Quote Originally Posted by Ventus View Post
im interested in what they meant by having a durability penalty for simplying using return after you die O.o. So basically everytime u die and aren't rezzed ur durability suffers????

If so, that's an awful change. My stuff breaks too much as is.
It's like asking if you would rather have loss in exp after death, or durability loss? Of course, 90% of the players would say durability, because it encourages economic growth, gil-sink, and some form of penalty to a. remove blood warping as a viable choice, and b. actually imply a real death penalty that makes since in the game.