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  1. #1
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    I must admit that I disagreed with setting Raise & Resurrect spells at level 14. It seemed way too low.

    But after pushing my FFXI sensibilities aside, and actually listening to Cairdeas, ChiefCurrahee, Petori, Kilta_Firelotus, Anonymoose, Raze, Firon, Zahak, AlexNiculaie, Sonic_the_Hedgehog, ShinChuck, Renegade, and Laiferr ... I have to agree with them.

    Raise at 14 is not the end of the world. It does indicate that the Development Team has not abandoned the concept of flexibility in the Armory System. That inherent flexibility, in general, has always been the source of potential abuse regardless of the spell or ability. But with proper balance, such risks can be mitigated.

    In my mind, the more important question is not what level Raise is, but how many action points does it cost? If it stays at 2 AP, the Armory System's flexibility starts pushing against the request made by us for Class distinctiveness. We can have both, but it does have to be balanced ... or one negates the other.

    SO my question to the community (since the Development Team declined to weigh in on this) is ... What should the AP costs be for these new Raise/Resurrect/Rebirth spells?
    (3)

  2. #2
    Player
    Darium's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    103
    Character
    Darium Ashaman
    World
    Ragnarok
    Main Class
    Leatherworker Lv 30
    Quote Originally Posted by Sorel View Post
    In my mind, the more important question is not what level Raise is, but how many action points does it cost? If it stays at 2 AP, the Armory System's flexibility starts pushing against the request made by us for Class distinctiveness. We can have both, but it does have to be balanced ... or one negates the other.

    SO my question to the community (since the Development Team declined to weigh in on this) is ... What should the AP costs be for these new Raise/Resurrect/Rebirth spells?
    This is a question that arose in my mind. Anyone have any thoughts on this question?
    (0)