No TY.. lol. SE will not change hunts over a few posts.. And i say a few because they have over 2 million players.. lol. Hunts are meant to be 100% open world. If you dont like the content there are many other things you can do. I do agree that they semi-need to be fixed:
1) Raise HP of mobs again.(So that they are not killed in 2 seconds)
2) Prioritize the hunt mobs so that ppl can actually see them.
3) maybe.. just maybe make them invincible for like a min or 2 so ppl can get there( That would only be in effect for A and S ranks) even though S doesn't need it lol.
And dont limit Allied Seals.. Just raise the price of that book lol
Considering they got added over afew posts on the message board I disagree. And between the rampant cheating and the fact that a large FC can corner the market(thanks to that cheating) I don't think they are going to keep it this way.
People have gone nuts with the current system. We can't even do treasure maps without being harassed because we pulled a mob without inviting or waiting. It seems that many people don't know the difference between NMs and treasure mobs. We actually got yelled at last night over a novus map mob because we didn't invite a guy to our party. Because of the current system it is very hard to get anything else done. Every time you start working on something, you have to stop because someone spotted naul.. So yeah, please give us a way to control when we do hunts, and who we do them with.
For example: Pick up the leve, then you have 1 hour to figure out which zone, find the nm, and kill it. No red/green circles. It could be any zone... This would make your group work together to cover all the zones. Make the rewards for success worth it.
Thanks
Last edited by Grefia; 07-18-2014 at 11:17 PM.
All this would do it make it a gigantic cluster when the mob actually becomes "live". Next we'll see the bots with the claiming feature like in XI (if we don't have it already).
Also, I really don't get the mentality that people have to wait for others to make the pull. I've heard far too many stories where people wait, and then they don't end up getting full credit. No one is owed anything, it's just tough luck that you weren't the one to stumble upon the mob.
FWIW, I don't do hunts at all as I think the current system is too jacked up to be fun. I love the idea of somehow mixing this in with the leve sytem, but I doubt there will be major changes.
On the other hand, hunts are creating a lot of hostility between players, so perhaps they will do something to fix the big issues. I can't imagine SE would want to be known for its ridiculous playerbase. I do blame the players for how things have turned, not SE. Sure, they could have implemented hunts in a different fashion, but that doesn't absolve the players of any personal responsibility for turning into entitled, cheating, whiny babies. :3
Last edited by Skivvy; 07-18-2014 at 11:21 PM.
Turns out if you get a boss fate and hide the tether radius and location from the map you can trick people into thinking they're not doing the same thing.
I dont cheat and I've gotten 3 sands and 2 oils to flesh out the gear on my "main alt" (I play all the classes), DoW chest and arm maelstrom gear, and DoM chest piece. Furthermore I have enough seals to get 2 more sands atm plus another log i got as a lucky drop on an A. I am not cheated out of the content. Anecdotal evidence is anecdotal.No. It doesn't work fine because those who don't cheat are cheated out of this content. I don't have a Radar so the only one I've gotten to in time (only partial since no one would invite me) because I was near when it popped.
And no, it's not instanced. It's still open world. Leves and Treasure Maps are open world content.
Last edited by Kuroyasha; 07-18-2014 at 11:44 PM. Reason: left out some words
If you are suggesting that using a Radar app doesn't give you an advantage, then there's no further discussion to be had. That's just willful ignorance.Radar doesn't allow you to teleport faster.
You always late because you are solo, you got information too slow and most probably you were not in hurry to get to mark. This has nothing to do with radar app.
Of those 20-30-50 man trains that rush to a newly found mark at most 1-2 parties have a person who found mark (and it doesn't always via radar app), the guilt of rest is only that they can get such information in less than 10 second and then teleport to destination in less than 2 second.
First off, it's not evidence, it's an opinion so by nature is anecdotal. Your statement is also anecdotal so I don't know if you don't cheat and there's no proof one way or another. You can be telling the truth or you could not. But even so, the idea that you can do it therefore it's fine is a fallacy. Furthermore there are several ways you can get more information by being well connected. I stick to my FC for my own personal reasons so I'm not well connected on my server. I'm at a disadvantage for that. I'm also disadvantaged because I don't cheat. This makes me feel like the content is unfair and the threads popping up all over this forum about this system should send you a clear message that other people are unhappy with this content.
Last edited by AmyNeudaiz; 07-19-2014 at 01:00 AM.
Pretty much how I was thinking when they announced them. There could have been party play for the higher ranked Marks too, but I could see what they were thinking - it was really just implemented poorly. I am glad that the community as a whole agrees that the system needs work and is actively providing ideas on how to approach the problem.Maybe I'm the only one, but when they announced the hunts I kind of thought it would be like hunts in FFXII. You would go the hunt board and there would be a list of available hunts based upon your level, storyline progression, and hunt clan ranking....
And yes, adding hunts to leves or guildhests would have been perfect ways to breathe life into content that has kind of been DOA.
Hunting in FF XIV...
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