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  1. #301
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by LunarEmerald View Post
    No. i110 doesn't mean best. Because secondary stats matter. If you want the best, you need to mix and match.

    Most solidery pieces are kinda crappy with how much skill speed they have. You're crazy if you think a i110 with a ton of skill speed compares to a i110 with determination instead.
    The difference will be in really %. For exemple since you are a bard, 5 determination barely adds 1 DPS and and 5 skill speed adds around 0.25 at best. With the capacity to average around 380 DPS for a nearly decked out Bard, you're talking of a difference of two tenth of a percent between both.

    Best gear is meant for the hardest encounter and ouside of this, it matters very little as anyone half competent with their character can clear all the outside of coils content in dungeons and myth gear.

    So as it was mentioned:

    Quote Originally Posted by Exstal View Post
    I'd think you're crazy to believe it matters in any other place aside from Second Coil (and Savage alike).
    (0)
    Last edited by Dwill; 07-18-2014 at 10:18 PM.

  2. #302
    Player
    Alcyon1's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Alcyon Eldara
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by Elyana_Starfall View Post
    Put a cap on allied seals (1 gear-enhancing item per week) -> problem mostly solved
    The cap is already here, this cap is called "450 soldiery tomes per week".
    (0)

  3. #303
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Dwill View Post
    Yet Yoshida himself admitted that the progression didn't slow down and people still progressed at faster pace than they had anticipated, which shows that they will need to create even harder content to actually slow down the progress via this method creating a tremendous wall for people without the capacity to down a raid boss without max echo, max iLvL possible and encounter nerfs.
    IIRC He admitted that top notch raiders downed content faster than they expected. BUT. The next wave of raider already within their expectation for speed of progression.
    Its the most hardcore guys like BG etc that exceed expectation (and there some stuff for them like Savage mode), most of raiding crowd are still in place and progress through content as expected. And as time goes on, more people should be involved in raids.
    It was adjusted compared to 2.0-2.1 where we saw PUG for Twintania at the end of 2.1 (i doubt we will see something like for for T9), but it was stated many times that for ff14 team it's desired path when more people get involved with content over time. To do this content should be easied and one way to do it - improve gear of people.
    (0)

  4. #304
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by LunarEmerald View Post
    No. i110 doesn't mean best. Because secondary stats matter. If you want the best, you need to mix and match.

    Most solidery pieces are kinda crappy with how much skill speed they have. You're crazy if you think a i110 with a ton of skill speed compares to a i110 with determination instead.
    And if you think the difference is major, then you are wrong. BiS is not needed for any content. turn 9 can be cleared in non BiS gear as long as you have the accuracy. You are giving way too much importance to Best in Slot as the difference is minimal due to how little secondary stats affect performance.

    Quote Originally Posted by Exstal View Post
    I'd think you're crazy to believe it matters in any other place aside from Second Coil (and Savage alike).
    It's not that needed in coil either. Good thing as only had 1 MNK drop and 1 melee acc :S The MNK drop that actually appeared is not BiS, the belt.
    (0)
    Last edited by Sapphic; 07-18-2014 at 10:33 PM.

  5. #305
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Alcyon1 View Post
    The cap is already here, this cap is called "450 soldiery tomes per week".
    That would hold some weights if soldiery gear would have been released in 2.3. As it stands right now, plenty of people are rocking full soldiery, some on more than one jobs.

    Quote Originally Posted by Felessan View Post
    IIRC He admitted that top notch raiders downed content faster than they expected. BUT. The next wave of raider already within their expectation for speed of progression.
    Its the most hardcore guys like BG etc that exceed expectation (and there some stuff for them like Savage mode), most of raiding crowd are still in place and progress through content as expected. And as time goes on, more people should be involved in raids.
    It was adjusted compared to 2.0-2.1 where we saw PUG for Twintania at the end of 2.1 (i doubt we will see something like for for T9), but it was stated many times that for ff14 team it's desired path when more people get involved with content over time. To do this content should be easied and one way to do it - improve gear of people.
    From what I remember (a.k.a I could be wrong), he didn't say anything about the second weave of people clearing it and he just mentioned that they wouldn't increase the difficulty for now as to not let people behind. He also stated that he wasn't sure people would ever clear Savage but with people already having cleared Savage T7 a week and a half in the patch and with SCoB requiring 3 weeks to clear, I could easily see them make a switch on that stance seeing that Savage could be beaten in the same amount of time as normal unless T9 Savage is something ridiculously hard.

