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  1. #11
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by L-D-Omlette View Post
    So you value a number on your character sheet more than the experience you have. That's fine, but also doesn't explain why somebody else's number matters so much to you. I stand by my previous comment. Comparing numbers on character sheets to determine worth sounds awful.
    Have you never played MMO's? This has been a thing since Dungeons & Dragons table top games.

    Quote Originally Posted by L-D-Omlette View Post
    I didn't say this wasn't the reason, I said that it was an assumption. In this case one made by the development team. Where is their source? The fact that people were not running coil has no indication of WHY they weren't running coil. They guessed, plain and simple. They believed the reward to be the reason, so they changed it based on that assumption. I'd love to see how many MORE people began doing coil merely because a new i95 weapon was put in there. Ones that weren't doing coil prior to that, and did so ONLY because of the new weapon. I bet that number is insignificant.

    Don't get me wrong, I think they botched the implementation of hunts, but not because people can get upgrades there. I don't care where people get upgrades, chasing numbers is not why I play games.
    I can't speak on behalf of the entire community, but I know in my team at least, before they upgraded the weapons, half of my team had little incentive to push harder in Coils since they had ilvl90 weapons already. The drive and momentum definitely kicked up a notch when they were upgraded to ilvl95. People like the best, not simply alternatives.

    While you may not care, there are a ton of players who do care about "chasing numbers". Its a standard mind set in end game MMO's. If they make it that gear is much more easier to obtain than it was in a previous patch without drastically better alternatives (like from 2.1 to 2.2), then that is simply bad design. Its kind of a middle finger to those who worked hard to get ilvl110, now everyone is getting up to that point and there isn't even better gear to aim towards for the ilvl110 player. Its an understatement that 2.3 is more of a catching up patch, but people shouldn't be jumping numbers this high only a little over a week of patch. Like I said once, I am just as guilty getting three Sands to BiS my MNK, but doesn't make the system any less corrupt.
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    Last edited by Velhart; 07-19-2014 at 04:26 AM.