I could kill plenty that aggroed me on any of my jobs in XI, it just took a lot longer on some. This is prior to 99 cap, btw.
Yes, FFXI had both and like I said, I prefer FFXIV a lot more.
People talk about how "great" and "exciting" those kind of zones are. But when I played FFXI and the group had to go through said areas, it was all just moans and groans whenever someone caught agro. No one was going "having to MGS through this zone is awesome!".
*rolls eyes*
Yeah, I'm sure you were soloing a lot of VT/IT mobs with every single job in FFXI. Hell, probably most jobs had a hard time soloing EM mobs.
Last edited by Gilthas; 07-22-2014 at 04:04 AM.
Don't be cynical just because you couldn't lol. By the way, a lot of 'VT/IT mobs were exp monsters, most enemies you had to "mgs by" were EP - T at best. Did you use all of them for exp? Not really because we had "preferred camps", but most enemies in most general pathways were nowhere near IT until you hit the bowels of a certain dungeon, you mostly was sneaking by to prevent the annoyance more than anything because it slows you down when you're trying to get your raid together. The real issue was, EP mobs aggroed you even at level 99 these days.
You also forget that what cons "EP-IT" to one one Job isn't always the same for everyone aside very specific end-game spots because it takes into consideration your skill levels and currently equipped weapon set.
Now that I'm thinking about it, you probably didn't touch XI since 2004, because you certainly couldn't have once Blue Mage and Dancer were release which increased soloability ten fold for certain jobs. There's problems if you couldn't solo VT/IT as a Blue Mage or Dancer, let alone EM-T lol.
Last edited by Tupsi; 07-22-2014 at 04:12 AM.


I did some scouring and found a picture of one of the new S Rank hunt mobs.
I hope the dev team doesn't mind me releasing this sneak peak!
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Yeah sure dude. You either only played jobs with good solo capabilities or you're lying through your teeth. /DNC did not allow most melee jobs to solo VT much less IT.Don't be cynical just because you couldn't lol. By the way, a lot of 'VT/IT mobs were exp monsters, most enemies you had to "mgs by" were EP - T at best. Did you use all of them for exp? Not really because we had "preferred camps", but most enemies in most general pathways were nowhere near IT until you hit the bowels of a certain dungeon, you mostly was sneaking by to prevent the annoyance more than anything because it slows you down when you're trying to get your raid together. The real issue was, EP mobs aggroed you even at level 99 these days.
Now that I'm thinking about it, you probably didn't touch XI since 2004, because you certainly couldn't have once Blue Mage and Dancer were release which increased soloability ten fold for certain jobs. There's problems if you couldn't solo VT/IT as a Blue Mage or Dancer, let alone EM-T lol.
Not to mention that the real issue here is that if you're on your way to a "raid" in FFXI, you weren't on your soloing job/subjob making your whole argument pointless.
When I wanted to explore in FFXI I sure as hell wasn't on my WAR. Here? I can have fun in any zone of the open world.



A tiny sandbox compared to other games. And why stop there? I want t9 to be just as facerollable please, its keeping me from experiencing important parts of the story!Yeah sure dude. You either only played jobs with good solo capabilities or you're lying through your teeth. /DNC did not allow most melee jobs to solo VT much less IT.
Not to mention that the real issue here is that if you're on your way to a "raid" in FFXI, you weren't on your soloing job/subjob making your whole argument pointless.
When I wanted to explore in FFXI I sure as hell wasn't on my WAR. Here? I can have fun in any zone of the open world.
What's that? "The game needs to have some challenge"? Well why don't you share some of that for all to see? I'd love to have places worth a good romp! Depopulating the tweleve damned castrums aren't exactly that interesting on your 3rd go around.
Castrum Novum on the other hand, Now there was a place worth the money.
There's no need to make the whole world into some harmless hole a cook can romp around in. There's no reason both sides can't have their slice of the world. Give it something worth our companions and friends.
Last edited by Kallera; 07-22-2014 at 04:57 AM.
Just wanted to point out that, among several nit-picky things I noticed in this, like Aht not being introduced till around 06 or something, the EP-IT thing was not dependent on skill level and current equipment. Those affected the additional comments, like high defense or evasion or whatever, not the rating of Easy Prey - Incredibly Tough. That is, unless they for no reason changed the Check system from what it was for at least 10yrs.Don't be cynical just because you couldn't lol. By the way, a lot of 'VT/IT mobs were exp monsters, most enemies you had to "mgs by" were EP - T at best. Did you use all of them for exp? Not really because we had "preferred camps", but most enemies in most general pathways were nowhere near IT until you hit the bowels of a certain dungeon, you mostly was sneaking by to prevent the annoyance more than anything because it slows you down when you're trying to get your raid together. The real issue was, EP mobs aggroed you even at level 99 these days.
You also forget that what cons "EP-IT" to one one Job isn't always the same for everyone aside very specific end-game spots because it takes into consideration your skill levels and currently equipped weapon set.
Now that I'm thinking about it, you probably didn't touch XI since 2004, because you certainly couldn't have once Blue Mage and Dancer were release which increased soloability ten fold for certain jobs. There's problems if you couldn't solo VT/IT as a Blue Mage or Dancer, let alone EM-T lol.
Not sure if you folks are talking about exp mobs regarding the VT/IT comment and there not being any at max level, but... there most certainly were VT/IT mobs on the main paths of early zones as you were leveling up, if that's the thing being referred to. Even during CoP, areas had VT/IT mobs people had to sneak by to do things. It was only from Aht and Abyssea that there were mostly T level mobs as the norm.
Last edited by Welsper59; 07-22-2014 at 05:21 AM.
They did revise the check system to take more into consideration what your current skill was for the equipped weapon. Before it was always a ballpark guess, that was definitely very early on during its days though - The change was done just before the raise to 80+, then came the introduction of ilvl gear into XI which they had to actually change some monster stats to compensate for that since it "broke level 99" essentially without raising the cap further. A lot of changes like that started happening in the ToAU/WoTG/Abyssea/SoA era of FFXI, which is why when people mention that SMN was terrible because you "only summoned and released and repeat", which hasn't be true for an extremely long time now, which is why when people say they're doing stuff that XI does, not even XI does some of the stuff being implemented now anymore, they've long moved past certain styles of gameplay, ever since even before XIV 1.0.
Not implementing pattern on monsters because they may actually kill players. Yeah right... I'm starting to wonder if there is anything to expect anymore from FFXIV.
Also, it seems pretty obvious that being on top of a rampaging dragon or whatever may not be the safest place to be.
Last edited by Stanelis; 07-22-2014 at 06:21 AM.


Haven't you ever see Hobbit 2: Desolation of Smaug? Dragons have horrible aim and eyesight!Not implementing pattern on monsters because they may actually kill players. Yeah right... I'm starting to wonder if there is anything to expect anymore from FFXIV.
Also, it seems pretty obvious that being on top of a rampaging dragon or whatever may not be the safest place to be.
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