But really, at least it's better then using radar. It's an interesting strat.


But really, at least it's better then using radar. It's an interesting strat.


Incoming healers need pvp nerf!



There will not be no need for a nerf, if they only put 2 healers per group...
And I agree with him at least.
It's annoying to be the only healer, and the other team has like 3 or for of them, to spam heal for days or even
pop DPS if they feel like, then go back to healing lol. They should at least try to que everyone
with 2 because sometimes you won't even HAVE a healer in 2 of 3 groups or something lol.



Could be a server problem.There will not be no need for a nerf, if they only put 2 healers per group...
And I agree with him at least.
It's annoying to be the only healer, and the other team has like 3 or for of them, to spam heal for days or even
pop DPS if they feel like, then go back to healing lol. They should at least try to que everyone
with 2 because sometimes you won't even HAVE a healer in 2 of 3 groups or something lol.
On legacy severs, most have a healer leveled. Especially on characters who are older than 2 years.
Yes, it sound like a pure defence strat.This is perfectly fine, it's a strategy. All you have to do if figure out how to beat it. I just suggest focus targeting one-by-one. Get creative with the strategies, that's the whole point with PvP. =P... This group comp probably doesn't do too well when it comes to the Helio I'm guessing? Sounds like a way to get keep outposts only.
Hard shell, but no teeth
Last edited by Felis; 07-21-2014 at 05:37 AM.


Play a healer if you think they're so overpowered.

LOL , I love some of the replies. just so you know, the full healer groups is not only noticed by me from enemies , but also on our allies, soon enough everyone in frontlines will be asking to switch to whms and kill what suppose to be enjoyable PvP. It is so easy just for everyone to switch to healer and have endless battles but the fact is, it is an exploit and doesnt require anything but regen IIs medicas and spam holy. difficult right? lol
today what made me frustrated is not getting killed by them, is one full alliance of ours all switched to healers except one drg, and just completely ruined frontlines by camping enemy Base. we won but for what? if its not enjoyable then the rewards are not worth it
anyways, I did not suggest something extreme, all what was suggested is limit 2 healers per group. for any other class its always a rock paper scissor, but for healers its completely game breaking and should be limited to 2 healers per full group.
Last edited by ZenTao; 07-19-2014 at 08:26 AM.

From across the board perspective; you just sound real salty because you lack the skillset to kill. I don't understand why people lack the intellectual capacity to understand if they decide to go full heal; who cares let them; go to a different flag. Little does anyone know if you took 5 people and coordinated properly you could kill just about any healer. Take for granted they can just get rezzed.LOL , I love some of the replies. just so you know, the full healer groups is not only noticed by me from enemies , but also on our allies, soon enough everyone in frontlines will be asking to switch to whms and kill what suppose to be enjoyable PvP. It is so easy just for everyone to switch to healer and have endless battles but the fact is, it is an exploit and doesnt require anything but regen IIs medicas and spam holy. difficult right? lol
It's not an exploit when SE clearly states; "there is no class compositions restrictions." If You implement a restriction, your ques will be even damn worse and you wouldn't have any healers which brings you back to this thread crying about something else.
Just saying boss.
Last edited by Vittorino; 07-22-2014 at 01:00 AM.


they need to stop letting you change class once you enter the FL.
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