    And let's be honest, the reason most people clear the encounters they have difficulty with is mostly due to the Echo giving such stupidly high bonuses.
    (0)
    Last edited by Dwill; 07-18-2014 at 10:43 PM.

  6. #306
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Dwill View Post
    From what I remember (a.k.a I could be wrong), he didn't say anything about the second weave of people clearing it and he just mentioned that they wouldn't increase the difficulty for now as to not let people behind.
    Seems different interview. I saw one when YoshiP said that they were surpised how fast SCoB got downed and they expected it to last longer. But than they look how broader population progress and it was within their expectation range.
    There are actually a lot of ppl that are actively raiding but still not downed T9, in our FC only 1 static did it (and quite some time ago) and at least 3 other still trying it on various phases.

    Quote Originally Posted by Dwill View Post
    And let's be honest, the reason most people clear the encounters they have difficulty with is mostly due to the Echo giving such stupidly high bonuses.
    Echo is the same as gear upgrade - just plain improvements of your stats. 10 levels of ilvl upgrade is about the same as 15% echo buff. Echo buff was just given to further decrease difficulty of certain encounters without having impact on the new content.
    Tell the truth T6, T8-T9 are scales nicely with gear, becoming easier and easier, especially if you go through certain thresholds. Same was with Coil1 where overgear (and later echo) allowed to use simpler mechanics. Twintania with ilvl110 and 20%echo is really a joke, there are just no places where hp/healing/dps could lack even if the players are "not best" of the crowd. Just know what to do on divebombs and twisters - and you are safe.
    (0)
    Last edited by Felessan; 07-19-2014 at 12:32 AM.

  7. #307
    Player
    Tsun-Tsun's Avatar
    Join Date
    Jul 2014
    Location
    Limsa Lominsa
    Posts
    9
    Character
    Michi Tsubasa
    World
    Siren
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dwill View Post
    snip
    Try replying with less 1 liners and use some actual counter arguments. Discussions can't happen when you "herp derp nope, invalid."
    I try to raid at least a few times a week, but I'm home at 11pm HST, and 85% of NA is offline, and I queue for 2 hrs just to be forced to abandon cause someone doesn't like that we wiped 1 time. BTW want more people to raid? Stop that. So take a stab at me for gaining a few sands, it's how I know the execution of the hunts is poor. The idea of giving another options for sands/oils is good none the less.
    I'm fine with working towards a sands/# weeks. That's not the issue ITT, the thread is who will raid now that sands are available elsewhere. I explain that hunts aren't going to kill raids, in the long run it will probably increase the number of raiders. People get confidence boost from better gear, confidence to try raids. I don't understand why you can't understand that gearing people to your ilvl is only beneficial to RAIDS.
    (1)
    Last edited by Tsun-Tsun; 07-19-2014 at 12:51 AM.

  8. #308
    Player
    Tsun-Tsun's Avatar
    Join Date
    Jul 2014
    Location
    Limsa Lominsa
    Posts
    9
    Character
    Michi Tsubasa
    World
    Siren
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dwill View Post
    snip
    Let me also say its a week into the patch, SCoB is 3 months old. OF COURSE THE SHORT TERM IS GOING TO BE A DROP IN QUEUES. As a end game mmo player, I've never said "oh new sh*t came out? Nah let me run the older stuff that I can't even get into."

    PS: I took a look at your "argument" about how it's going to break balance. End game mobs don't exist in the open world, so that's already broken. For dungeons, the difficulty of older dungeons will always go down as the mmo gets older. It's how game progression works, that's why new dungeons are released. Also unless you're on the dev team don't say "they're going to get il120 gear next before 2.4 if they keep b*tching about it." You know what devs do when its not reasonable? They just have say no, like they have to so many other wants.
    If you can't manage more than "no you're wrong" with no argument please don't bother to respond.
    (2)
    Last edited by Tsun-Tsun; 07-19-2014 at 12:54 AM.

  9. #309
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tsun-Tsun View Post
    If you can't manage more than "no you're wrong" with no argument please don't bother to respond.
    I think you'll find that's all he's capable of.
    (2)

  10. #310
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Tsun-Tsun View Post
    I explain that hunts aren't going to kill raids, in the long run it will probably increase the number of raiders.
    Bad habits die hard. Those who didn't raid when it came out, likely won't to do it anyway.
    (0)

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