Page 6 of 14 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 138

Hybrid View

  1. #1
    Player
    Edeline's Avatar
    Join Date
    May 2014
    Posts
    381
    Character
    Oerba'dia Vanille
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    To the people asking to limit classes, you'd soon complain how long queues are.
    (4)

  2. #2
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Edeline View Post
    To the people asking to limit classes, you'd soon complain how long queues are.
    Pure conjecture. Give me one argument on how having 4-8 healers in PvP is even remotely close to balanced ?
    (4)

  3. #3
    Player
    Edeline's Avatar
    Join Date
    May 2014
    Posts
    381
    Character
    Oerba'dia Vanille
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Dwill View Post
    Pure conjecture. Give me one argument on how having 4-8 healers in PvP is even remotely close to balanced ?
    One argument? It's an alliance based gameplay. Call for reinforcements from other teams, have your dpsers keep the healers busy (honestly, 1 dps on each healer is enough. One single attack = cast broken). Focus targets, no matter how many healers a team has if 1 target gets focused and destroyed with crits.
    (2)

  4. #4
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Edeline View Post
    One argument? It's an alliance based gameplay. Call for reinforcements from other teams, have your dpsers keep the healers busy (honestly, 1 dps on each healer is enough. One single attack = cast broken). Focus targets, no matter how many healers a team has if 1 target gets focused and destroyed with crits.
    Good job, now you don't have the manpower to deal with Helio plus your other outposts are lacking in protection.

    You're making it seems like no one has Surecast nor an PvP abilities or how to use them properly.
    (1)

  5. #5
    Player
    Edeline's Avatar
    Join Date
    May 2014
    Posts
    381
    Character
    Oerba'dia Vanille
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Dwill View Post
    Good job, now you don't have the manpower to deal with Helio plus your other outposts are lacking in protection.

    You're making it seems like no one has Surecast nor an PvP abilities or how to use them properly.
    You don't have to stay in a single flag, you know, coordination, communication and stuff? Yesterday we had a semi empty alliance and a whole party lacking healers, people from other parties switched to healers and split to help that group, we were still outnumbered and guess what, we won. As long as you're not running around like headless chickens and you know what to do and when to do it, it's fine.

    Also, you're making it seem like everyone can spam Surecast or other PvP abilities all the time, without cooldownds (please don't tell me you're free to run around waiting for cooldowns, because I would facedesk).


    Quote Originally Posted by Jubez187 View Post
    I mean there's a reason the healers are healing 200k HP on the end-game screen and an average DPS does about 40-50k
    And that reason is because you can heal many people at once as long as you're free to do so, while DPSers focus targets 1 by 1. I once did 80kish damage on blm because I was ignored all the time, people kept going for healers and I was destroying those attacking healers, all the time. My point is, ignore someone and that someone will do big numbers, be it healing or damage :]
    (2)
    Last edited by Edeline; 07-21-2014 at 01:27 AM.

  6. #6
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    next maps should focus on PVE in the PVP area like this http://us.battle.net/wow/en/game/pvp...alterac-valley im pretty sure most people understand this. that way your forced to have more then one role.

    right now we pretty much have this http://us.battle.net/wow/en/game/pvp...s/arathi-basin
    (1)

  7. #7
    Player
    Kimikryo's Avatar
    Join Date
    Oct 2013
    Posts
    512
    Character
    Kimikryo Torahige
    World
    Balmung
    Main Class
    Samurai Lv 74
    Quote Originally Posted by indira View Post
    next maps should focus on PVE in the PVP area like this http://us.battle.net/wow/en/game/pvp...alterac-valley im pretty sure most people understand this. that way your forced to have more then one role.

    right now we pretty much have this http://us.battle.net/wow/en/game/pvp...s/arathi-basin
    actually it more feels like a mixture of both

    maybe even a bit like Eye of the Storm.

    as for op
    lol

    we once, I don't know how, won with 3 healers .... in all 3 groups combined ... with 0 in mine (A) and the maelstrom had a group with 5 healers ...

    everything can be done and countered, you just have to know how. AND be willing to learn and not run crying when something doesnt run "your way"
    (2)

  8. #8
    Player
    Kerowyn's Avatar
    Join Date
    Oct 2013
    Posts
    96
    Character
    Kerowynn Thish
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    This is not an exploit but rather of group of people taking advantage of an extremely powerful mechanic. Healer stacking has ALWAYS been a problem in PvP for MMOs. Usually it takes a few adjustment passes by a Dev team to fix this. I can remember in my last 2 major MMOs where class stacking was abused, but its NOT an exploit.

    You should look up the All Agents Video on Youtube for The Old Republic. That was a really funny video to watch. Basically it was a team of 8 Agents ( 1 Healer and then a Combo of Snipers and Operatives ) all were spec'd out for Lethality ( DoT Tree ) and could do crap tons of damage in so short a time just by calling focus targets and hitting one target a time with DoTs. Imagine see a player get 16 DoTs stacked on them and just watching their health melt away cause they couldn't be cleansed fast enough.

    Then there was the Orbiltal Strike Spam by all 8 people at the same time lol That would just melt anyone that got caught in it.

    And then in WoW I can remember the all Boomkin or Shaman Teams. The Boomkins would start in Cat Form Stealth get the other team in range and pop Starfall ( AoE x 4 ) And the run around and Moonfire Kite Spam or Machine Gun Wraths on single targets at a time and melt face. And Shamans were awful with their totems and Chain Lightnings. lol

    Then in BGs for maps like Arathi Basin and what not teams of healers stacking on flags while it was turning would be impossible to stop.

    In both situations it took a couple of Tweek Passes by the PvP Dev Teams in both MMOs to balance it out. So all I can say is be patient it'll get fixed.
    (2)
    Last edited by Kerowyn; 07-19-2014 at 02:39 PM. Reason: post limit

  9. #9
    Player
    NargaHuntress's Avatar
    Join Date
    Aug 2013
    Location
    Can't even spell it.
    Posts
    269
    Character
    Olclessiy Yolmathaer
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    I was just in frontlines and my party had 3 healers (including me). My team alone went to take markets and I immediately noticed that even with just 3 healers in one group could literally make a team unstoppable. As we held markets by ourselves for the duration of the battle with nonstop flames coming at us. Its not an exploit. I would eveb call it a strategy. I mean why would you jeep going after that group of healers? Just ninja cap.
    (0)

  10. #10
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I would like to report an exploit I noticed that's been a problem since Frontlines came out. Classes have skills that will do damage to players on my team, or heal members of opposing teams. In both of these cases situations can arise where my team doesn't win every match. These abilities need to be nerfed or removed immediately to preserve PvP balance!
    (7)

Page 6 of 14 FirstFirst ... 4 5 6 7 8 ... LastLast