Can you describe to us how 1 healer can outheal let's say, two bards? Or is there some interrupt cheat going on?
Why do people always cry for changes (read nerfs) when they feel they have to put too much effort to achieve what they want.
Pretty much. And Miasma II won't do much against 4+ healers, especially if there is a SCH with Eos out since she'll pretty much negate the effect.While it's hardly an exploit, healers are notorious for being unbalanced in MMO PvP. It's a really hard system to balance correctly - if one DPS = one healer, it negates healers, but if one healer = 2 DPS, it gets REALLY grating and difficult to play around them, especially because so few classes in FFXIV have an instant, low cooldown off-GCD interrupt.
Also, we're still in the denial stage. Healers will fight you tooth and nail that they aren't frustrating to play against.
And when there are 4 healers + what do you do ? Hope you get 6-8 bards ?
Last edited by Dwill; 07-19-2014 at 11:15 AM.
Never PVP'ed in an MMOG before, eh OP?
Aside from cooldowns, you all do realize that healers get interrupted 100% of the time every time they take damage? One good bard can completely shut a healer down.
Issue here is healer stacking. Everyone knows 1 bard can shut down one healer. Now try to same thing against 4-8 of them.
I WOULD ask why none of this was brought up before Frontlines was available. Why did no one inquire about healers being OP in Wolf's Den?
But I'm only going to assume the answer is because either
A) Most people doing FL are PvE players with no experience in PvP, never tried Wolf's Den, and have no teamwork or group comp knowledge....
B) There were no healers in Wolf's Den
I'm going to give benefit of the doubt to A, because there were never nearly as many PvP threads until after FL was released. Really now, how many people in this thread did PvP regularly before frontlines was released AND how many warned against this because they SAW it happen in Wolf's Den? ........
Not many, as I only remember seeing "SMN is OP in WD, need nerf"....
I understand it's a different type of battle ground too, but are 4 healers on the defense in Wolf's Den just as viable?
Last edited by ruinedmirage; 07-19-2014 at 11:31 AM.
so what? healer die? so what?! , he will get raised and he isnt losing points from dying. I do not know how it is complicated to understand that the frontlines system is flawed with this logic. give me at least a fix where if I kill someone i get noticible points and at the same time cause their GC lose point , then it will change the scenary. again 8 healers, that will keep raising over and over and spam heal over and over and holy over and over. I think once the trend gets more popular, I bet more posts will come out. it just bugs me because i do like frontline and I do feel this is going to break it.
A Realm Rebornaholic
what?! man you did not read at all it seems. wolves den you cant have 4 healers, its specific, the WHOLE thread is about asking SE to have limit to healers in group, not removing them LOL. woosh? it seems you have no clue about PvP, as the title mentioned, even if its 8 man healer team, give us more points by killing enemy player and let them lose point from dying, you wont find 8man healer team reraising and holding outposts.I WOULD ask why none of this was brought up before Frontlines was available. Why did no one inquire about healers being OP in Wolf's Den?
Really now, how many people in this thread did PvP regularly before frontlines was released AND how many warned against this because they SAW it happen in Wolf's Den? ........
Not many, as I only remember seeing "SMN is OP in WD, need nerf"....
A Realm Rebornaholic
u cant spam holy, too much mana
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