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  1. #1
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90

    Can we buff the Daily-Hunt?

    So, I think one of the biggest things SE can do right now is to boost the Daily-hunt. And I think the way they can do this is by boosting the rewards of it.

    Right now, Daily Hunts give such a paltry sum of seals, that it's... hardly worth the effort. It's a good effort on SE's part, but it really doesn't feel worth it -at all-. Why can't we get refreshing Daily hunts? So once we've completed a set of 5, we get a -new- set of 5 to clear. And why can't we get Daily Hunts that are worth 5x as much? (IIRC, they're currently worth 1 seal / clear. Make them worth 5 seals/clear. Possibly even 10.)

    In this way, you get people out doing content. People will be less desperate to do the B/A/S ranks, because they'll be geting consistent marks from their other farming efforts. Right now, the limited nature of the daily hunts v.s the unlimited rewards of spamming A/S rank mobs is making for a virtrol-filled end-game playerbase.

    I don't think SE expected us to turn into such farmers over these sands/oils. They underestimate just how die-hard people are about boosting their ilevels. And I'll be honest, letting people earn the drops through small-time kills rather than suffering big-time hunting right now might be better for the general health of the population. You maintain a grind, but if you implement this, it'll help people I think.
    (13)

  2. #2
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    S rank elite marks will have top display priority.
    Because the elite marks maximum HP have been changed to reflect the party numbers required, we are also looking into adjusting the amount from the “Regular mark bills” and “Elite mark bills” reward. We will continue to make careful content adjustments as we monitor player trends and server stress loads.

    http://forum.square-enix.com/ffxiv/t...=1#post2267548


    there you go good sir this has your answer
    (0)

  3. #3
    Player
    StoneRosetta's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    40
    Character
    Stone Rosetta
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Hopefully something is done about the "radar" cheating thing?
    (1)

  4. #4
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Unfortunately, this doesn't solve the major issues. For example, they buffed the display priority, but low-end rigs and PS3 players still can't see S-rank mobs because of how massive the hoard is. People are only able to get Bronze-rewards due to this (I actually was in a party where I attacked from 100% in a party of 7, and got bronze, because my party couldn't see anything - I was the only one hitting it, basically 'solo-contribution.')

    Not only that, the render priority doesnt' fix the issue of the zergs and people feeling locked out from getting rewards / being blocked off from the massive trains and not beign able to get there fast enough.

    Quote Originally Posted by StoneRosetta View Post
    Hopefully something is done about the "radar" cheating thing?
    An interesting idea! But I think people are quick to call the Radar the cheat when, by my understanding, it doesn't increase their range beyond what they can see. In places like the mines in outer la noscea, though, it's definitely an unfair advantage (Seeing through walls, by my understanding.), but I think the issue will be there regardless of what we do in regards to Radar. This just seems like the scapegoat for everything at the moment.
    (0)

  5. #5
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Musashidon View Post
    S rank elite marks will have top display priority.
    Because the elite marks maximum HP have been changed to reflect the party numbers required, we are also looking into adjusting the amount from the “Regular mark bills” and “Elite mark bills” reward. We will continue to make careful content adjustments as we monitor player trends and server stress loads.

    http://forum.square-enix.com/ffxiv/t...=1#post2267548
    They need to give all Hunts display priority, not just S. I've been at A and B that disappear because the crowd is so big. One today all I could see was a floating mass of Garuda-egis.

    But yes, they do need to buff Daily Hunts. Either make the rewards larger, give you a completion bonus at the end, or maybe a weekly completion bonus if you finish all the Hunts for the week. Right now they're hardly worth the effort. I do them just for variety, but I don't get much more than personal satisfaction.
    (0)

  6. #6
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Eidolon View Post
    Right now, Daily Hunts give such a paltry sum of seals, that it's... hardly worth the effort.
    They are meant for casuals and their little rewards like Mytho gear for 20 seals and choco reset stone. They are not meant for the same crowd who running wildly around zones slaying every NM they see.
    (0)

  7. #7
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    So by giving higher rewards, you think fewer people will flock to them?
    (0)

  8. #8
    Player
    Wulfyn's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    334
    Character
    Kuda Dela'mango
    World
    Behemoth
    Main Class
    Lancer Lv 60
    So the little radar app you don't consider cheating? It still gives who ever uses it an advantage does it not? To the point some know where the boss is gonna spawn? Thus in a sense monopolizing bosses and keeping others from getting full credit? Why even play a game if you need to use mods hacks or apps? Oh wait, I thought those doing so want a challenge right? <--- that is not aimed at everybody wanting a challenge, only those that do that use said apps.

    On another note how do you tell which class the boss is? On for example Naul, would being in a pt get one full credit since he dies so fast? I just figured out on Behemoth that I needed to be in a pt for any -_-;credit
    (0)

  9. #9
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    You give higher rewards to the daily / weekly , and nerf the randoms to near nothing. Solved.
    (2)

  10. #10
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Amelia_Pond_Behemoth View Post
    So by giving higher rewards, you think fewer people will flock to them?
    Hunts are made to be highly competitive and thus having rather high rewards from them (it's drop from t7-t8, which most ppl will not be able to complete till some time and echo in 2.4). The more "efficient" hunter, the faster he will get a reward (and this is not a radar thing, but rather having a good social skills and other legit tricks).
    On other hands casuals were involved in this content on completely separate basis, thus having completely different story under the same name, with their own rewards.
    Buffing daily hunts reward is just giving free ride to the first part, why organize and compete when you can get the same from daily hunts?
    (0)

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