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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Going by the OP's suggestion, two things could come from it.

    1) Add a new type of allowances that are given after a certain amount of time has passed.

    2) Make hunt marks tradeable for leve allowances. This would give a use to leve allowances that I'm sure have hit the 99 cap since you're not doing leves unless you're leveling a class. This would also pseudo mimic the rep thing they had with the Horn and Hand, Broken Blade and Azeyma's Shields in 1.0, since I recall you had to do certain things to get leves affiliated with those three factions.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I also would prefer if they work like Leves. Although it is kinda nice to meet one of them while doing other stuff in the Open World, I can't see myself riding through the zones hunting them for the vague chance of seeing them more regularly. I know right know a hell lot of people are doing it but it is nothing for me. When I have 2-4 hours to play on a regular evening, I just don't wanna spend a good portion of it waiting or searching. Not for FATES, not for hunt monsters, not for anything.

    I'd like to have 4-8 player leves instead where the mob spawns only for you and your group. And without waiting or searching times. They can reduce the rewards or limit the number of hunt leves you can get so people don't break the system by spamming hunt leves without end.
    (0)

  3. #3
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    It's not a good suggestion. Having force spawned hunts is like doing Trials. It defeats the purpose of open world when you artificially create a dungeon.
    (2)

  4. #4
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    exept the open world content we have right now, only serve a few elites... when i see people saying, yes it work for our 6 LS.... LS is limited to 128 people x 6 it means 768 player, when the total of population on the server pass the 5000-6000! when a system is only usefull to a bunch it's a bad system!

    however get ride of the Rank S target will be a bad idea, but the reward need to be rework and more important make an emote that say that the boss did spawn, without give it location. like this exit the ls that simply keeping the rank S for them! and more important, add more than 1 per area... and more often than 1 time every 48 hours. Hunt actually it's not playing, we spend 90% of our time to wait for the spawn!
    (2)

  5. #5
    Player
    ShepardG's Avatar
    Join Date
    Apr 2011
    Posts
    56
    Character
    Shepard Garrett
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    I have had no problems with the hunt system. I came back for 2.3, had alot of catching up to do, and hunts helped me out a bunch. I got into a hunt LS, and i actively participated, and when i did, i was rewarded. I just got into a FC for casual folks, im on balmung, connecting from south korea, and yeah sometimes i dont get full credit or even any credit, but thats life lol. The system is still awesome. Hell while solo i\\\\'ve reported 6-7 rank B, 2-3 rank A\\\\'s. I got barely any credit for them because i was solo, but i didn\\\\'t mind , i was farming atmas.
    If you actively are scanning zones, tracking death timers, and running around "hunting", you will be rewarded.
    If you dont want to rush around, hunting, the duty finder still offers plenty of ways to farm mythology.
    If your concerned with your relic not progressing as fast as others, go hunt. It\\\\'s that simple.
    Most things in life require some hard work. Get used to it i guess?
    (0)

  6. #6
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    This completely eliminates the positives of the hunt. Run to red circle, fight monster, woo hoo. This is the exact type of content that we already have a ton of. Hunts may have been poorly implemented, but open world content is very much what people wanted. The rewards are just too damn good. For the first time the term "adventurer" actually makes sense. We have plenty of instances/red circles.
    (1)

  7. #7
    Player
    OdinEon's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    198
    Character
    Char Landale
    World
    Mateus
    Main Class
    Gladiator Lv 81
    Keyword: "HUNT".Period.
    (0)

  8. #8
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by OdinEon View Post
    Keyword: "HUNT".Period.
    As someone who actually hunts I've never had a couple hundred people all converge on a single deer guns blazing.
    (6)

  9. #9
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by jomoru View Post
    As someone who actually hunts I've never had a couple hundred people all converge on a single deer guns blazing.
    If someone shoots early does the whole flash mob of hunters get into heated arguments over who pulled first?
    (0)

  10. #10
    Player
    Evenstar's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Evenstar Wanderlust
    World
    Phoenix
    Main Class
    Gladiator Lv 60
    You know, when they announced hunts and even after the few days of doing hunts I actually was supporting this idea.

    However, even if it is really crowded and even if I missed out on several hunts I arrived at on time I honestly think the hunts should stay exactly how they are now. The only thing they could do is add a little more HP to the A- and S-marks.

    Reasons?

    1) There is finally something to do outdoor! There is finally a reason to run around, try to spot a mark, work together covering multiple areas and/or maps.

    2) There is finally a way to not put your head in the sand (as in only use Duty Finder or your Free Company for content). Since the introduction of hunting I met lots of people on our server, got in touch with the bigger Free Companies and had some fun conversations.

    Edit: What SE could do is make the elite hunt quest always an S-mark, which works as a leve, but only can be done once a week. Other than that the general hunts should simply stay as open world content as they are now.
    (0)
    Last edited by Evenstar; 07-18-2014 at 03:48 PM.

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