people are actually using these numbers to harass someone. We are talking theory craft with parse numbers, if you dont like it then exit the dps forums, there is lots of parse talk here. Our number craft isnt out of spite, you wanting people punished for talking theory is however.
See the above.
Last edited by Xisin; 07-22-2014 at 10:20 PM.
Stop whining, bards!
Pros
1) 1st DD slot that raid leaders fill
2) cannot be replaced any non-bard DD
3) takes least skill to play
4) takes least skill to play well
5) least expectation to deal any real DD
6) Yoshi P (Wandering Minstrel) 's job in FFXIV
7) highest average DPS - across diff types of fights (dummy type, high movement type, single mob, multi-mob, new raids, farm raids)
Cons
1) lowest Dps in dummy fights (but see pro #5)
2) most boring to play
3) useless LB
4) AF look bad on male character
5) sissy type of job
I actually think BRD is more fun than MNK, so that makes 3 of those cons totally subjective. :P
I actually like the AF on my male character ;_;
LOLWUT1) Paeon returns 30 tp every 5 seconds. With some math, it takes 30 seconds for your melee to gain access to 2 abilities that they would have had to wait longer to gain access to. It is roughly a 2-5 dps increase to the melee if it is sang multiple times in a fight. Foe will increase the raid's damage buy a lot more then that. Unless someone has died, Foe has priority. Your melee needs to learn how to control their TP.
WE CAN SKIP A DREAD, BUT LET'S CONTROL OUR TP !!!
Do you want some "real" math ?
-Every 18s you are using your 2 dots : 2*80 tp. It will be every 17.5s. 2 out of 7 GCD's are these dots.
-Every 20s you are using Straight Shot : 70 TP. 1 out of 8 GCD is this buff.
-When the dots are up and the buff "Straight Shot" is up, you're using Heavy Shot : 60TP.
Let's imagine that you are unlucky with the RNG and never get the critical "Straight Shot".
With ZERO SKS :
56 GCD : 16 skills at 80TP, 7 skills at 70TP and 33 skills at 60TP. Total : 3750TP -> 67TP per GCD.
Every GCD, we're getting 50 TP and let's add invigorate : 400TP every 120s -> 8.33TP every GCD. Total : 58.33 TP recovered every GCD.
Net loss : 8.66TP every GCD. We are out of TP after 116 GCD, i.e 289s.
Well, a BRD could "manage his TP" by not using his dotsYeah, I'm sure Bloodletter isn't a big part of our DPS
And by the way, Paeon is 42.8% more TP restored per GCD. I don't know how you are doing some "math", but in a perfect situation, 42.8% more TP = 42.8% more DPS.
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