Keyword: "HUNT".Period.
Keyword: "HUNT".Period.
You know, when they announced hunts and even after the few days of doing hunts I actually was supporting this idea.
However, even if it is really crowded and even if I missed out on several hunts I arrived at on time I honestly think the hunts should stay exactly how they are now. The only thing they could do is add a little more HP to the A- and S-marks.
Reasons?
1) There is finally something to do outdoor! There is finally a reason to run around, try to spot a mark, work together covering multiple areas and/or maps.
2) There is finally a way to not put your head in the sand (as in only use Duty Finder or your Free Company for content). Since the introduction of hunting I met lots of people on our server, got in touch with the bigger Free Companies and had some fun conversations.
Edit: What SE could do is make the elite hunt quest always an S-mark, which works as a leve, but only can be done once a week. Other than that the general hunts should simply stay as open world content as they are now.
Last edited by Evenstar; 07-18-2014 at 03:48 PM.
It would be awful if they make hunts like levequests, they are the only real open world content which we currently have.
Limiting them would destroy the whole fun and would be a huge step back.
Its worse enough that content like ct2 or Coil has lockouts
i feel too many player of FF11 did loose of sight that this open world content is not fun, nor fair, nor is actually playing.
they are there saying FATE are not open world content, when it is open world content! they are stuff happening in the world where everybody can join not only a small bunch of elistist!
i'm sure some even wish the claim system to be back! serious SE, stop listen to them! they don't want open world content they want FF11-2! what bother them it's that actually they can't have power over the open world content, since FATE is indicate and everybody know where it is.
actually FF14 have tons of open world content, we do have some escort, boss battle, gathering type,.... but the trouble is the reward are shit... let's be honest the GC seal have little to no utility, it's not put the respect of the chocobo at 48.000 seal that will change this nor even the token for the venture. why put an outdated system into the game when we do have all we need already!
FATE with boss and pack of monster to kill.... all was needed it's to make some for level 50 only that will have offer a true challenge.
you add leves and faction leves for special boss that can be killed in daily and weekly for the people that don't like to run around and you had a perfect system that will have please everybody.
about all the other talk about the fact that hunt make people talk with other... that true if you count insult and trashtalk as communication. that trouble wasn't the game or the system present, but that people didn't want to communicate with other. there, they do it because it serve them goal to get sand/oil. because alone or with them small group of friend is not possible.
Last edited by silentwindfr; 07-18-2014 at 04:06 PM.
People are only doing it because it breaks the game. If "open world content" just gave a title it sure as hell wouldn't be like this.Plz do not do this.. Keep it 100% open world no instance..
--->> the reason so many ppl hate the content is because so many ppl are doing this content because it is The ONLY form of open world content.. Some are gonna say fates are open worl blah blah blah lol.. No ty.. Keep hunts the way they are..
Hunts working like Leve's was how I thought it worked in the first place LOl.
1. Go to Hunt Board
2. Grab the Bills (They will have an Area directed by a circle on your mini-map)
3. Go to dedicated area
4. Pop the bill.
5. Instance for you and your party only
but nope >D
People clamored for Open World content that wasn't FATES (let's ignore the fact that hunts are fates without map markers) and wanted less instanced things and now that we do have it, people want it instanced. Turning the Hunts into levequests is giving us treasure maps with a new name. Aside from that, OP is correct in that Hunts are too small for the playerbase. Open World NMs by nature will never be all inclusive, they are meant to be competitive and not everyone will be able to have some cake. This is made even more apparent with the emergence of the Horde that spawned on each server that is essentially gaming the system.
Based on the 2.3 trailer, I had imagined that hunts were going to be similar to XII's hunt system, where attaining the Hunt Bill would cause the mark to spawn in the given zone or it would flip a switch that would cause the NM to spawn somewhere in the zone should you complete certain conditions. If someone was in the area while you were fighting the mark, they'd be able to help to get some credit by helping to kill it, but not max credit because they didn't have the bill or weren't in your party.
put NM with the population of the server and the size of the area are stupid, sorry but that true... it's simple, see every large zerg falling on small rank B monster.
yesterday i did get a rank A, we was around 50-60 person on it, and people was still arriving in large bus.
NM are not adapted for this!
and sorry but competition into a mmorpg is... well i prefer say nothing. all i see is the free Hunt is way too important in the system. if it was me it will be only 10% of the system, here it's about 90% of it.
i will have use leves, fates already there and even a hunt log special. that you must complet every week, with monster from dungeon or rare pop from leves.
i will have still add the Rank S type monster, because i feel they are indeed welcome, but i will have not put soo much reward from them!
and one more time: FATE are open world content, they have simply give another name for all the type of open world content!
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