To the people asking to limit classes, you'd soon complain how long queues are.
To the people asking to limit classes, you'd soon complain how long queues are.
One argument? It's an alliance based gameplay. Call for reinforcements from other teams, have your dpsers keep the healers busy (honestly, 1 dps on each healer is enough. One single attack = cast broken). Focus targets, no matter how many healers a team has if 1 target gets focused and destroyed with crits.
Good job, now you don't have the manpower to deal with Helio plus your other outposts are lacking in protection.One argument? It's an alliance based gameplay. Call for reinforcements from other teams, have your dpsers keep the healers busy (honestly, 1 dps on each healer is enough. One single attack = cast broken). Focus targets, no matter how many healers a team has if 1 target gets focused and destroyed with crits.
You're making it seems like no one has Surecast nor an PvP abilities or how to use them properly.
You don't have to stay in a single flag, you know, coordination, communication and stuff? Yesterday we had a semi empty alliance and a whole party lacking healers, people from other parties switched to healers and split to help that group, we were still outnumbered and guess what, we won. As long as you're not running around like headless chickens and you know what to do and when to do it, it's fine.
Also, you're making it seem like everyone can spam Surecast or other PvP abilities all the time, without cooldownds (please don't tell me you're free to run around waiting for cooldowns, because I would facedesk).
And that reason is because you can heal many people at once as long as you're free to do so, while DPSers focus targets 1 by 1. I once did 80kish damage on blm because I was ignored all the time, people kept going for healers and I was destroying those attacking healers, all the time. My point is, ignore someone and that someone will do big numbers, be it healing or damage :]
Last edited by Edeline; 07-21-2014 at 01:27 AM.
next maps should focus on PVE in the PVP area like this http://us.battle.net/wow/en/game/pvp...alterac-valley im pretty sure most people understand this. that way your forced to have more then one role.
right now we pretty much have this http://us.battle.net/wow/en/game/pvp...s/arathi-basin
actually it more feels like a mixture of bothnext maps should focus on PVE in the PVP area like this http://us.battle.net/wow/en/game/pvp...alterac-valley im pretty sure most people understand this. that way your forced to have more then one role.
right now we pretty much have this http://us.battle.net/wow/en/game/pvp...s/arathi-basin
maybe even a bit like Eye of the Storm.
as for op
lol
we once, I don't know how, won with 3 healers .... in all 3 groups combined ... with 0 in mine (A) and the maelstrom had a group with 5 healers ...
everything can be done and countered, you just have to know how. AND be willing to learn and not run crying when something doesnt run "your way"
This is not an exploit but rather of group of people taking advantage of an extremely powerful mechanic. Healer stacking has ALWAYS been a problem in PvP for MMOs. Usually it takes a few adjustment passes by a Dev team to fix this. I can remember in my last 2 major MMOs where class stacking was abused, but its NOT an exploit.
You should look up the All Agents Video on Youtube for The Old Republic. That was a really funny video to watch. Basically it was a team of 8 Agents ( 1 Healer and then a Combo of Snipers and Operatives ) all were spec'd out for Lethality ( DoT Tree ) and could do crap tons of damage in so short a time just by calling focus targets and hitting one target a time with DoTs. Imagine see a player get 16 DoTs stacked on them and just watching their health melt away cause they couldn't be cleansed fast enough.
Then there was the Orbiltal Strike Spam by all 8 people at the same time lol That would just melt anyone that got caught in it.
And then in WoW I can remember the all Boomkin or Shaman Teams. The Boomkins would start in Cat Form Stealth get the other team in range and pop Starfall ( AoE x 4 ) And the run around and Moonfire Kite Spam or Machine Gun Wraths on single targets at a time and melt face. And Shamans were awful with their totems and Chain Lightnings. lol
Then in BGs for maps like Arathi Basin and what not teams of healers stacking on flags while it was turning would be impossible to stop.
In both situations it took a couple of Tweek Passes by the PvP Dev Teams in both MMOs to balance it out. So all I can say is be patient it'll get fixed.
Last edited by Kerowyn; 07-19-2014 at 02:39 PM. Reason: post limit
I was just in frontlines and my party had 3 healers (including me). My team alone went to take markets and I immediately noticed that even with just 3 healers in one group could literally make a team unstoppable. As we held markets by ourselves for the duration of the battle with nonstop flames coming at us. Its not an exploit. I would eveb call it a strategy. I mean why would you jeep going after that group of healers? Just ninja cap.
I would like to report an exploit I noticed that's been a problem since Frontlines came out. Classes have skills that will do damage to players on my team, or heal members of opposing teams. In both of these cases situations can arise where my team doesn't win every match. These abilities need to be nerfed or removed immediately to preserve PvP balance!
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