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  1. #1
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    zaviermhigo's Avatar
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    Mar 2011
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    Uldah
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    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    The changes to the death penatly gives those of use who wanted "lost experience" or something better, a "something better." Those of use who thought exp loss creates a respect of death can now say this new system creates some what respect for death while also discouraging "zombie-ing" mobs effectively due to loss of stats. I really like it, I was asking for something new and even if they ripped this off from another mmo, they did well, it fits, and I like it. Now lets get this over with and develop awesome party play chop chop! Lol just kidding-ish
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  2. #2
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    Quote Originally Posted by zaviermhigo View Post
    The changes to the death penatly gives those of use who wanted "lost experience" or something better, a "something better." Those of use who thought exp loss creates a respect of death can now say this new system creates some what respect for death while also discouraging "zombie-ing" mobs effectively due to loss of stats. I really like it, I was asking for something new and even if they ripped this off from another mmo, they did well, it fits, and I like it. Now lets get this over with and develop awesome party play chop chop! Lol just kidding-ish
    again not all death is from failure. >.> really your want of challenge may end up screwing over people. I do not really see brink of death a good addition. Considering most mobs have a ranged attack or aoe.

    What if we have another enamy like shadow lord. During his second stage he spams aoe.And chances arte you would die 5 times before getting to safty to raise and rest.

    A tedious game is NOT a fun one.
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  3. #3
    Player
    SydeBeheln's Avatar
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    Mar 2011
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    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Quote Originally Posted by Kilta_Firelotus View Post
    again not all death is from failure. >.> really your want of challenge may end up screwing over people. I do not really see brink of death a good addition. Considering most mobs have a ranged attack or aoe.

    What if we have another enamy like shadow lord. During his second stage he spams aoe.And chances arte you would die 5 times before getting to safty to raise and rest.

    A tedious game is NOT a fun one.
    Well, isn't is safe to say that introduces more viable roles? Specifically for healers? Also, ffxi strives on the fact you have to do many, many things to actually re-do a fight. For the shadowlord, walking alll the way back to his throne-room was a tedious chore in itself. We shouldn't assume ffxiv will be the same way. The possibility that we may be easily given the opportunity to re-challenge boss's who are difficult immediately after a fight, is extremely high due to the casual essence this game is trying to capture.
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  4. #4
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    Quote Originally Posted by SydeBeheln View Post
    Well, isn't is safe to say that introduces more viable roles? Specifically for healers? Also, ffxi strives on the fact you have to do many, many things to actually re-do a fight. For the shadowlord, walking alll the way back to his throne-room was a tedious chore in itself. We shouldn't assume ffxiv will be the same way. The possibility that we may be easily given the opportunity to re-challenge boss's who are difficult immediately after a fight, is extremely high due to the casual essence this game is trying to capture.
    read more about the context rather the who I used as examples. they were aoe spammers with high ranged aoe. To add mobs in this game have long distant ranged attacks. Think of it like partying i the yhotar jungle and the mandies do an aoe damage move instead of sleep. But use it under a similar rate. Mandies did aoe sleep alot sometimes 4 times a fight. Pretty much this will skrew everyone over since you can't really avoid AoE.
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    Last edited by Kilta_Firelotus; 07-14-2011 at 08:38 PM.

  5. #5
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    SydeBeheln's Avatar
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    Mar 2011
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    Character
    Side Beheln
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    Goblin
    Main Class
    Marauder Lv 54
    Quote Originally Posted by Kilta_Firelotus View Post
    read more about the context rather the who I used as examples. they were aoe spammers with high ranged aoe.
    And I'm just using your example with a solution involving the same example, example being any situation. AoE spammers or not, difficulty is something MMO's are lacking, and that implies if FFXIV uses a situation with huge AoE spammers, therefor increasing the viability of a healing roll, which in in-turn promotes higher party dynamics.
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